Why the aggressor will be hyped->trashed->used

By PS10, in X-Wing

This is a reality check thread. Just some predictions on what I believe is happening.

I am not one for long threads, so here we go.

Phase 1:

The aggressor will be hyped to no end before it hits the shelves. I heard the new boy in town and the Han slayer. It has an excellent dial fantastic stats and options and on top of that its not that expensive. Why would it not murder anything on the board?

Phase 2:

What do you mean? I cant shoot at Han, again? The major drawback of the Aggressor will hit, the standard firing arc. Even with everything it has your standard firing arc and other large ships with high pilot skill and engine upgrade will rule. They will use every trick in the book. Dodge the arcs to no end and bump you if you will get to shoot anyway.Some other higher PS small ships will manage to dodge too and the swarms will make you regret K-turning, even with the fancy one. Large ships with standard firing arc what were the thinking!

Phase 3:

Now phase 3 hits, this could go anywhere. The fact large turreted ships will do good dodging is because they had practice versus the firespray (and it even has an additional firing arc). The fact swarms beat that list is because they had training boxing in phantoms (which is probably tougher to do). People will now find out what options the ship has and what it can do and its role.

They might use it as a lamda with late game options. Slow rolling it forward by bumping into its own Z's.

They might use it as an pursuit vehicle. Boba leads, draws in fire and gets into the nitty gritty while the aggressor folows at a distance.

They might drop the cannon and just slap in a stay on target and advanced sensors and get right into it just surviving and leaving endgame to something that can finish it.

The point I am trying to make I guess is, DO GET EXCITED. Just realize it will take some time to get your head around this crazy new fun thing.

(Dash found his place way quicker due to rebels already having a large turret ship, with similar function. The falcon even had a time were it took the barrel-roll option as a standard.)

Edited by PS10

Excellent analysis. People seem to forget that Engine upgrade gets put on fat Han for a very good reason. I didn't even think about how easy it will be to block these ships.

edit: well, easier than blocking an Interceptor or A-Wing anyway.

Edited by Tvboy

Yes, this is the way of new things. You're spot on in your points. I think it will see competitive play ultimately, but not seeing it as an end all be all. It IS the kind of thing that will be a blast at local meetups when people experiment outside of the fat turrets and phantoms.

It's like a hive mind tie defender on steroids. And the tie defender fits that bill of occassionally someone trying to make it shine in big events, but shows up alot on casual weekends and is not completely unplayable. So probably slightly better than that.

Edited by bobbywhiskey

Yes, this is the way of new things. You're spot on in your points. I think it will see competitive play ultimately, but not seeing it as an end all be all. It IS the kind of thing that will be a blast at local meetups when people experiment outside of the fat turrets and phantoms.

It's like a hive mind tie defender on steroids. And the tie defender fits that bill of occassionally someone trying to make it shine in big events, but shows up alot on casual weekends and is not completely unplayable. So probably slightly better than that.

Except that this ship has at least 11 points of upgrades on the TIE Defender (Shield, Hull, Engine Upgrade) and pilot abilities that don't require you to build your list around using and is only a single point more expensive than one. Even naked, the IG-2000 looks like a solid ship to add to Scum lists.

I would just like to see the reasoning behind Vessery/Rexlar@ 35/37 pts and the IG-88@36 points. For virtually the same cost Agressor's get:

- one more hull

- one more shield

- evade action

- system upgrade slot

- much better pilot abilities (that stack)

- a far better dial

- boost over barrel roll (debatable, but i think most prefer boost)

- the ability to equip autothrusters

And the defender has what.,..a white 4k turn? THANKS.

The hype is typical preview frothing, but let's be honest: the IG-2000 is super legit. It is on the shortlist of best ships in the game from the get-go. The only "weakness" is PS6 but Veteran Instincts, the cheapest most abusable upgrade in the entire game already exists. Front arc only means nothing to a capable pilot. I, and many good pilots out there, have no issue getting tons of shots with shuttles; you think they are going to struggle with THAT dial? My only complaint is that I was going to get to run tons of my favorite ship (the Firespray) and now I want to run Aggressors non-stop.

I would just like to see the reasoning behind Vessery/Rexlar@ 35/37 pts and the IG-88@36 points. For virtually the same cost Agressor's get:

- one more hull

- one more shield

- evade action

- system upgrade slot

- much better pilot abilities (that stack)

- a far better dial

- boost over barrel roll (debatable, but i think most prefer boost)

- the ability to equip autothrusters

And the defender has what.,..a white 4k turn? THANKS.

i dunno but it makes me cry

I would just like to see the reasoning behind Vessery/Rexlar@ 35/37 pts and the IG-88@36 points. For virtually the same cost Agressor's get:

- one more hull

- one more shield

- evade action

- system upgrade slot

- much better pilot abilities (that stack)

- a far better dial

- boost over barrel roll (debatable, but i think most prefer boost)

- the ability to equip autothrusters

And the defender has what.,..a white 4k turn? THANKS.

Well, obviously the abilities on the defenders could be a bit better, but for the most part, abilities arent weighted too much when it comes to points (there are a few exceptions, in fact the 2 defenders are free). There are good and bad abilities that essentially cost the same. So just ignore that a second.

The "far better dial" is debatable. The aggressor handles stress better, but an unstressed defender does have alot of good options. And people always look at white k turn as a kturn with a focus more or less, but with a barrel roll, it can do some pretty good arc dodging etc. The biggest advantage of the white kturn is the ability to use the hlc out of a psuedo rear arc (this was a comparson made to a firespray just doing a 4 straight that is white and firing out the rear arc.) Also, you CAN field a defender for 30 points, even if it isnt great. But that's mostly just becuase low ps isnt great now. In a wave 3 meta, 30 point defender would've been alright. And obviously the defender unique pilots probably needed better abilities, but when you do build around vessery, he can do a ton of damage with focus + tl 4 dice WHILE k turning, but again, it's mostly the meta that's the problem there not the guy in a vaccum.

I like the ig2000 potential. And i'm not trying to downplay, just trying to not get carried away without looking at all the factors. It's a known fact that having a normal firing arc on a large base is a disadvantage and decreases the point cost (aka the shuttle). You could easily end up losing that extra 2 health it has over the defender because you are in arc of a shot the defender's smaller base would've avoided altogether. And granted, they tried to minimalize the disadvantage as much as possible. With the right load out this thing has almost the flexibility on its dancing around that a phantom does, so it's not exactly the albino space cow that struggles to even turn around, but it still is easier to block and potentially pounce on. Look at the mobility that fett + navigator has on paper, but in practice with rocks and other ships all over, most of the options are elimnated, and the number of times you've changed a 3 bank to the right to a 1 bank left or something can probably be counted on one hand. I think this ship will fall somewhere between that and a phantom. And speaking of phantoms and 6 PS on this thing, I'm sure that'll be fun.

Let's just not dethrone han,dash, and company just yet is all.

True, out of all the large ships the Aggressor is looking as the weaker (if not the weakest) ship. Only 8 hit points, a standard firing arc. No crew slots. IT does have a natural boost so autothrusters might be something that can even the odds between the Fat turrets, however 3 agility isn't really saving anybody these days.

True, out of all the large ships the Aggressor is looking as the weaker (if not the weakest) ship. Only 8 hit points, a standard firing arc. No crew slots. IT does have a natural boost so autothrusters might be something that can even the odds between the Fat turrets, however 3 agility isn't really saving anybody these days.

And that s loop can easily be turned against the aggressor, it's a fighter on a large base as such a total unknown people are forgetting that it's not a yt or a decimator I think.

It's good but that large base will make or break it depending what it faces, whisper will not have too much of an issue killing it that's for sure.

For my part, I'm excited for this ship not because it is powerful, but because of all the fun it can bring.

I don't think it will have a huge impact on the general meta like the Phantom, Outrider and Decimator had when they came out, and I'm more than happy for that. I'm probably not the only one tired to see those 3 ships+Falcon on almost everyone tournament list (There is currently 18 ships available, please use some creativity people...), so seeing a new ship that can bring something to the table while not being the be-all-end-all is refreshing. It is powerful, but has some huge drawbacks that I think will keep it away from those that are looking for a more consistant list or with limited time to practice.

But it has a lot going for it that will make it one sneaky ship to fly!

First, it's the ship with the most green with 9 available, one more than the A-Wing. Combine that with the fact that it is the first to come with multiple bank green (excluding the R2 unit) and it will make it one of the hardest ship to block when stressed. The only thing that might prevent him from this title is because it has a big base and those are easier to block. But guessing if your opponent will do a 3 bank left or a 1 straight or a 2 bank right will not be as easy as say, guessing if Dash will do a bank 1 left or right or a straight 2...

Second, it can take Advanced Sensor, which combined with the greens, EPT and Bomb slot, will be able to do some nifty tricks.

-The classic PtL combined will all those greens and Advanced Sensors will allow you to do 2 actions then clear stress immediately by doing one of your 9 greens;

-Advanced Sensor will allow you to drop your proximity mine before moving or boost before droping your Seismic/Proton Bombs in a better spot;

-It will allow you to boost before doing your k-turn or S-Loop. That's a LOT harder to predict where this ship will look at at the start of the combat phase, and good luck blocking it. It gets even worst with IG-88D and the hard 3 S-Loop.

Third, having boost, it can equip Autothruster. Paired with his 3 agility dice, it will be hard to hit by turret ships or any ship at range 3. It doesn't have as many hit points as the other big base, but it will still have a lot of survivability, especially since it can be harder to predict and has the evade action. IG-88C with Autothruster and Lone wolf will be a real pain for turrets: Boost for free evade and repositioning, 3 agility dice, can reroll a blank and turn another into an evade.

Lastly (For now, I think), It can bring another little ace in his sleeve with the Illicit Upgrade. For only one point, you can take an Inertial Dampeners for even more unpredictability, again paired with Advanced Sensor so you can still take an action this turn; Hot Shot blaster allow you to shoot one time outside your line of sight, for that turn when you were not able to get a line on your opponent; Being a big base and needing 2 ion token to be ionized, Feedback array doesn't seem that bad since you're trading one damage for one.

So, while I don't think (and hope so!) it will be on every table like the Decimator and Outrider is at the moment, I do believe it will be a very fun ship to fly that will keep your opponent guessing, without being over the top like the Phantom. Definetly got me more excited for the Scum faction.

Against swarms and low PS, the Aggressor will basically be echo on steroids

Against the current high PS meta, it's going to require a lot more careful planning and prediction in order to make the most of its unprecedented and unequaled (except perhaps by the Star Viper) set of maneuvers

I think the OP has it right. Hype will give way to a recognition of just how hard this thing will be to fly and then some uber pro is going to be untouchable with one or two of them.

Autothrusters.

Autothrusters.

Care to elaborate on that stellar and informative post?

Every main criticism or hole in the aggressor is immediately addressed by autothrusters. Yes it is fat and will get shot at alot. But its not likely to get hit much. Less likely than most small base ships save for Soontir w/ thrusters himself. In that sense the 6 PS is not a hanficap. It will not br hard to fly. It will be hyped yes but the hype will be warranted. Single or in pairs Iggy will be a staple of the scum meta. And it will all be because of ...

Autothrusters

Every main criticism or hole in the aggressor is immediately addressed by autothrusters. Yes it is fat and will get shot at alot. But its not likely to get hit much. Less likely than most small base ships save for Soontir w/ thrusters himself. In that sense the 6 PS is not a hanficap. It will not br hard to fly. It will be hyped yes but the hype will be warranted. Single or in pairs Iggy will be a staple of the scum meta. And it will all be because of ...

Autothrusters

Looks like alot of theory crafting to me...auothrusters won't be super effective vs non turret ships...and you seem to know slot about how this ship is guaranteed to fly without actually flying it...

You could be right..you could very well be wrong..but we will see when it hits the table.

Every main criticism or hole in the aggressor is immediately addressed by autothrusters. Yes it is fat and will get shot at alot. But its not likely to get hit much. Less likely than most small base ships save for Soontir w/ thrusters himself. In that sense the 6 PS is not a hanficap. It will not br hard to fly. It will be hyped yes but the hype will be warranted. Single or in pairs Iggy will be a staple of the scum meta. And it will all be because of ...

Autothrusters

Looks like alot of theory crafting to me...auothrusters won't be super effective vs non turret ships...and you seem to know slot about how this ship is guaranteed to fly without actually flying it...

You could be right..you could very well be wrong..but we will see when it hits the table.

Well range 3 shots make up the biggest third of the firing angle of any ship, and it will be difficult to get such a mobile ship into range 1-2. Autothrusters will have more of an impact than you think.

I looked at the results of a Vassal tournament where all known S&V stuff was playable. Interceptors with Carnor, Turr, Soontir made second place... I don't say this is how it's always going to be now, but i know Autothrusters will be very powerful.

Now pair that knowledge with all the niceness that the Agressor is and you might have a very big contender.

I might also add that the low PS is cited as a weakness. Well much like Echo you can get it to PS8 if you are willing to sacrifice PTL. But hey if you take B and C you still get Boost/Evade and can fire and get a second try with your Mango cannon if you whiff! That's not bad at all! Pair this with FCS and you get

I know there will be a hype, but i think this one will get to top meta and stay there. It is veryb powerful against turret lists due to Autothrusters, and swarms will have a hard time getting two of them down. Whisper is the only real issue i see since Echo at PS8 will either move before them or shoot after them if you go VI, both of which is pretty bad against a ship this maneuvrable!

The Aggressor appears to be just a Flashy B-wing. It does the same damage, is a bit tougher but yeah that's it.

Its sad considering this ship is supposed to have a Capital class ion cannon and 2 HLC. Can't even get any value from the 2nd cannon slot. Fail much.

Edited by Kael Hate

The Aggressor appears to be just a Flashy B-wing. It does the same damage, is a bit tougher but yeah that's it.

Its sad considering this ship is supposed to have a Capital class ion cannon and 2 HLC. Can't even get any value from the 2nd cannon slot. Fail much.

Dude that's as far away from a B-Wing as it gets. It maneuvers much different and better, small vs big base, is a lot tankier with 3 agility, and has Segnors and Boost vs. Roll

But the main difference is that this has 9 green maneuvers while the B-Wing has a ton of red, and not much green.

And then complaining because it has no weapon that will onky come for the Eauder and CR90? Because the 2 HLC you can mount them if you want. Are you joking? Whine Much?

The Aggressor appears to be just a Flashy B-wing. It does the same damage, is a bit tougher but yeah that's it.

SWX14-b-wing-md.png

SWX27-dial.png

Barrel Roll on the B-Wing, boost on the Aggressor.... 1 Agility versus 3 and Evade... yeah, totally the same ship...

The Aggressor appears to be just a Flashy B-wing. It does the same damage, is a bit tougher but yeah that's it.

SWX14-b-wing-md.png

SWX27-dial.png

Barrel Roll on the B-Wing, boost on the Aggressor.... 1 Agility versus 3 and Evade... yeah, totally the same ship...

I think what he's getting at is that the Aggressor and the B-wing are both "knife-fighters".

I don't anticipate spending much time out at range 3 with the IGs, you know?

The Aggressor appears to be just a Flashy B-wing. It does the same damage, is a bit tougher but yeah that's it.

SWX14-b-wing-md.png

SWX27-dial.png

Barrel Roll on the B-Wing, boost on the Aggressor.... 1 Agility versus 3 and Evade... yeah, totally the same ship...

I think what he's getting at is that the Aggressor and the B-wing are both "knife-fighters".

I don't anticipate spending much time out at range 3 with the IGs, you know?

slap on a cannon, especially with IG-2000B, and range 3 isn't a horrible place to be

IMO the standard firing arc makes the boost on the aggressor very weak. The boost is excellent for ships wanting to make snapshots or ships with turrets that can make a circling move. The boost just makes it too fast for its own good. It is just a nice extra.

The dial is fantastic, but if Han or Dash is in range he will shoot, will the aggressor always be able to shoot if they start and play the dodge game? You will have to use a red maneuver after the first engagement a lot, at least if you want to shoot each turn. If you get bumped by a smart swarm player (ooohh yes, you know who you are! you actually get a kick out of bumping ships don't you... yes and even now you put up that smug smile of yours...evil, evil man, you) you are stuck with only a maximum 90 degree turn next turn.

And staying in range 3 seems hard as well for more than 1 round if the enemy correctly responds. A large fighter like this, is new... I will do good, it will just need testing. I do not think it will immediately jump to the top.

A thought pops in, advanced sensors with daredevil on the D could make for a fine fighter,

Edited by PS10

The Aggressor appears to be just a Flashy B-wing. It does the same damage, is a bit tougher but yeah that's it.

SWX14-b-wing-md.png

SWX27-dial.png

Barrel Roll on the B-Wing, boost on the Aggressor.... 1 Agility versus 3 and Evade... yeah, totally the same ship...

I think what he's getting at is that the Aggressor and the B-wing are both "knife-fighters".

I don't anticipate spending much time out at range 3 with the IGs, you know?

slap on a cannon, especially with IG-2000B, and range 3 isn't a horrible place to be

Slap on a cannon AND Autothruster on IG-88B and range 3 is where you want to be:

I'll attack with 3-4 dice depending on cannon and get a second chance if I miss. Meanwhile, I'll just defend with my 4 dice and automatically change 1 blank for an evade.

Range 3 is IG-88 best friend.

The Aggressor appears to be just a Flashy B-wing. It does the same damage, is a bit tougher but yeah that's it.

SWX14-b-wing-md.png

SWX27-dial.png

Barrel Roll on the B-Wing, boost on the Aggressor.... 1 Agility versus 3 and Evade... yeah, totally the same ship...

I think what he's getting at is that the Aggressor and the B-wing are both "knife-fighters".

I don't anticipate spending much time out at range 3 with the IGs, you know?

slap on a cannon, especially with IG-2000B, and range 3 isn't a horrible place to be

Slap on a cannon AND Autothruster on IG-88B and range 3 is where you want to be:

I'll attack with 3-4 dice depending on cannon and get a second chance if I miss. Meanwhile, I'll just defend with my 4 dice and automatically change 1 blank for an evade.

Range 3 is IG-88 best friend.

How do you plan on staying there? You don't get to control most of your opponents moves...and every game hits close range. Once you are in range 1 to 2 your autothrusters won't work against a non turret ship...and range 1 to 2 is a good size area. And a nimble opponent with decent piloting skills should be able to keep you in that range...Don't get me wrong I can see the value in the autothruster...I just think you (and forceM) are overstating how useful it will be from a take all comers basis.