Page 31 states,"Whenever you completely fill a stress track, you don't necessarily have to die, but can try to cling to life by making a test using the defensive stat from the category in which you acquired the stress...."
My question is regarding the "test using the defensive stat".
Can someone explain that roll?
For example, if a PC has incurred 9 physical stress and they have 3 Vitality, what exactly would they roll in order to cling to life?