I was inspired from playing Imperial Assault's campaign that maybe a cool off topic use for Armada could be to undertake a RPG style game based on the story of a capital ship commander.
I have made it very modular, with a range of "missions" being created that the player can draw, their opponent then takes the role of the opposition for that game. Players could then swap over and play one of their mates missions with their crew.
The missions posted in this thread are intended to be winnable, but a challenge for the player - rather then life or death outcomes otherwise the player would never be able to "level up" if they constantly had to rebuild their fleet from scratch each game.
If people are interested, please let me know and I can look at forming them together into some sort of pack and associated character sheets etc that people could download to use?
History: (original post)
I always enjoyed playing the PC versions of Starfleet Command, and getting reward points for completing missions and upgrading or trading in my ship for a better one, but then having to outfit it all over again and wondered if this could be a cool idea for Armada. You could do this idea with just one Imperial (or rebel) player, but could potentially have more players working cooperatively if you had sufficient opposing forces to continue to keep it challenging. That might even work better for more casual members of a gaming group who only take part occasionally - they take the part of the "supporting cast" of the story who get assigned to assist on certain missions.
Basically you could start as an Imperial Lieutenant in charge of a small vessel - Imperial raider perhaps if it comes out reasonably soon - tasked with intercepting smuggler convoys and other such missions.
The GM player as such would compile missions that would challenge the Imperial player and could feature multiple stages or waves. Upon successful completion the Imperial player would get a number of points, to spend on repairing damage but also purchasing ship crew, upgrades and fighters. Once a player gets fairly well kitted out in a ship they might have enough to trade in their blinged out corvette for a clapped out frigate. Later on the player would have to choose between upgrading a single large capital ship (how badly do you really want that Imperial Class Star Destroyer gig?) or using the same amount of points to own and deploy a squadron of smaller ships - which might provide more flexibility, but also more risk of being destroyed in battle. Eventually working their way up to the rank of Grand Admiral and controlling an entire task force of the Empires finest warships
EDITED - clarified ideas and intro based on thread evolution.
Edited by MaverickNZ