In the base game rulebook, is mentioned that every time a hero performs a stand up action, that action is the only action he can perform (page 10) . But in case that a hero revives a hero who is knocked out, is mentioned that <<Unless revived by another hero, a knocked out hero may only perform
Revive a hero and Stand up action
1) a) What stand back up action is?
b)What is the difference between stand up and stand back up
"Stand back up" = Stand Up action.
They were just conjugating the name to match the context of the sentence. Incidentally, I agree that they probably shouldn't do that with actual game mechanic labels, but alas.
2) Which and how many actions a revived hero can perform?
A Revived hero has a full regular turn the next time he acts.
What i got from reading and playing throw the game is.
If a knocked out hero is revived by and othere hero, two red die are rolled and the reviver hero gets any amount rolled on the dice back for health and stamina. After that the revived hero may play out the rest of the turn as normal.
If a Knocked out hero has to perform the stand up action they would roll the two red dice recover any amount of health and stamina and thats it. hero card is turned over to OL and play moves along.
To clarify, as I find some of the answers a little confusing as worded (correct but confusing):
The only difference is in the usage of actions. When you perform a stand up action, you lose the rest of your turn. When someone uses a revive action on you, that person lost 1 action, but you still get your entire turn.
The amount healed to the person who was knocked down is the same: two red dice of health, 1 fatigue recovered for each surge rolled.
Steve-O is correct about stand up vs. stand back up: they're the same thing.
Edited by WhitewingWhitewing, you are awesome! Ok, you too, Steve-O. I was just heading here to ask the very same question.
As an aside, we just finished encounter #1 of Castle Derion. Final tally: 3 outta 4 villagers dead before they got all of the beacons and I now have my entire deck in my hand for encounter #2. Bloodbath incoming!
Hello there.
Instead of opening a new thread, I decided to make my question here, seems the right place.
Well, let's face this: One hero is knocked out and instead of perform the "stand up action", the group of players decides that another hero will revive him, then allowing the knocked out hero to perfom his normal actions.
My question is: a hero that revives another still have another action? Well, I can deal with a hero spending one action to move near the knocked out hero and reviving him, but something like kicking lightly the shoulder of the knocked out hero shouting "get up, baby" and in the same turn slashing an adjacent monster with a sword seems too much for me.
How do you guys deal with this?
Yes, reviving a hero requires only one action, so the hero that does that can do something else, AND the revived hero gets both actions.
Reviving another hero is much more efficient in terms of total actions than standing up, and it's usually a good idea to do it when you can.
What's even BETTER is if you can heal them without burning an action at all (such as with a Prayer of Healing), although usually such things don't heal as much so it can be a little more dangerous since they will be near death.
Yes, reviving a hero requires only one action, so the hero that does that can do something else, AND the revived hero gets both actions.
Reviving another hero is much more efficient in terms of total actions than standing up, and it's usually a good idea to do it when you can.
What's even BETTER is if you can heal them without burning an action at all (such as with a Prayer of Healing), although usually such things don't heal as much so it can be a little more dangerous since they will be near death.
Hmm. I see. Here's another thing to be corrected for the third edition, imo.
Thanks for replying dude
What about it needs "correcting"? It's definitely an intentional design decision, not an accidental oversight. Part of it is to allow a hero the chance to use a move action to revive; if it required two actions to revive, it would essentially require a hero to burn TWO turns to revive a hero if they didn't start next to them - the first to move next to him, the second to stand him up. Granted, using fatigue to move could offset that, but it's still a very hefty cost. It would make most Revive actions pretty worthless.
I don't think a revive action is meant to be just a "kick him in the shoulder". The amount of time an "action" takes is not really defined, and it could just as well represent the hero helping him to his feet (which he could do while swinging a sword, etc). It's no more unthematic than a hero being able to stand himself up when knocked out immediately after falling down.
As Descent is largely an action economy game burning 2 actions to revive would cripple heroes to me eyes, and i speak as the regular overlord.
Its why the stand up action is so crippling to the player using it - if they have wandered off and have to get up on their own they are unlikely to survive for long.
Also keep in mind that there are some skills/abilities/feats/items that allow "reviving" without using an action. This would leave both the hero doing the reviving, and the hero standing up with both their actions. The best example is of course, the Disciple's prayer of healing, but there are a lot of others.
Also keep in mind that there are some skills/abilities/feats/items that allow "reviving" without using an action. This would leave both the hero doing the reviving, and the hero standing up with both their actions. The best example is of course, the Disciple's prayer of healing, but there are a lot of others.
Ah, but while keeping that in mind, you should keep in mind that something like "prayer of healing" is not technically a revive. For example, Rendiel's hero ability would not trigger when he uses prayer of healing for a KO hero to recover wound.
Also keep in mind that there are some skills/abilities/feats/items that allow "reviving" without using an action. This would leave both the hero doing the reviving, and the hero standing up with both their actions. The best example is of course, the Disciple's prayer of healing, but there are a lot of others.
Ah, but while keeping that in mind, you should keep in mind that something like "prayer of healing" is not technically a revive. For example, Rendiel's hero ability would not trigger when he uses prayer of healing for a KO hero to recover wound.
That's why I put "reviving" in quotation marks. The efect is similar, but it's not reviving, but for the issue leewroy had: you say a prayer that brings a hero back to life/stand up, and make two actions, which could include two moves, or two attacks, or even, another "revive" action.
And now that I've had time to look it up, I have to say one of my favourite "free revive" cards is the Marshall's "Last Stand"
For no action cost, during another player's turn when he is knocked out (OL's turn if the character is knocked out by a monster, hero's turn if he is knocked out by a condition or terrain feature), you teleport to his location then make an attack. On your turn, when the card refreshes, the character is revived.
Awesome!
A lot of the "free" revives though (like Prayer of Healing, etc) are nice in that they don't waste an action, but the downside is they typically heal much less than a standard revive (although a standard revive can be pretty crappy if you roll bad).
Like anything else, though, "there's stuff for that"
There's at least one trinket that grants a +3 hearts whenever you perform the stand up action or are revived.
I don't know what expansion it's from but if you give it to your warrior, and have Rendiel/bard as your healer, you get a LOT of healing from 1 revive action.
(It's less useful on a character that has only 8HP, since they are so easily maxed out)
Indeed- there are also skills that grant revive/ stand up bonuses, like the berserker's "brute," , the beastmaster's "predator," or the skirmisher's "back in action." Two of those also grant flat health increases, which aids in not making those recovered wound wasted.
What about it needs "correcting"? It's definitely an intentional design decision, not an accidental oversight. Part of it is to allow a hero the chance to use a move action to revive; if it required two actions to revive, it would essentially require a hero to burn TWO turns to revive a hero if they didn't start next to them - the first to move next to him, the second to stand him up. Granted, using fatigue to move could offset that, but it's still a very hefty cost. It would make most Revive actions pretty worthless.
I don't think a revive action is meant to be just a "kick him in the shoulder". The amount of time an "action" takes is not really defined, and it could just as well represent the hero helping him to his feet (which he could do while swinging a sword, etc). It's no more unthematic than a hero being able to stand himself up when knocked out immediately after falling down.
Lol, the thread becames really active
Well, dude, it's a matter of opinion after all. I pictured the action in a ridiculous way, of course.
You see, I have a self made board game, that take materials and some rules from countless other board games. After many trials, we decided some things about movement and actions that are REALLY different from what we see in Descent. Like, you know, that thing about monster shrinking and walking diagonally between two heroes and stuff. I know it's just a game, but in my humble opinion, this should be corrected for a new edition or revision, among other minor things. Yet, the game is awesome
I guess the part I was questioning was the word "corrected" as that implies that it is somehow wrong
"Changed" would be a better term, probably There's nothing wrong with the system as-is. But that doesn't mean certain changes won't appeal to a particular group more for whatever reason.
Indeed, you're absolutely right. It would be better if I use the word, "changed", instead.
Thanks for replying!
Yes, reviving a hero requires only one action, so the hero that does that can do something else, AND the revived hero gets both actions.
Reviving another hero is much more efficient in terms of total actions than standing up, and it's usually a good idea to do it when you can.
What's even BETTER is if you can heal them without burning an action at all (such as with a Prayer of Healing), although usually such things don't heal as much so it can be a little more dangerous since they will be near death.
This question is mostly theoretical, since I do know the answer, its just a way to think about ruling sinergy. After reading the whole post, I was considering a couple things:
a) The target of "prayer of healing" (just one example of a healing skill thats affect a hero) must be a hero. Thats a fact.
b) Once defeated/Ko'ed, the hero isnt even on the map (it's been FAQ'ed before), he does not count as a hero for the purposes of game mechanics (I.E. Blinding speed - you can't make a defeated warrior do the atribute tests), however there is the exception of healing skills.
Here comes the question: Giving what is stated in "b)", is it correct to claim that a hero token (coming from a KO'ed hero in that space) is the hero himself for the purposes of healing skills?
Edited by DommusTop right of page 15, important stuff bolded by me:
While monster attacks cannot target or affect a knocked outhero, hero players may only target a knocked out hero with anability that would allow the knocked out hero to recover anyamount of damage. For this exception, the knocked out hero’shero token is treated as a hero even if another figure occupiesthe space containing the hero token.
If the space where the token lies is occupied by a figure, is then LoS blocked by that figure, or is LoS to that space all that matters?
Edited by IndalecioSince you need LoS to pretty much everything in the game. And since you can revive a hero if you are adjacent to that space even if it is occupied. I guess a figure on top of a hero token does not hinder your ability to revive that hero. Or being adjacent overrides to rules of LoS, but I don't think that is true.
Since you need LoS to pretty much everything in the game. And since you can revive a hero if you are adjacent to that space even if it is occupied. I guess a figure on top of a hero token does not hinder your ability to revive that hero. Or being adjacent overrides to rules of LoS, but I don't think that is true.
Yeah but what about ranged healing abilities like Radiant Light?
Edited by Indalecio
Since you need LoS to pretty much everything in the game. And since you can revive a hero if you are adjacent to that space even if it is occupied. I guess a figure on top of a hero token does not hinder your ability to revive that hero. Or being adjacent overrides to rules of LoS, but I don't think that is true.
Yeah but what about ranged healing abilities like Radiant Light?
I would say you can revive the hero. If you can do it while adjacent, you can do it from a distance since the figure occupying the hero token didn't stop the adjacent hero from reviving the KO hero.