I actually think much of the Tome of Corruption's mutation tables were copied from the original Realms of Chaos, just with the mechanics updated and some of the sillier entries removed (but not all of them).
Now, the whole thing of making perception a characteristic (rather than a skill) actually could be seen as a step backwards. The truth is that very few skills key off it normally (Awareness and Psyniscience as far as I can remember), so it could be argued to be characteristic bloat.
I would like to see a unified ruleset based on DH (1st edition....) and WFRP 2nd, but there are areas which present problems, namely the interactions between modern and primitive weapons and armour.