If anyone has ever played Sid Meier's Ace Patrol (Pacific or Great War), I'm sure you could easily imagine that game model being ported over to a Star Wars theme. I have been playing Ace Patrol non-stop for the past week or so and I could not help but wish constantly that I were flying A-wings against Interceptors and to hear the sound of blaster fire.
So if you have not ever seen or heard of SMAP, here is a picture telling you just about all you need to
Many elements of the current board game could be simulated in current engine, and the SMAP engine can simulate much more "nuanced" maneuvers than the miniatures game. Expansions would be ridiculously easy to sell (and with minimal development costs) to include ace skills, ships and missions. Capital ships would be easy to integrate.
A "SMAP" X-Wing would need some additional features on top of the SMAP engine such squadron selection, capital ships, better squadron management, better gunnery simulation, and additional features to simulate sensors, bombs, crew, droids, etc.
Really the possibilities are endless to expand upon the X-Wing miniatures franchise (and make FFG an obscene amount of revenue). The only issue is either licensing the SMAP engine or developing a new one of their own and diving into tablet gaming, something they have not done before.