The HWK-290 is more of a courier type "freighter." Something like the YT-1300 is intended to move whatever the cargo of the week happens to be. A HWK is intended to move something small and valuable that needs to get somewhere fast... think live organs, or secure financial/legal documents, or a critical specialist and his equipment. If anything it's cargo size is rather generous. The fact that it's small enough and maneuverable enough to be functional in combat is just a super bonus.
HWK-290 Design Pics
I was referring to the wayfarer's speed, not its size.
To be honest, I agree with you - I kinda wish they'd have spread the speed of the hyperdrives out more. You could solve some of that with fuel consumption rules and the assumption that one can always operate the hyperdrive at a lower speed for fuel savings. I've toyed with a fuel expenditure calculation that's in the neighborhood of [silhouette] / [hyperdrive rating] units per sector crossed (or some other measure of distance). It would give ships a reason and ability to cruise, particularly the larger vessels. Then its just a matter of finding the balance between fuel costs and crew salaries & food. Also need to get rid of that pesky "1 unit to jump to lightspeed" cost - it all but invalidates trading planets.
I was referring to the wayfarer's speed, not its size.
Yeah, after re-reading my post, I realized that I didn’t reference speed again after talking about the size of the Wayfarer. I was actually talking about the speed of the ship relative to its size and cargo capacity, although I didn’t make that clear.
Anyway, there’s enough wiggle room in these designs that people can do pretty much whatever they want. But sometimes I do wish there was a bit more crunch to the rules to help explain why various ships are better or worse than others in various circumstances.
Otherwise, you might as well just have four or five ship types for the entire galaxy, because there’s nothing else out there to justify so many different designs.
Well, the same could be said of cars. In most RPG style rule systems, there is no statistical difference between a Civic, a Corolla, a Focus, a Mini, or any other two door consumer level coupe, yet they all exist. If you put the crunch down to the level to distinguish every ship type, you'd never finish the book. At least the HWK has a rules purpose if not a clear in-world one. It provided players with a Silhouette 3 option that can carry the whole group and some cargo. It's a great PC ship, if not a great freighter.
This is my version of the HWK-290. I based this off the cut-away pic of the Moldy Crow, but enlarged the cargo hold to account for its surprisingly large encumbrance capacity for a Silhouette 3 ship. Very little amenities on this ship. I hope you enjoy these.
Very good looking!
Just with your deckplans and stuff, I find it easier to map things out if I set down a scale-grid to figure out the dimensions of the vehicle. The HWK's are Sil-3, but they're still 29-30m long, carry 2 crew and 2 passengers, which makes it quite squeezy with all the equipment- but in relative, real-world terms that's still the size of a Semi-Trailer truck.
Here's the 'Heron' a little A24-Sleuth which is about 20m long, single pilot scout ship and quite 'cozy' for 1 pilot and 1 passenger with 20 ench worth of cargo.
http://postimg.org/image/r1yypfr4t/
Can't seem to embed it very well, but links ok.
So with the HWK, I'd add a 2nd story underneath it, maybe not the full length of the ship, but it would give you a bit more room to throw in some living quarters and the like.
I'd make the lower level of the Hawk it's cargo bay. Going by what we've seen in Rebels, the standard cargo container appears to be 1 square meter. If you rate them at 5 ship encumberance each, you don't need much room for 15 of them. As for loading or unloading from the cargo bay I'd handle it like the APC in the Dropship in the movie Aliens.
Edited by zathras23I don't know - the ship is 4 meters tall - that's really only enough for 1 deck (2.5 to 3 meters tall) plus a little under a meter's equipment above and below. Not much room for sleeping quarters. Of course, I don't buy the idea that every ship has to have sleeping accommodations on it. For a scout it makes sense - they may be doing recon in a system for days or weeks at a time, but for a light freighter?
We never see anyone sleep during Hyperspace in the movies, and we see hyper-capable fighters. You'll never convince me there are bunk-beds in a Y-Wing. On a ship this small, the amount of space taken up by sleeping accommodations is better used for cargo.
(Also, if an one cubic meter container is 5 ship encumbrance, than the wayfarer should have 50,000 encumbrance)
Edited by Quicksilver
Well, you could do it with adult daipers, MRE's, jug of water, sleeping bag and shower in a can... but I'd throw a few upgrades and black dice at your social-checks for a while
So many posts, I am overwhelmed...
- Big cockpit/locations of navicomputer/sensor bay? I based it on the cut away for locations. I guess I did put a little more room in the cockpit.
- Waster Disposal? Conscious choice to make space flight uncomfortable on my part. Going from the cutaway to the bigger hold, I just couldn't see fitting a full refresher in there.
- Second floor? Not on a Sil 3 ship in my opinion.
- Sleeping arrangements? Sleep sitting down in my opinion.
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Original files? I'll have to think about that one
The problem is, the Moldy Crow is only about 10-12 meters long (instead of 28), basically the size of an X-wing. It also has not just a smaller hold, but no hold at all. And the cross section description specifically calls it a "Heavy Fighter"
Basically, no way in hell that cross-section is the ship with that size or capacity.
It provided players with a Silhouette 3 option that can carry the whole group and some cargo. It's a great PC ship, if not a great freighter.
It's also considerably cheaper, with a good base speed and decent handling.
The problem is, the Moldy Crow is only about 10-12 meters long (instead of 28), basically the size of an X-wing. It also has not just a smaller hold, but no hold at all. And the cross section description specifically calls it a "Heavy Fighter"
Basically, no way in hell that cross-section is the ship with that size or capacity.
What!? Inconsistencies in Star Wars! I've never heard of such a thing.
Being that the Hawk is a CEC product, in all probability no 2 HWK-290's are fitted out the same. CEC's ships are known for their ease of modifications by their owners and I suspect that the Hawk is no exception to that rule.
True, and the Moldy Crow is heavily modified. But doubling the length and having therefore eight times the volume is a bit more then a 'modification'. I'd rather assume that the Moldy Crow is a different ship in the "Hawk" line, like HWK-090 or something. The design team built a figher and a light freighter along the same lines or something.
A couple more suggestions:
Why not put the passenger jump seats in the main area? Specifically to the port side of the cockpit across from 1.
Move 1 up slightly and put the navicomputer panel on the wall behind.
Put in a small 'fresher closest across from docking hatch.
Use the rest for cargo.
A couple more suggestions:
Why not put the passenger jump seats in the main area? Specifically to the port side of the cockpit across from 1.
Move 1 up slightly and put the navicomputer panel on the wall behind.
Put in a small 'fresher closest across from docking hatch.
Use the rest for cargo.
...because 1) I'm lazy and 2) I've already printed it out.
I'll put the original files for this out there sooner or later and the mac users can have a blast manipulating it, but I'm pretty much done.
Very Cool!
Makes me want to finish my interior, check it out:
Another thing I want to add is I noticed there is some sort of control panel that kyle uses, above his head. I am trying to picture what this could be. 10:19 in this video:
Clearly the HWK-290 should only be used for smuggling by masters at Tetris!
Yeah... I necro'd this thread.
Google brought me here.
Edited by CrunchyDemonWell, for those wanting a larger HWK.290, there's the HWK-1000 in Fly Casual, rare, expensive, but awesome!
Clearly the HWK-290 should only be used for smuggling by masters at Tetris!
Yeah... I necro'd this thread.
Google brought me here.
Not Tetris. Rumor has it the cargo bay of a Hawk is a Blue Police Box from the UK.
Thank you so much Domingo for doing this and THANK YOU Crunchy for necroing this thread! It would have slipped my sight and I would have missed the beautiful deckplan Domingo did.
The HWK-290 is one of my top favourite ships from Star Wars Lore!
Thank you for the praise.
Nice design. What is tje living and sleeping situation on ships like these? My players are going from a wayfarer to a to CEC HWK-1000.
I guess there are tight bunks and no private quarters?
So, as a ship for smugglers using this as a portable(and fast) home, what do you think living arangements are like?
Edited by RodianCloneGuys you should check out Ruakar's deckplans of both the HWK-290 and the HWK-1000, theya re very good and have a better layout than dominingo's one, in my opinion.
Edited by Lareg