
In my Real-World Repaints thread, it was hilariously pointed out that my attempt to paint the Falcon like an SR-71 actually turned out to be the A-Team van. However, I thought it would be interesting if we designed a large-base ship with the cloak and decloak abilities in mind.
So I created the YT-1300S(Stealth) as a rare, fragile and expensive rebel ship that could use cloak abilities. I also replaced the crew and missile slots with a systems slot because of the highly sophisticated computing and processing capabilities needed to fly a large stealth ship.
It should also be noted that when decloaking, large ships will use the 1-straight template maneuver instead of the 2-straight template:
Dalliah Bulkan
PS: 6
YT-1300S
Attack: 3 (Turret)
Defense: 1
Shield: 1
Hull: 6
After you decloak, if you are within range 1-2 of an enemy firing arc, you may assign one evade token to your ship.
Actions: Focus, Target Lock, Cloak
EPT - System Slot - Crew
53 Points
Daliah is just a character name I whipped up that I felt was fitting to the stealth a darkness factor of a stealth YT. Basically, she's a skilled pilot that plays heavily on the defensive side of the cloak ability. While many abuse cloaking and decloaking as a way to arc dodge, having a larger base would make it less likely to be able to dodge arcs, so she would perform an evasive maneuver as she decloaks to compensate for the lack of slipperiness a large ship has to offer.
Ramsey Marr
PS: 5
YT-1300S
Attack: 3 (Turret)
Defense: 1
Shield: 1
Hull: 6
You may spend your cloak token to increase your primary weapon attack value by 1 until the end of the combat phase.
Actions: Focus, Target Lock, Cloak
EPT - System Slot - Crew
51 Points
Just another character name I whipped up on my own, again. This is an ability that I thought would be interesting. We spend our cloak tokens to perform a maneuver, but what if we were able to spend them to get different abilities as well? Ramsey's ability is more of an ambush effect, as if he were shutting down his cloaking tech and going in guns blazing at the enemy. It gives the cloak token a little more versatility and the player more options to work with in a dogfight.
Both pilots are extremely expensive because of the ability to cloak on a large AND turreted ship, as well as allowing the cost to restrict them from both being fielded in the same 100 point list.
"Blackbird"
Title Card
YT-1300S only.
After you perform an attack, roll an evade die. On an evade result, you may perform a free cloak action.
6 Points
So this is just like an ACD, but way less consistent. Since the tech on the rebel ships aren't entirely ironed out, the ability to cloak after an attack relies on chance, or it simulates how much easier it is to spot a large ship, or both. "Blackbird" is also a unique title card in order to restrict this cloaking ability across multiple ships in larger and Epic games that could field more than one YT-S.
Spatial Awareness
EPT
You may perform actions even if you overlapped another ship or obstacle this turn.
3 Points
Action denial-denial! Pay 3 points to make yourself a better pilot? Could be broken on other pilots, maybe this card would be too good...
Flight Engineer
Crew
When you are dealt a face-up Direct Hit! damage card, you may discard it. Then discard this card.
2 Points
Reserving your crew slot and 2 points of your list for 2 points of damage from a single card that you may never even be dealt. Is it worth taking this crew? On a fragile ship such as the YT-1300S it may be worth it.
I'd like to hear your ideas and criticisms for a large ship with cloaking capabilities!