We played our first game of TI3 yesterday and had a great time - we even managed to finish the four player game in less than 6 hours! A couple of things came up and I can't seem to find the answers in the rules or FAQs:
One of the players used 'Political Stability' as an action to keep one of his two strategy cards for the next round. As neither card in his hand was Imperial or Initiative should he have kept both of his strategy cards? If not, and if he should have only kept one, should that count as his first or second pick of strategy cards? We ruled that he kept one card and that was counted as his first pick. This was very important, as it meant that he missed picking the Initiative card, thereby missing out on the 2 VPs from Imperial for another four turns.
The Jol-Nar player had a huge fleet on Mecatol Rex, 7 BPs and was poised to win in the strategy phase by claiming his secret objective and a public objective. He activated the political primary and, through quick use of 'determine policy', we ended up with 'Ancient Artefact'. As it was the Jol-Nar player's turn he rolled the die, Mecatol Rex went boom and we easily took the planet from him. One of the Jol-Nar special abilities is to spend a strategy command counter to reroll one of their die rolls. As it was his political activation which caused the 'Ancient Artefact' die roll to be made, could he have used his special ability to reroll the die?
Hope someone can help with the answers to these questions!