IMO the standard firing arc makes the boost on the aggressor very weak. The boost is excellent for ships wanting to make snapshots or ships with turrets that can make a circling move. The boost just makes it too fast for its own good. It is just a nice extra.
The dial is fantastic, but if Han or Dash is in range he will shoot, will the aggressor always be able to shoot if they start and play the dodge game? You will have to use a red maneuver after the first engagement a lot, at least if you want to shoot each turn. If you get bumped by a smart swarm player (ooohh yes, you know who you are! you actually get a kick out of bumping ships don't you... yes and even now you put up that smug smile of yours...evil, evil man, you) you are stuck with only a maximum 90 degree turn next turn.
And staying in range 3 seems hard as well for more than 1 round if the enemy correctly responds. A large fighter like this, is new... I will do good, it will just need testing. I do not think it will immediately jump to the top.
A thought pops in, advanced sensors with daredevil on the D could make for a fine fighter,
I'm sorry I just love the look of annoyance when other people ships slam into mine, makes me all warm inside.

