IG2000 Preview

By Engine25, in X-Wing

What about...

IG-88B + HLC + AdvS + PTL + Title (49)

IG-88C + HLC + AdvS + PTL + Title (49)

= 98

2 points left for whatever you want.

or...

IG-88B + HLC + FCS + PTL + Title + Auto Thrusters (50)

IG-88C + HLC + FCS + PTL + Title + Auto Thrusters (50)

= 100

With PTL you can Have all actions each round!

Edited by Imperial Rebel

If this was posted by a player as possible rules I would be calling bull crap. A large ship with 3 agility!!!!!. Not to mention everything else. That 0 point title card is crazy.

I am not going to say the way I think it should be. I am sure FFG play tested it. But This ship is crazy. The only down side to the whole ship is that it you have to play S&V which most people won't care about.

Just compare it to a Defender.

If this was posted by a player as possible rules I would be calling bull crap. A large ship with 3 agility!!!!!. Not to mention everything else. That 0 point title card is crazy.

I am not going to say the way I think it should be. I am sure FFG play tested it. But This ship is crazy. The only down side to the whole ship is that it you have to play S&V which most people won't care about.

Just compare it to a Defender.

You'd have to compare it to Vessery specifically, really.

Then again, comparisons against the Defender are a pretty moot point given that the Phantoms with ACD were costed basically the same upon release.

By itself, the Aggressor has two main weaknesses to balance out the all around amazingness:

1.) PS 6 cap

2.) Large base, which is both a blessing and a curse (larger firing arc, larger base to draw firing arcs to) on its own but not so much when combined with an arc.

For example, the amazing YT maneuverability is due mostly to the 360 turret allowing it to manuever wherever the hell it wants and always have a shot. The Aggressor does not have the same luxury, and at a lower PS + 90 degree angle of fire you're going to have to take obstacles and opposing ships into account much more than you would playing a YT.

Unlike turrets, you will need a lot of experience and an ability to predict/plan ahead of an opponent using maneuverable high PS ships. The Aggressor can be dodged.

Edited by ficklegreendice

If this was posted by a player as possible rules I would be calling bull crap. A large ship with 3 agility!!!!!. Not to mention everything else. That 0 point title card is crazy.

I am not going to say the way I think it should be. I am sure FFG play tested it. But This ship is crazy. The only down side to the whole ship is that it you have to play S&V which most people won't care about.

Just compare it to a Defender.

I agree, although it remains to be seen how much of a drawback the large base will be in a ship so maneuverable, 2 ships with these abilities for 72 points suggests power creep.

I'm also very surprised to see a large ship without the 5 straight (less surprising) or 4 straight (very surprising) maneuver options.

Why are you surprised to see no 5 straight? Unless I'm mistaken, there isn't yet a large ship in the game with that on their dial.

Such a tease, there's more to be announced...

Is there?

"In the coming weeks, keep your eyes open for more previews of the IG-2000 Expansion Pack and the other Wave VI expansions ships, including a faction overview by developers Alex Davy and Frank Brooks!"

Basically we have another preview detailing the Aggressor, a "closing" preview with all the cards that were purposefully left out ("Calculator" for instance) and a list preview for the Scum faction. We're booked with previews until the end of February probably, Raider previews not included.

This was the Aggressor preview.

So this is the first ship with zero generics. Not like it matters, but that is interesting. Thing is really just a beast at 3/3/4/4 and arguably one of the best dials ever seen. I say ignore the cannons altogether and just keep yourself at range 1.

EPT's should totally transfer between IG88's also!

I'm also very surprised to see a large ship without the 5 straight (less surprising) or 4 straight (very surprising) maneuver options.

Why are you surprised to see no 5 straight? Unless I'm mistaken, there isn't yet a large ship in the game with that on their dial.

1.) "less surprising"

2.) If any large ship could push itself to a 5 straight maneuver, it'd be the only one piloted by a robot that cares nothing about the dangers of going too fast

Edited by ficklegreendice

For the large ships it has the best dial in the game. No 4 straight though but the 4 K and the 3 S maneuvers along with the 1 straight and turns are crazy.

Edited by Marinealver

If I were to have an honest opinion that the ship was insanely powerful for the cost, I'd be flame broiled right? Yeah stupid question, your right. I'll take my worthless opinions on balance elsewhere. :unsure:

But it will be fun to play! :lol:

#ShutUpAndTakeMyMoney

Seriously, my favorite bounty hunter. I can't believe they also made it my favorite ship. This is the best thing. I'll buy 20.

IG-88=Star wars version of the terminator

Dont forget this is also the first large ship with just forward attack. Thats its main flaw.

Edited by melminiatures

Dont forget this is also the first huge ship with just forward attack. Thats its main flaw.

a) The ship is large, not huge.

b) The first one was the Lambda Shuttle.

Edited by dvor

I hope we'll see some of the OT bounty hunters in ther new Star Wars films.

I guess 2 IG2000 builds will dominate the scene after scum was released...

Yes, I was editing the "huge" thing as you were comenting. And yes, the shuttle was there first, but the shuttle is a support ship. This needs to get into proper combat, and even if its not the first the flaw is still there.

Support ship? You've never been on the business end of a buzz-saw shuttle I take it?

If you are at range 1, just fire your primary, you are throwing four dice with the ability to crit. that is better than the HLC

The point though is you don't get your "gunner" though unless you have a cannon as a back up.

Overall, what I am most disappointed about is the title. It means no Firespray+Agressor Lists will be as good as just sticking to one or the other.

Although an Epic "Bounty Hunt" will be fun, all 4 IG88s + Boba and Kath

I'd totally try Stay on target on IG-88D! Coupled with Advanced sensors the freedom of movement, reacting to lower PS, is just insane!

Support ship? You've never been on the business end of a buzz-saw shuttle I take it?

This right here

Buzzsaw and Doom shuttles are horrifying gunplatforms stapled to a space manatee, the most cost efficient of space-marine animals.

Now, despite sharing the same front-only arc, the Aggressor is a far different beast. Its heaps more maneuverable (seriously, they're at opposite ends of the spectrum) but also far more demanding both in player skill and in point cost. They're both incredibly accurate and deadly, though.

Edited by ficklegreendice

I'd totally try Stay on target on IG-88D! Coupled with Advanced sensors the freedom of movement, reacting to lower PS, is just insane!

Uh! Stay on Target ... most delicious ...

Support ship? You've never been on the business end of a buzz-saw shuttle I take it?

This right here

Buzzsaw and Doom shuttles are horrifying gunplatforms stapled to a space manatee, the most cost efficient of space-marine animals.

Now, despite sharing the same front-only arc, the Aggressor is a far different beast. Its heaps more maneuverable (seriously, they're at opposite ends of the spectrum) but also far more demanding both in player skill and in point cost. They're both incredibly accurate and deadly, though.

I would definitely say the Shuttle is more demanding on player skill. It may be difficult to become very good with the IG due to its quirks and intricacies, but its dial will be MUCH MUCH more forgiving if you made a positioning mistake. All the Shuttle can do really is begin the long turn and hope it can regain arc before it is destroyed.

Edited by Engine25

Support ship? You've never been on the business end of a buzz-saw shuttle I take it?

This right here

Buzzsaw and Doom shuttles are horrifying gunplatforms stapled to a space manatee, the most cost efficient of space-marine animals.

Now, despite sharing the same front-only arc, the Aggressor is a far different beast. Its heaps more maneuverable (seriously, they're at opposite ends of the spectrum) but also far more demanding both in player skill and in point cost. They're both incredibly accurate and deadly, though.

I would definitely say the Shuttle is more demanding on player skill. It may be difficult to become very good with the IG due to its quirks and intricacies, but its dial will be MUCH MUCH more forgiving if you made a positioning mistake. All the Shuttle can do really is begin the long turn and hope it can regain arc before it is destroyed.

I personally think the shuttle's more forgiving because there's less of a **** to give about it

Clocking in at 28 or 24 points, the omnicron comes cheap and goes easily. The doom shuttle might need TL to do maximum damage, but Darth Vader himself doesn't give a toss as long as you have a shot. The buzzsaw just doesn't care where it ends up as long as it has a target and it's not on an asteroid. The combination of FCS and gunner means it just doesn't care if it has no action due to stress, bumps, or obstructions.

The dial's a pain, but once you get used to it the shuttle becomes very good value. Basically, I believe the difficulty of the dial is offset by its expandability and the amount of damage you can do with just a few well placed shots. It's an aggressive fire and forgot ship which really clashes with its image in the star wars universe.

The Aggresor has amazing qualities, but I think they're bought and paid for with by the PS 6 cap and naked point cost. The only things that could push it closer to falcon territory are the free evade after boost and innate agility 3. Even with that, though, I don't think it's as forgiving to fly as another ship in similar cost territory (VI, ACD Whisper). Its expense, pilot skill limit, single-arc, and large base make me think it will be one of the more challenging ships to get right. Definitely not interceptor level, but above phantoms and turrets for sure.

Edited by ficklegreendice