So i plan on running the voodoo senario with my group. and in the first encounter with a possessed zombie and have one of the players get attacked mentally by the voodoo shaman. Ill work it out so that the player is able to over come the possession, but be stuck with fractured memories.
The memory will be of a building, that i know the PCs have actually been to in real life, where the voodoo shaman is holding up, but I wont give him any details besides "this place feels familiar".
I was thinking that whenever there is down time and he wants to try and make sense of these memories he can make a series of logic tests to ask me questions about this place.
Does that seem like a good idea? Ive never GMed before so I dont know proper GM/PC interactions.
How many tests do I allow him to take? How many questions do I answer per test?
I dont want him figuring it out within the first session or two....