Homebrewed Secondaries

By SIlkentoes, in Anima: Beyond Fantasy RPG

I was wondering if anyone had any Secondary skills they wanted to share that aren't on the base sheet. Abilities your character needed or wanted that you couldn't fit. Maybe you just specialized in a facet of an ability that was a little strange. I'd love to hear your thoughts, ideas. The more we share ideas the more colorful our individual campaigns could get.

I made Cryptography (Subterfuge, INT)

--Can be used to codebreak, or learn a written language without a teacher. Learning/cracking time is determined by the score. Knowledge-based skill, so can't be used without putting points in.

--Conversely, it can be used to -create- a code/language. Difficulty in cracking is determined by score.

Edited by SIlkentoes