I am trying to improve my over all game I am not very good at flying or making use of abilities ect.
I figure by sticking pretty close to one build for a while against my friend who is doing the same, so far we have only played with a thrown together build on the spot before playing and we figure its time to stick to something simple for a while and focus on playing rather than trying to remember what each ship has on it.
We are each going to have 2 builds one reb and one imp.
This is my thought for a good learning build for rebels.
Eaden Vrill / YT-2400
32
PS 3
When performing a primary weapon attack against a stressed ship, roll 1 additional attack die.
7
Heavy Laser Cannon
Etahn A'baht / E-Wing
32
PS 5
When an enemy ship inside your firing arc at Range 1-3 is defending, the attacker may change 1 of its results to a result.
2
Flechette Torpedoes
2
R3-A2
Roark Garnet / HWK-290
19
PS 4
At the start of the Combat phase, choose 1 other friendly ship at Range 1-3. Until the end of the phase, treat that ship's pilot skill value as "12."
4
Blaster Turret
2
Tactician
Or perhaps this one
Dash Rendar / YT-2400
36
PS 7
You may ignore obstacles during the Activation phase and when performing actions.
2
Expert Handling
7
Heavy Laser Cannon
3
Lando Calrissian
4
Engine Upgrade
5
Outrider
Jan Ors / HWK-290
25
PS 8
When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die.
3
Predator
4
Blaster Turret
3
Recon Specialist
4
Engine Upgrade
3
Moldy Crow
This is my Imp build I may use when I play the dark side
"Mauler Mithel" / TIE Fighter
17
PS 7
When attacking at Range 1, roll 1 additional attack die.
2
Swarm Tactics
"Dark Curse" / TIE Fighter
16
PS 6
When defending, ships attacking you cannot spend focus tokens or reroll attack dice.
Black Squadron Pilot / TIE Fighter
14
PS 4
2
Expert Handling
"Winged Gundark" / TIE Fighter
15
PS 5
When attacking at Range 1, you may change 1 of your results to a result.
"Whisper" / TIE Phantom
32
PS 7
After you perform an attack that hits, you may assign 1 focus to your ship.
2
Expert Handling
Edited by bmwrider