IG-2000 pics! (URL guessing again)

By Babaganoosh, in X-Wing

Advanced Sensors, PTL, Bomb or Mine

Boost>Evade>PTL (Proximity Mine)>Red Manuever>Fire at target that was hit by mine

or

Boost>Evade>PTL (Focus or TL)>Release Bomb>Red Manuver>Fire at target that was hit by bomb

I find that evil

You need to modify the first one: PTL cannot drop the proximity mine.

Why not? Trigger PTL off the free evade action and use that PTL to drop Proximity Mine

Dropping the bomb is not in the action bar.

push-the-limit.png

It is nothing like the Lambda at all. Likewise, it's nothing like the Defender and comparing it to that is equally silly. Despite the statline similarity, it is going to fly utterly differently from both.

Agreed, the defender for one is a small ship, world of difference just there.

Advanced Sensors, PTL, Bomb or Mine

Boost>Evade>PTL (Proximity Mine)>Red Manuever>Fire at target that was hit by mine

or

Boost>Evade>PTL (Focus or TL)>Release Bomb>Red Manuver>Fire at target that was hit by bomb

I find that evil

You need to modify the first one: PTL cannot drop the proximity mine.

Why not? Trigger PTL off the free evade action and use that PTL to drop Proximity Mine

Dropping the bomb is not in the action bar.

push-the-limit.png

Hehe you good sir is very correct. Havent really read the card in a long while (=

Thank you!

Advanced Sensors, PTL, Bomb or Mine

Boost>Evade>PTL (Proximity Mine)>Red Manuever>Fire at target that was hit by mine

or

Boost>Evade>PTL (Focus or TL)>Release Bomb>Red Manuver>Fire at target that was hit by bomb

I find that evil

You need to modify the first one: PTL cannot drop the proximity mine.

Why not? Trigger PTL off the free evade action and use that PTL to drop Proximity Mine

PTL requires the action to be from your dial. Prox mines is not on your dial. However, if you used EI instead of PTL, this would be acceptable. But that'd be a waste for just Prox Mines. Though I suppose you could take Marks or something as your EPT and then the EI can work with that as well.

Edit: Ninja'd.

Edited by Khyros

Aggressor (36) + Advanced Sensors (3) + Auto Thrusters (2) + HLC (7) + Inertial Dampeners (1) = 49

1 point remains for VI if you want to trump Dash, or Adrenaline Rush if you want even more maneuver options.

This is the "Ali" build. Float like a butterfly, sting like a bee.

Players using this ship with the turn segnor loop, advanced sensors, large base and asteroids, will require a rack of R2 astromech droids working in parallel to make all the movement calculations

:lol: :lol: :lol: :lol: :lol:

Edited by Fuego Estelar

Players using this ship with the turn segnor loop, advanced sensors, large base and asteroids, will require a rack of R2 astromech droids working in parallel to make all the movement calculations

:lol: :lol: :lol: :lol: :lol:

The pilot is a droid, will be fine :P

Worth noting that while the ship is agile and full of greens there's no Hard 3 Turns, and no 4 or 5 straights so it's not really a "fast" ship.

Arent you overlooking that it is a large bace ship. and that it has boost...

Worth noting that while the ship is agile and full of greens there's no Hard 3 Turns, and no 4 or 5 straights so it's not really a "fast" ship.

Arent you overlooking that it is a large bace ship. and that it has boost...

Just wanted to make the comparison with say the YT-2400 w/ Engine and point out it's not as fast as it.

Some quick thoughts:

That dial! All that green, all those s-loops and k-turn. Basically the only red it has are the super weird/powerful ones.

That title! If I'm gonna be honest: I'd like a 1-2 point version of that for Rogue Squadron. 4 of those will be beastly in Epic. Something I'll need clarified: does the first ig-88 lose the benefit of the the second Iggy when the second Iggy dies? I assume so, but I'm not 100% sure.

Those abilities! It's a nice bit of software specialization you got going on there, IG-88.

That action bar is very similar to the E-wing, but trades the Barrel Roll for boost. That's a good trade.

The Large Base:

The hitbox of a large ship is 4 times that of a small ship. So even with the 3 agility, it'll be sort of easy to bring guns to bear on it.

Along those lines, the firing arc of a large ship is only 50% larger (is that right? MuOn?) than a small ship. Given the middling PS and lack of turret, it should be easy prey for arc dodgers. VI Serissu seems like a nice companion for a pair of Aggressors. Something high PS to deal with Phantoms.

The dial is actually a lot faster on this ship than it would be on a small base ship. Larger ships chew up more ground at the same speeds. I bet it's actually as fast as a Squint.

I love, love, love that Dash and IG-88 are highly maneuverable, cannon carrying, large ships that perform nothing alike! Well done FF!

So this statline on a small ship would probably be unbalanced to the point of broken but on a large ship, it's just weird and interesting.

I dig it.

A 3-straight on a big-base ship is equivalent to a 4-straight on a small-base ship. Similarly, a big-base ship that boosts forward goes a 1-template farther than a small-base ship that boosts forward.

If an IG-88 went 3 straight and a TIE Interceptor went 5 straight and booth boosted, they'd go an equal distance (the equivalent of eight bases in length). So yes, an Aggressor is indeed as "fast" as a Squint =P Without the boost, though, the Aggressor is one base length slower than an Interceptor.

The Large Base:

The hitbox of a large ship is 4 times that of a small ship. So even with the 3 agility, it'll be sort of easy to bring guns to bear on it.

Along those lines, the firing arc of a large ship is only 50% larger (is that right? MuOn?) than a small ship. Given the middling PS and lack of turret, it should be easy prey for arc dodgers. VI Serissu seems like a nice companion for a pair of Aggressors. Something high PS to deal with Phantoms.

It's far from 50% larger. I would say it adds about 25% more. You're essentially adding 40mm (width of a single base, or size increase from small to large base) x 600mm (length of R3) = 24000 mm^2 onto basically a 62800 mm^2 (80 degree arc of a 600mm diameter circle as an estimation) small base area... 24000/62800 = 38% increase.

Note, this is a high estimate, so it will be LESS than 38% additional firing arc.

Firing arc area for a 40 mm base:

0.072894 m²

Firinc arc area for a 80 mm base:

0.082963 m²

Increase: 13.8 %

Edited by dvor

Aggressor can't take a crew slot... so VI wont come there

Aggressor can't take a crew slot... so VI wont come there

Nonsense, VI is an EPT!

Someone competent needs to give them a go and let us know how the perform. They look really good on paper, but Vorpal has a good point. It's basically a beefy engine shuttle with some K options. Alex Davy's comment on it wasn't, "OMG IT'S SO GOOD." It was, "IG-2000 is weird."

It's probably already been through playtesting, so some number of competent people have already had a say--and the result was what we all found out today.

Agree to compare this ship to lambda is just strange, All these movement options, all these green moves, strange 180 turns, boost by default (and basicly free)

It's nothing like the lambda

I was trying to make a point: the Lambda is awkward in part because it has a bad dial, and in part because it's towing that Large base around and trying to point it at other ships.

The Aggressor has a lot of movement options at any given time. The number of good movement options it has, in terms of being able to attack a particular target and avoid as many firing arcs as possible, is going to be a very different question.

A 3-straight on a big-base ship is equivalent to a 4-straight on a small-base ship. Similarly, a big-base ship that boosts forward goes a 1-template farther than a small-base ship that boosts forward.

If an IG-88 went 3 straight and a TIE Interceptor went 5 straight and booth boosted, they'd go an equal distance (the equivalent of eight bases in length). So yes, an Aggressor is indeed as "fast" as a Squint =P Without the boost, though, the Aggressor is one base length slower than an Interceptor.

On the other hand, an Aggressor with Advanced Sensors can Boost, followed by a 4 K-turn. They travel roughly equal to a speed 7 K-turn. The only other ship that can pull off that much forward movement on a K-turn is the TIE Phantom (an AS Phantom can barrel roll for a 1/2-square of movement, go forward 2 on the decloak, then pull a 4-k), but the Phantom usually ends up putting themselves at a severe disadvantage when they do it.

The Aggressor can also boost at a bank, so the K-turns are going to be almost impossible to block.

IG-88B will melt Phantoms with a HLC and a FCS. The Phantom will have to roll pretty **** well to avoid two HLC attacks.

Pair him with Torhil Muk and a Phantom pilot will have to be extremely careful.

Not really sure why you think a Phantom would ever, ever, ever end up in arc of an Aggressor.

This might help.

Inertial-Dampeners.png

... And with these cards, if you have it in arc (and at range 1-3 during activation) you'll be shooting at it with 4 dice with Focus and Target Lock.

advanced-sensors.png Push_The_Limit.png Heavy_Laser_Cannon.png

You end up with 2 stress tokens, but if it gives you a near-guaranteed shot on a Phantom with it, it's probably worth it.

Moral of the story: don't let it an IG-2000 get behind your Phantom.

Math! Thanks math people! :)

Seems like: increasing the square to 4 squares is a 4x hitbox. And the increase in firing area is 1/2*1/4 + a bit more because arc and not triange. Is that right? Or just a good result from a bad mental process?

So, here are all of the places an Aggressor can turn around, assuming you have Advanced Sensors.

kturn_zps9d056d26.png

So, here are all of the places an Aggressor can turn around, assuming you have Advanced Sensors.

kturn_zps9d056d26.png

This is missing IG-88D's super s-loop though right?

So, here are all of the places an Aggressor can turn around, assuming you have Advanced Sensors.

This is missing IG-88D's super s-loop though right?

Good call, this is just the standard IG-88 K/S turns, no 3 Turn S turns.