Skirmisher: how Carve a Path works with other abilities

By rider4, in Descent: Journeys in the Dark

I wonder what will be the effect of usage of Carve a Path against 3 monsters (Move up to your Speed, then perform an attack. During this movement, you may move through spaces containing enemy figures. This attack affects each monster you moved through during this action) with other cards:

[1] Born in Battle (Each time you defeat a monster with an attack using a Melee weapon with one hand icon, you recover 1 Heart.png and 1 Fatigue.png )
Will I recover 3 Heart.png and 3 Fatigue.png if I defeat all of them?

[2] Deep Wounds (Exhaust this card when you resolve an attack that dealt at least 1 Heart.png to a monster after the defense roll . That monster suffers 1 additional Heart.png and its Bleeding.)

How many monsters will get additional Heart.png and start bleeding? All 3 of them? Only one? If one then which one: first, last or chosen by me?

Born in battle will trigger for each monster killed.

Deep wounds will apply once, to a monster you chose.

The reason for this is that born in battle has a trigger but no limiting 'cost' as such ie, you don't exhaust the card

Deep wounds could trigger on any of the monsters attacked assuming they meet the condition ( take at least 1 damage), but once it is used it is exhausted, so if you went to activate it again the 'cost' cannot be paid.

Confirmed. I asked FFG about deep wounds before. It only works on one monster.

One more question related to "Carve a path". I have found (in Errata and FAQ Version 1.2) comment for 'Immobilized" that :

Any skill or ability that does not refer to performing a move action may be used while a figure is Immobilized. This includes skills or abilities that remove a figure from the map and place it in another space, skills or abilities that allow a figure to move an amount of spaces based upon its Speed, and skills and abilities by which a figure can gain movement points.

So based on this I suppose that even if my hero is Immobilized, he can still perform "Carve a path". Am I right?

Yep, knights care not if they are immobilized, and with oath of honor and advance will happily meander up the board cutting a swath through the overlords monsters, even while being ram rod straight and with frozen legs.

Same for the skirmisher with carve a path.

OL got REALLY annoyed in a recent game because the heroes were:

jain the wildander with her feat

trenloe the knight with oath of honor and advance

orkell the skirmisher with a 6 speed carve a path

and quellen the geomancer with ways of stone.

every one of us had a way to move, no matter what. he couldnt hold us to a single space. On the other hand, he had mirklace's shifting earth, and won all but 2 quests that campaign.

How did your OL use Shifting Earth Zaltyre? Did he use it to abuse abilities like Blast? Web traps? What made the card so powerful?

I normally use it to put heroes in range of monsters so they can attack them, or break skill synergies requiring heroes adjacency.

Just trying to comprehend your past situation =)

Edited by Indalecio

We played Labyrinth of Ruin, so there were some obvious quest objective-related exploits. For example, in encounter 1 of "Gathering Foretold," to rescue Serena, every hero needs to end the OL turn adjacent to Serena. In the "Endless Night" finale, the OL is trying to get the heroes into pit spaces and kill them.

However, there were also many quests where it was important that the heroes protect a certain space/character from monsters ("Fountain of Insight" comes to mind.) Attempting to block a monster path with heroes was simply not worth it, as the OL could, for a single threat, disperse that blockade.

EDIT: "Web of Power" was another. He didn't win that quest, but he was able to spawn a few spiders by walking the heroes into objective tokens.

Other uses of the card were a consequence of the specific classes he was playing against:

The Wildlander (might of 2) had the "nimble" skill, so the OL could use the card to bring the wildlander in range of melee monsters, which it would otherwise dance around.

The Knight (awareness of 2) had "guard" (similar tactic, bring the hero to the monster instead of the other way around) but much more importantly, he had "defend" . Moving the protector away from whoever he was shielding was a common- and clever- tactic.

The Geomancer often relied on being close to other heroes to recover fatigue, and was usually just moved away from the group (his might was 1, didn't stand a chance.)

The only character that really resisted the card consistently was me- Orkell the Skirmisher, but both my might and awareness were 4.

In general, he used the card for 3 purposes:

-Move the heroes away from their objective or a search token

-Move the heroes away from each other

-Move the heroes into the line of fire

Take a look through the Labyrinth of Ruin quest guide- there are a good number of quests where location and placement are key- and I don't think that's unique to that campaign, either.

EDIT: If I had to put my finger on what made this particular card so useful, there would be a couple of things:

-Threat cost. This card is cheap to buy, and cheap to activate.

-OL picks the attribute that each hero tests , so unless you have heroes strong in both might and awareness (like Orkell, but there aren't many,) it's going to work well on them.

-The OL gets to affect a 3 space radius from any space on the map . Not within 3 spaces of a monster, or 3 spaces of a hero, he just picks a space, and moves every hero within 3 spaces of it 2 spaces if they fail.

Notably, the card doesn't work on allies, familiars treated as figures, and the like. Just the 4 heroes.

Edited by Zaltyre

I have two more doubts. Let's imagine that I'm using "Carve a Path" ang go through:

- 1st space with monster

- 2nd empty space

- 3rd empty space

- 4th space with monster

- 5th empty space (to end the movement)

[1] Is it ok to go through empty spaces between monsters? I guess that yes.

[2] Can OL use WebTrap while I'm moving from "1st space with monster" to "2nd empty space" ? If yes and if OL immobilize my hero during movement action than normally I loose the remaining movement points (reduce to 0). In fact it was not normal movement action but usage of ability. So what will really happen in this case?

1- You can move through empty spaces if you want to, it is just a wasted potential attack.

2- The OL would be unwise to play web trap in this case for a few reasons:
-Since carve a path is not a move action, you don't end it when you get immobilized- you would complete the action as if nothing happened, and just gain the immobilized condition.
-If you are Orkell (I love him as the skirmisher) You have 6 stamina. Again, since it isn't a move action, your SECOND action could be carve a path again, and immobilized would go away at the end of your turn. That is- immobilized doesn't (and neither does anything but being defeated) stop Carve a Path once it's started, and it also won't stop the skirmisher from doing it again.

The only reason to play web trap on you is if your plan depended on you doing a move action or suffering fatigue to gain MP after carve a path- or if he really wanted to immobilize a hero adjcacent to you.

Edited by Zaltyre

New question. I play as Pathfinder Durik. His Herioc Feat says:

Use when you move out of a space containing a monster to immediately perform an attack targeting that monster. This attack does not require an action and gains : Pierce 3

How it works with Carve a Path?

Can it be in the way that I declare usage if Carve a Path, go through fields with monsters and while leaving last field with a monster I decide to use Heroic Feat?

I supose that first I will attack last monster using Heroic Feat and just after that I will attack all monsters which were on my way. So it looks that last monster will be attacked twice.

Is my understanding correct?

As long as you perform your heroic feat fom an empty space, my opinion is that it would work as you said- attack just that last monster with the heroic feat, then finish resolving Carve a Path.

I consider buying weapon "Glaive" (dies: Blue + Red + Green). It contains "Reach" and description "when attacking a nonadjacent target, add 1 additional red power die to your attack pool".

Let's assume that in one line I see:

1) monster

2) monster

3) monster

4) empty field
5) empty field

What will happen when I use "Carve a Path" with weapon "Glaive"

[A] and stop moving on empty field 4 ?

- all monsters (123) are attacked only with dies B+R+G ?

- or monster (3) is atacked with B+R+G but monsters (12) with additional R die

- or I can declare attacked monster for example on field 2 (which is not adjacent) and I can use additional Red die and this result will aply also to monsters on fields 1 and 3 ?

and stop moving on empty field 5 ?

- all monsters (123) are attacked with dies B+R+G + additional R

Or maybe it should be analyzed in completly another way?

Carve a path does not target, it only affects monsters. Its dice ability would not trigger.

EDIT: On second thought, it says "attacking a target" not "targeting a monster," so that might actually be worth a question to FFG on how that's supposed to work. 'Target' could refer to the target in the strict sense, or generally to the figure the ability is directed at, for example, the target of an OL card.

Edited by Zaltyre

Carve a path does not target, it only affects monsters. Its dice ability would not trigger.

EDIT: On second thought, it says "attacking a target" not "targeting a monster," so that might actually be worth a question to FFG on how that's supposed to work. 'Target' could refer to the target in the strict sense, or generally to the figure the ability is directed at, for example, the target of an OL card.

I agree. It could be interpreted either way. Ask FFG :-)

Carve a path does not target, it only affects monsters. Its dice ability would not trigger.

EDIT: On second thought, it says "attacking a target" not "targeting a monster," so that might actually be worth a question to FFG on how that's supposed to work. 'Target' could refer to the target in the strict sense, or generally to the figure the ability is directed at, for example, the target of an OL card.

Well, if the Hexer receives the extra dice for each monster from the beastmasters wolf being adjacent to one of the attacked monsters when doing Plague Cloud (like we discussed in the other thread) it seems to me like this is the same, right?

He performs the move action, ends up in a space not adjacent to a monster, then the attack happens, one of the monster he attacks is not adjacent, so he gets the extra die for all of them.

It seems to me that he doesn't even need to be non adjacent to that last monster, since he is most likely (at least in his example) not adjacent anymore to the first figure he attacked, so the condition would be met as well.

Edited by Atom4geVampire

It is different because plague cloud targets each monster. Carve a path only affects each monster, and does not have a target in the sense of a target square (that is, it targets no one- it would not be influenced by the Wendigo's "Stealthy", for example). Therefore, the question becomes whether the glaive is referring to the same kind of target when it says "attacking a nonadjacent target ."

Edited by Zaltyre

Alright, that makes sense :)

Any update regarding "Carve a Path" with weapon "Glaive" ?

1. The "Carve a Path" attack is performed from the space you finish in.

2. The attack does not have a target. Therefore, the glaive's ability does not trigger.

Q: As I understand it, if one of the monsters attacked with "Carve a Path" has "stealthy," the "stealthy" keyword has no effect (no extra range is required) because that monster is merely affected, but not targeted. Is this correct?

A:Yes, you are correct.

Q: From where does the carve a path attack occur? (for relevance to Shadow.)

A: The attack from Carve a Path occurs in the space where the hero ends his or her movement (“Move up to your Speed, then perform an attack.").

This information was relevant to a different thread on BGG, but I forgot that this thread was also here. The reasoning being stealthy not triggering is the same reason for the glaive not getting the dice. No target.

Edited by Zaltyre

Let's assume that I' going to use "Carve a Path" and my hero has 5 moving points.

And in one straight line I see:

1st field - monster

2nd field - monster

3rd field - empty space

4th field - monster

5th field - empty space

What will happen when I'm entering 3rd field and OL will use "Grease Trap" - can he do this?

Is it a way to stop "Carve a path" if I fail the test?

The OL could play Grease Trap, of that much I am sure. I am pretty sure that what would happen next is that you would suffer 3 damages or fatigues, but then you would finish the Carve a Path for sure- it would not stop you unless you were defeated.

Edited by Zaltyre

ok, so as I understand "Carve a Path" will be paused for a moment until efect of "Grease Trap" will be resolved.

And later on if I'm still alive I can continue "Carve a Path.

But what will happen If my hero will die? Will I do damage to the first two monsters (before Grease Trap was used)?

The attack doesn't occur until you finish moving. I'm thinking if you were defeated, you would just be defeated without performing an attack. However, I may very well be wrong about that. I am pretty sure, however, that you would either complete the action totally (move through the remaining monsters and attack), or not do anything after taking the damage. You would definitely not attack only 2 of the monsters. I'll submit a question to FFG, as I'm curious now.

EDIT: Question submitted:

Let's say a skirmisher is carving a path, and midway through steps into an empty space.
1) Can the OL play grease trap at this point?
2) What would be the order of events? Is it a golden rule situation?
3) What if the Grease Trap defeats the hero? Does he finish Carve a Path?
Thanks!
EDIT: That was fast!
1) Yes, the overlord may play Grease Trap at that point.
2) The overlord would resolve Grease Trap, then, if possible, the Skirmisher would continue to Carve a Path. Much like how playing Web Trap during Fairwood’s heroic feat does not create a timing issue (it does not occur at the same time as another trigger in the feat and she becomes Immobilized at that time), neither would this instance. (previous Fairwood ruling: https://boardgamegeek.com/article/11214876#11214876)
3) If Grease Trap defeats the hero, Carve a Path immediately ends (without an attack being made).
Kara Centell-Dunk
Game Developer
Fantasy Flight Games
Edited by Zaltyre

How Carve a Path works with weapon Winged Blade (Each time you perform an attack, you may change the result of 1 defense die to the die result of your choice)

If I attack three different monsters can I change one die for each of them separately?