B Wing HWK Builds from a New Player Feedback Wanted
I really dig HWK squadrons. Last night I rolled with:
Keyan Farlander: Push the Limit, Fire control system
Roark Garnet: Ion Cannon Turret, Chewbacca
Green Squadron (x2): Chardaan Refit, Swarm Tactics
With a little bit of focusing and flying well, I was able to chain the PS 12 to both As and the B 4 times. I lost one a wing.
okay, on your first list.
Ten Numb and HLC aren't that synergistic.
Likewise, you have an Engine Upgrade and a Blaster Cannon Turret on Jan. The turret requires a focus token, blocking the use of the EU. Conversely, using the EU will block the use of the turret. I am aware that you have Kyle on there, but now you are locking yourself in on a choice of four moves and you are now very predictable.
The trick isn't so much throwing a lot of dice (though that helps) but throwing consistent results.
The Mangler will turn one [hit] into a [crit] that can't be cancelled.
Let's see if we can build on that using the same pilots but other upgrades. I don't know what you own and what your position on proxying is so I'll assume you have the following once they become available.
Ten Numb
Push the Limit
Advanced Sensors
Mangler Cannon
B/E2
Kyle Katarn
This will give Ten focusing and Target Locking first, or Barrel Rolling to get a better position, getting a stress which you immediately clear with a green maneuver, having Kyle giving you an extra focus token. A self contained system.
Jan Ors
Ion Cannon Turret
Nien Nunb
Doubling Jan's green maneuvers and a turret that doesn't require an action to use. Maybe a little less damage, but consistency.
Airen Cracken
Wingman
Nothing changed here, clearing the stress off of Jan.
Everybody moves at 8 which is still respectable and there is a bit more consistency, even if you lose a bit on the raw damage output.
There are still 3 points for something or other.
I always had fun with
Nera Daniels (26 + 15) = 41
Adv Proton Torps (6)
Proton Torps (4)
B-Wing/E2 (1)
Recon Spec (3)
Deadeye (1)
Rorark Garnet (19 + 5) = 24
Ion Turret (5)
Airen Craken (18 + 2) = 20
Swarm Tactics (2)
Bandit (12 + 3) = 15
Proton Rockets (3)
Total: 100
Always Had a blast running this, May not be a competative build in some cases but sure fun to fly.
I also had placed in the top spot multiple times with a varied list built around Jan, Kyle and Wedge. Basically Kyle supplies Jan with Focus, or Wedge if he is in a tight spot and Jan gives Wedge an extra Dice to fire at people.
I have a lot of experience flying HWK's myself. I find in most cases one shield is not enough. I find myself getting hit by 2 attack dice, one usually being a crit and the crit can really cripple you. It's definitely worth thinking of taking a shield upgrade for them.
For your control list, as you are using Roark to boost a ship to 12 you can drop a little in initial PS.
Dropping the Z-95 as well: