Hey ![]()
I noticed the talent Inventor from Outlaw Tech these days, which says: "When creating new items.." This catches my attention and so i was thinking about an item system and some House rules to catch the invention process of new items.
Here is what i was planning. I hope you can give me your thoughts and help me to improve it.
Especially the flat value of some attributes, because i am not that familiar with it's impact in the game (i am quite a noob to EotE
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And ofc it needs some fine tuning ![]()
Dice Roll
At first the PC tells the GM what kind of weapon he is trying to invent and what rarity it shall have.
The rarity defines the Pool size of the item and the difficulty to invent it.
Any attributes left, like Encum, Price, Skill is up to the GM cause these are unique items ![]()
- Each additional Success adds 10pts to the pool.
- Each remaining Advantage adds 5pts to the pool.
- Each remaining Disadvantage decreases the pool by 10 pts.
- Each Triumph adds 1 stack of the superior quality or the accurate attribute to the item. (decision by the GM)
- Each Despair adds 1 stack of the inferior quality or the inaccurate attribute to the item. (decision by the GM)
- Concussive and Ensnared combined needs a minimum rarity of 4. Each Additional Rank in either of the two attributes needs 1 additional rarity. Also their base costs are increased by 100%.
- Didn't notice there is already such items like flame granades, so i deleted my rule
- I have to rethink the costs of Blast and Burn (Theoretical it looks fine, but comparing to existing items it's not working
