88-BC - The Mirror Image list (Sudden yet inevitable Agressors!)

By Sonikgav, in X-Wing

So, here it comes, the first list using the Agressor. Figured i may as well give it a bash though this looks to be a 'finished version' of what alot in the community are already coming up with.

IG-88 B

- Advanced Sensors, Mangler Cannon, PTL, AutoThrusters, IG-2000, Dead Man's Switch

IG-88 C

- Advanced Sensors, Mangler Cannon, PTL, AutoThrusters, IG-2000, Dead Man's Switch

100pts

PS6 Means im not too worried about the Initiative grab and the points range of the Aggressor means as soon as you upgrade it youre making it difficult to take anything else so why not go the whole hog on a two ship build.

The Boost/Evade ability adds to the survivability, since its such a good Arc dodger. Advanced Sensors and PTL gives you the option of then also taking a Focus and clearing stress when you move but with the free gunner ability i was also considering switching PTL for Outmaneuver meaning i can still S-Loop and make that Mangler Cannon a little more dangerous. Of course with 3 Green dice i dont have to use a Focus for offence,

Little weak to arc dodging itself but the larger base also lends itself well to the Dead Man's Switch.

Edited by Sonikgav

I need one. Or, I suppose, two.

Also sorry, i just realised this should be in the list forum. Feel free to move it if thats possible mods.

I'm pretty sure the go to illicit card for aggressors will be intertia dampener.

I'm pretty sure the go to illicit card for aggressors will be intertia dampener.

And i was looking at it too, but whats the point in having go-to's and everyone plays the same?

Personally i think one of the Aggressors main weaknesses will be being blocked, and its purely forward facing weapon. Why would i want to stand still so my opponent knows where i am? And Pick up the stress? Suppose i could Boost then use Dampeners but seems a little redundant to me.

For me Dampeners belong on the Firespray. Dogfight with the opponent head on, then stay still to snipe them in the rear arc when they pass you. Not a ship thats going to need to maneuver.

If im honest, if i found 2 points (maybe Lone Wolf instead of PTL) id be more tempted by a Hotshot Blaster each.

You can only have one Lone Wolf so that only helps for one.

I would consider dropping the Adv Sensors to FCS though to get the Hot-Shots.

Rule's Lawyer time, if you use a Hot Shot blaster and whiff can you then fire a cannon at it per IG88B if the target is out of arc? (I know you could target another ship in Arc with your cannon but I think their will be some debate over the out of arc thing)

Mines is an evil IG-88. NOW DIE!!!!

Rule's Lawyer time, if you use a Hot Shot blaster and whiff can you then fire a cannon at it per IG88B if the target is out of arc? (I know you could target another ship in Arc with your cannon but I think their will be some debate over the out of arc thing)

I would imagine now. It specifically states in the rules for cannons that you need to have the target in arc, does it not?

I'm pretty sure the go to illicit card for aggressors will be intertia dampener.

And i was looking at it too, but whats the point in having go-to's and everyone plays the same?

Personally i think one of the Aggressors main weaknesses will be being blocked, and its purely forward facing weapon. Why would i want to stand still so my opponent knows where i am? And Pick up the stress? Suppose i could Boost then use Dampeners but seems a little redundant to me.

For me Dampeners belong on the Firespray. Dogfight with the opponent head on, then stay still to snipe them in the rear arc when they pass you. Not a ship thats going to need to maneuver.

If im honest, if i found 2 points (maybe Lone Wolf instead of PTL) id be more tempted by a Hotshot Blaster each.

Well at least one dead man's switch will be useless. And the other next to useless. The threat of dampeners is another move they have to try to account for. And it's cheaper than the hotshot so not really apples to apples. Leave dead man switch to random z-95s.

Not sure this squadron can beat a Super Dash. Dash moves after you, shoots before you and stays at range 2 or 3 (outside Dead Man Switch's range). He fires a 4-dice HLC to match your four agility dice (with Autothrusters accounted for).

Corran (Dash's frequent wingman) would be a little hampered, though. He likes getting into range 1 and activating his double-shot ability for the kill. Gotta stay at range 2 against the OP's squadron, but I'm sure some damage will be done even from that range.

I'm pretty sure the go to illicit card for aggressors will be intertia dampener.

And i was looking at it too, but whats the point in having go-to's and everyone plays the same?

Personally i think one of the Aggressors main weaknesses will be being blocked, and its purely forward facing weapon. Why would i want to stand still so my opponent knows where i am? And Pick up the stress? Suppose i could Boost then use Dampeners but seems a little redundant to me.

For me Dampeners belong on the Firespray. Dogfight with the opponent head on, then stay still to snipe them in the rear arc when they pass you. Not a ship thats going to need to maneuver.

If im honest, if i found 2 points (maybe Lone Wolf instead of PTL) id be more tempted by a Hotshot Blaster each.

Well at least one dead man's switch will be useless. And the other next to useless. The threat of dampeners is another move they have to try to account for. And it's cheaper than the hotshot so not really apples to apples. Leave dead man switch to random z-95s.

Hey, that second Dead Man's Switch might get you a crucial tie =P