Will Stay on Target contain rules for more varied pilot actions? Is that what the new Ace specializations provide?
I have the beta rulebook for Age of Rebellion, but the vehicle piloting/combat rules don't seem all that different from Edge of the Empire. Does the final rulebook for AoR change this? Don't get me wrong, I enjoy starship combat, but sometimes I wish the pilot and crew had more options. As pilot, I often find I don't have that many interesting decisions to make.
Thanks in advance.