Unexpected Interactions.

By DraconPyrothayan, in X-Wing

I'm going to guess that a lot of the stuff that has been in emails from devs but have never made it into the FAQ is due to the new rule book and rule reference guide that will be available soon.

I'm hoping that a lot of the dev rulings that seem to go against RAW and things that we use a patchwork of precedents to work out will be covered in a more comprehensive and reworked rule set.

Arise, thread, as I just thought of a new one:

Kanan Jarrus (Crew) allows an ionized ship to clear stress. His only trigger is when you execute a white maneuver.

Edited by PhantomFO

There are a lot of new possibilities here with the arrival of wave 8 and Vets just on the horizon.

Here's one I accidentally discovered yesterday: you can, in a pinch, run over your own mine to trigger Sabine (crew) and finish off a limping enemy ship that is at range 1 of the mine, but wouldn't actually hit it.

Edited by DR4CO

There are a lot of new possibilities here with the arrival of wave 8 and Vets just on the horizon.

That's true. Such as Omega leader and...

...well...

...just about everything.

Ezra and Elusiveness comes to mind here.

I don't know if this exactly counts as unexpected, but 4-LOM with Stay on Target EPT and Navigator Crew can leave his dial on 1 straight and pick any maneuver on his dial all game, assuming someone is in range every turn to dump the stress.

Arise, thread, as I just thought of a new one:

Kanan Jarrus (Crew) allows an ionized ship to clear stress. His only trigger is when you execute a white maneuver.

Nien Nunb and R2 Astromech do something similar, in that they change the 1 straight to green.

Are we sure about that? Has it been FAQed?


  • Being unable to attack an enemy ship while you are on an asteroid, or being unable to attack an enemy ship that you are touching, are both restricted to the Combat Phase. Therefore, Corran Horn's end-phase attack is immune to those restrictions.
Edited by Giledhil

Didn't see this, so I thought I'd post it:

Hobbie + Targeting Astromech = effectively white K turn, no?

1. I reveal a red maneuver

2. I complete the maneuver

3. I obtain a stress token

4. I acquire a TL

5. I remove the stress token

If I'm understanding correctly, I can resolve steps 3 and 4 in either order, no?

Edited by Scopes

Are we sure about that? Has it been FAQed?

  • Being unable to attack an enemy ship while you are on an asteroid, or being unable to attack an enemy ship that you are touching, are both restricted to the Combat Phase. Therefore, Corran Horn's end-phase attack is immune to those restrictions.

In the Rules Reference guide, you can see it says that ships on asteroids cannot perform any attacks (no mention of combat phase or otherwise) in the "Obstacles" section, and in both the "Overlapping Ships" and "Touching" sections it is repeated, with no mention of being limited to any phase, that ships cannot declare other ships they are touching to be the target of their attack.

Didn't see this, so I thought I'd post it:

Hobbie + Targeting Astromech = effectively white K turn, no?

1. I reveal a red maneuver

2. I complete the maneuver

3. I obtain a stress token

4. I acquire a TL

5. I remove the stress token

If I'm understanding correctly, I can resolve steps 3 and 4 in either order, no?

Correct, this is a legit combo, though how useful it is is questionable.

One thing that has been updated but not in the original post is

Damaged Sensor Array does not block a Decimator from using Ysanne Isard's ability, but it would block her on a Firespray, who has an Evade on the action bar.

Since the new damage deck stops that loophole.

Didn't see this, so I thought I'd post it:

Hobbie + Targeting Astromech = effectively white K turn, no?

1. I reveal a red maneuver

2. I complete the maneuver

3. I obtain a stress token

4. I acquire a TL

5. I remove the stress token

If I'm understanding correctly, I can resolve steps 3 and 4 in either order, no?

Yup. Then you get your standard action and focus. Hes kinda a mini defender with built in action economy. Makes him excellent is a joust and does help a decent bit with outmaneuvering. Too bad he has no EPT slot to add Stay on Target to that combo.

Expose + Guidance Chips can bump a ship's Primary Weapon Value up to 3+ Allowing the ship to convert a die result to a Critical.

Arise, thread, as I just thought of a new one:

Kanan Jarrus (Crew) allows an ionized ship to clear stress. His only trigger is when you execute a white maneuver.

It still not a maneuver is it?

Since an ionized ship is not assigned a maneuver dial, it is not treated as revealing a maneuver during the Activation phase.

Arise, thread, as I just thought of a new one:

Kanan Jarrus (Crew) allows an ionized ship to clear stress. His only trigger is when you execute a white maneuver.

It still not a maneuver is it?

Since an ionized ship is not assigned a maneuver dial, it is not treated as revealing a maneuver during the Activation phase.

It is a manoeuvre but it is not revealed so effects that trigger on executing do activate but ones that trigger on the reveal do not.

Arise, thread, as I just thought of a new one:

Kanan Jarrus (Crew) allows an ionized ship to clear stress. His only trigger is when you execute a white maneuver.

It still not a maneuver is it?

Since an ionized ship is not assigned a maneuver dial, it is not treated as revealing a maneuver during the Activation phase.

It is a manoeuvre but it is not revealed so effects that trigger on executing do activate but ones that trigger on the reveal do not.

Do you have a source for that? FAQ or something?

"The owner moves the ship as if it were assigned a white [ ↑1] maneuver"

Moves "as if white [ ↑1] maneuver" does not sound like it considered really is a white straight one? Navigator does not proc either. I would not dispute your interpretation, but I am not 100% buying it without a source either.

Arise, thread, as I just thought of a new one: Kanan Jarrus (Crew) allows an ionized ship to clear stress. His only trigger is when you execute a white maneuver.

It still not a maneuver is it?

Since an ionized ship is not assigned a maneuver dial, it is not treated as revealing a maneuver during the Activation phase.

It is a manoeuvre but it is not revealed so effects that trigger on executing do activate but ones that trigger on the reveal do not.

Do you have a source for that? FAQ or something?

"The owner moves the ship as if it were assigned a white [ ↑1] maneuver"

Moves "as if white [ ↑1] maneuver" does not sound like it considered really is a white straight one? Navigator does not proc either. I would not dispute your interpretation, but I am not 100% buying it without a source either.

Navigator and Kanan are irrelevant. You move (as though you were assigned) 1 forward. The wording is because you assign no dial or maneuver which normally is illegal but in this case it is as though the ship is forcibly assigned a 1 forward by the game. The reason that navigator doesn't work is no dial is revealed, but if you are not executing a maneuver then the ship isn't moving and that's not the case.

Lightning reflexes with Kanan Jarrus (crew card) nearby allows a white K/S loop to be done with no stress.

Kanan reads: "Once per round, after a friendly ship at Range 1-2 executes a white manoeuvre, you may remove 1 stress token from that ship."

Lightning Reflexes reads: "After you execute a white or green maneouvre on your dial, you may discard this card to rotate your ship 180°. Then receive 1 stress token after the “Check Pilot Stress” step."

So

Since you pick the order of resolve during the same phase, just pull the LR on a white, gain the stress then trigger Kanan to remove the stress and take your action.

At least that's how I read it. Please correct me if I am wrong.

Expose + Guidance Chips can bump a ship's Primary Weapon Value up to 3+ Allowing the ship to convert a die result to a Critical.

Interesting. It seems like it shouldn't work, but upon reading the cards, I think you're right.

Lightning reflexes with Kanan Jarrus (crew card) nearby allows a white K/S loop to be done with no stress.

Kanan reads: "Once per round, after a friendly ship at Range 1-2 executes a white manoeuvre, you may remove 1 stress token from that ship."

Lightning Reflexes reads: "After you execute a white or green maneouvre on your dial, you may discard this card to rotate your ship 180°. Then receive 1 stress token after the “Check Pilot Stress” step."

So

Since you pick the order of resolve during the same phase, just pull the LR on a white, gain the stress then trigger Kanan to remove the stress and take your action.

At least that's how I read it. Please correct me if I am wrong.

Looks right to me. The cards both trigger on 'after you execute a maneuver' and you control both so order should be up to you. Note it only works if your initial maneuver is white though, otherwise Kanan can't clear it

Lightning reflexes with Kanan Jarrus (crew card) nearby allows a white K/S loop to be done with no stress.

Kanan reads: "Once per round, after a friendly ship at Range 1-2 executes a white manoeuvre, you may remove 1 stress token from that ship."

Lightning Reflexes reads: "After you execute a white or green maneouvre on your dial, you may discard this card to rotate your ship 180°. Then receive 1 stress token after the “Check Pilot Stress” step."

So

Since you pick the order of resolve during the same phase, just pull the LR on a white, gain the stress then trigger Kanan to remove the stress and take your action.

At least that's how I read it. Please correct me if I am wrong.

Looks right to me. The cards both trigger on 'after you execute a maneuver' and you control both so order should be up to you. Note it only works if your initial maneuver is white though, otherwise Kanan can't clear it

Correct, but that one time you use it could clinch you the game! Hardly anyone knows it - let alone see's the interaction between those two cards.

Phantom undocks from ghost. Phantom has LR, Ghost has Kanan. Pull a white maneuver, LR to flip.... Opponent thinking you'll have no ideal shot only to get gunned down from a flank shot....

hehe

Ok here an unexpected combination:

Captain Oicunn with Palpatine and Ion projector can bumb a ship and stick to it until all hit points are sucked. And still shoot at other targets. For efficient blocking Expert Handling is recommended.

Optionally, to double the effect: Take Daredevil with dauntless title to suck 2 hitpoints per round in exchange for stress.

Lightning reflexes with Kanan Jarrus (crew card) nearby allows a white K/S loop to be done with no stress.

Kanan reads: "Once per round, after a friendly ship at Range 1-2 executes a white manoeuvre, you may remove 1 stress token from that ship."

Lightning Reflexes reads: "After you execute a white or green maneouvre on your dial, you may discard this card to rotate your ship 180°. Then receive 1 stress token after the “Check Pilot Stress” step."

So

Since you pick the order of resolve during the same phase, just pull the LR on a white, gain the stress then trigger Kanan to remove the stress and take your action.

At least that's how I read it. Please correct me if I am wrong.

Looks right to me. The cards both trigger on 'after you execute a maneuver' and you control both so order should be up to you. Note it only works if your initial maneuver is white though, otherwise Kanan can't clear it

Correct, but that one time you use it could clinch you the game! Hardly anyone knows it - let alone see's the interaction between those two cards.

Phantom undocks from ghost. Phantom has LR, Ghost has Kanan. Pull a white maneuver, LR to flip.... Opponent thinking you'll have no ideal shot only to get gunned down from a flank shot....

hehe

If you're really feeling cheeky, toss Leia in there too.