Every week I want to discuss a recently released objective set, so lets a take a look at the Rebel objective Commando Raid that came out recently in Between the Shadows.
First Look at the objective itself.
Commando Raid already impresses me. The card I look forward to most is Seeds of Decay. Discard a seeds before I strike and place a focus token on Palpatine or a Mara with Lightsaber. This operation has some great uses and I can see why its limited to One per deck.
Next we have Lieutenant Judder Page. 3 cost for 2 health. Meh. It’s a good cost for the unit but 2 health doesn’t do so well. 2force icons (average) 1 combat and 1 blast icon make for a decent attacker. I may never want him to attack without someone with shielding. After an edge I could bring back a Fate card. That seems useful just not sure how I feel about spending 3 resources for Judder.
Page’s Commandos already impresses me. 2 cost. 2 health, 1 combat icon 1 blast Icon and “an enter play” ability. Getting the top most fate card leaves to some interesting tricks. If I use commando Raids ability and discard a Seeds of Decay lets say on the first turn after they commit a unit to the force. On my turn I play page’s commando return Seeds to my hand. I then attack (hopefully now they have no blockers) do some damage maybe take the force. On their turn I seeds the same unit again. You also get 2 of these units in the pod.
The rest of the pod consist of two more fate cards, Heat of Battle and Target of Opportunity.
So now that we know Commando Raid what kind of deck would work well with it. Here is my suggestion
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1x Hit and Run
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1x Commando Raid
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2x Forward Reconnaissance
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2x Commando Operations
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2x Wookie life Debts
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2x Last Defense of Hoth
I’m not saying this deck is the best thing to hit tables since Cinnamon Toast Crunch but it could be fun. Wookies to protect and do some damage. The Rebels will play some nasty tricks with edge battles and Col Serra and his pod a little extra card draw. The deck only has 11 Fate cards so you shouldn’t have a problem getting at least one in your opening hand.
Overall I think Commando Raid adds something to Rebels and gives some ideas for the future.
Edited by skull lleader 86