Unexpected Interactions.

By DraconPyrothayan, in X-Wing

Arise, thread, for your new Wave 7 interactions!

Here's one:

It appears that if you drop a Conner Net directly on a ship equipped with Advanced Sensors, it will not prevent them from performing actions. Conner Nets cause a ship to skip their Perform Action step. However, the Ion tokens won't go into effect until the next planning phase, so you would reveal a dial after being hit with the mine.

Thus, you can use Advanced Sensors before you reveal your dial, perform your free action, execute your maneuver, and then skip the Perform Action step as directed by both the Conner Net and Advanced Sensor rules.

Arise, thread, for your new Wave 7 interactions!

Here's one:

It appears that if you drop a Conner Net directly on a ship equipped with Advanced Sensors, it will not prevent them from performing actions. Conner Nets cause a ship to skip their Perform Action step. However, the Ion tokens won't go into effect until the next planning phase, so you would reveal a dial after being hit with the mine.

Thus, you can use Advanced Sensors before you reveal your dial, perform your free action, execute your maneuver, and then skip the Perform Action step as directed by both the Conner Net and Advanced Sensor rules.

Added, and also added the Vader/AdvS antisynergy.

I forgot this thread existed, which is sad.

Garven Dreis can use the same token twice off of Esege Tuketu with Dead Eye to fire a Adv Proton Torpedo, give it back, then again to focus it.

Edited by ForceSensitive

Garven Dreis can use the same token twice off of Esege Tuketu with Dead Eye to fire a Adv Proton Torpedo, give it back, then again to focus it.

Added this and the Calculation interactions with Garven and Esege.

Garven Dreis can use the same token twice off of Esege Tuketu with Dead Eye to fire a Adv Proton Torpedo, give it back, then again to focus it.

I really love this idea, and want to try it in a game. Maybe put Jan Ors (Crew) on the K-Wing and teamed with Biggs? Garven focuses, spends the focus, hands it to Esage, spends the focus again, and then passes to Biggs.

This thread should be pinned ...

Garven Dreis can use the same token twice off of Esege Tuketu with Dead Eye to fire a Adv Proton Torpedo, give it back, then again to focus it.

I really love this idea, and want to try it in a game. Maybe put Jan Ors (Crew) on the K-Wing and teamed with Biggs? Garven focuses, spends the focus, hands it to Esage, spends the focus again, and then passes to Biggs.

Its a start.

Alternatively, pass to Kyle Katarn's Moldy Crow, and have him pass it back to Esege at the start of the following combat, for a useful and undying token :)

If you are Ioned, you do not assign yourself a maneuver. Therefore, you don't get to trigger anything "Before you reveal your maneuver dial", like decloaking, dropping bombs, or using Advanced Sensors.

I read that now the phantom can decloak even if ionized, right?

I read that now the phantom can decloak even if ionized, right?

Right. Decloaking no longer depends on a dial reveal, it just happens at the end of the planning phase/beginning of the activation phase.

If you are carrying Jan Ors or a Fleet officer, her ability can give you that token as well.

If you are using Torkil Mux, you can use your pilot ability to enable Predator or Fleet Officer's higher tier use.

Correct (and lovely :D ) about predator, but what about Fleet Officer?

Edited by Arma Quattro

Also with pointing out that in fact you could in theory use the same token up to eleven times(in standard), even without a Moldy Crow Kyle. A full swarm shoots at Garven, he focuses defense each time, Deadeye/Adv Proton, then one more use some where. Might be good with that droid that regenerates shield with focus tokens too come to think about it....

I spent way too much time in magic theory crafting

I couldn't see it anywhere else, but with the new decloak rules, if you have SPA to give you a free evade, you can PTL off that when you decloak to get a second action in the planning phase, then do a green move and a normal action in the activation phase.

Not sure it's a great way to run a phantom, but it is an unexpected interaction.

Also with pointing out that in fact you could in theory use the same token up to eleven times(in standard), even without a Moldy Crow Kyle. A full swarm shoots at Garven, he focuses defense each time,...

Esege's ability only functions when a ship is attacking.

Lightening Reflexes - pull a 180 spin, AFTER you collide with another ship....

Ooh right. ****, forgot that little clause. Don't own the ship yet, card isn't hard wired into me Lol. That would have been real good though.

I couldn't see it anywhere else, but with the new decloak rules, if you have SPA to give you a free evade, you can PTL off that when you decloak to get a second action in the planning phase, then do a green move and a normal action in the activation phase.

Seems legit.

Edited by Arma Quattro

Arise, thread, for your new Wave 7 interactions!

Here's one:

It appears that if you drop a Conner Net directly on a ship equipped with Advanced Sensors, it will not prevent them from performing actions. Conner Nets cause a ship to skip their Perform Action step. However, the Ion tokens won't go into effect until the next planning phase, so you would reveal a dial after being hit with the mine.

Thus, you can use Advanced Sensors before you reveal your dial, perform your free action, execute your maneuver, and then skip the Perform Action step as directed by both the Conner Net and Advanced Sensor rules.

If I'm reading the rules right, itshould work out as follows, with the ion tokens coming into effect immediately. (Note that I couldn't find anything about this in the FAQ, but if FFG has made an official announcement on the subject I'd love to be pointed towards it.)

Normally for ion effects:

- Planning Phase: Do not assign a manuever dial to the ionised ship.

- Activation Phase: Ionised ship cannot reveal a maneuver dial due to none having been assigned. Instead move the ship as if it had been assigned a white 1 straight maneuver. Remove the ion tokens

If the ion tokens are placed in the Activation Phase, but before the ship activates:

- Planning Phase: The ship is not yet ionised, and so the dial is set as normal.

- Activation Phase: The maneuver dial is revealed as normal, but its setting is then ignored and you instead move the ship as if the dial was set to a white 1 straight maneuver. Remove the ion tokens.

This would mean the the Conner Net would still change the ship's movement to white 1 straight on the turn that you hit the target, but that you could still activate "when you reveal your maneuver" effects despite being ionised. As you say though, this would in turn allow you to ignore losing you action if you have Advanced Sensors ;)

If the ion tokens are placed in the Activation Phase, but before the ship activates:

- Planning Phase: The ship is not yet ionised, and so the dial is set as normal.

- Activation Phase: The maneuver dial is revealed as normal, but its setting is then ignored and you instead move the ship as if the dial was set to a white 1 straight maneuver. Remove the ion tokens.

Strictly by the rules this would be correct. However, the first thing that allowed a ship to get an ion token during the activation phase was Leebo (crew). Someone pointed out that Leebo could be put on a ship with advanced sensors and ionize himself before the ship moves. someone asked FFG about that and the response we got from Alex (or was it Frank?) was that the ion token would not take effect until the next planning phase.

At the time that was no big deal, just another rules oddity, but now, if that ruling is applied to Conner Nets, it creates all sorts of timing paradoxes and issues

If the ion tokens are placed in the Activation Phase, but before the ship activates:

- Planning Phase: The ship is not yet ionised, and so the dial is set as normal.

- Activation Phase: The maneuver dial is revealed as normal, but its setting is then ignored and you instead move the ship as if the dial was set to a white 1 straight maneuver. Remove the ion tokens.

Strictly by the rules this would be correct. However, the first thing that allowed a ship to get an ion token during the activation phase was Leebo (crew). Someone pointed out that Leebo could be put on a ship with advanced sensors and ionize himself before the ship moves. someone asked FFG about that and the response we got from Alex (or was it Frank?) was that the ion token would not take effect until the next planning phase.

At the time that was no big deal, just another rules oddity, but now, if that ruling is applied to Conner Nets, it creates all sorts of timing paradoxes and issues

They definitely need to make that official ASAP then. Using a low PS bomber to drop a mine or similar directly onto an enemy during the activation phase is probably the straightforward way of using them. It's not as if this is some niche issue.

Nevermind - I'm misremembering the FAQ so - beleted!

Edited by Ravncat

The only mention of Leebo I'm finding in the FAQ is the pilot card, which has nothing to do with ionisation effects.

The only mention of Leebo I'm finding in the FAQ is the pilot card, which has nothing to do with ionisation effects.

It's not been FAQ'ed yet - all we've had on this is a clarification from one of the game designers via email

Not 100% official but as close as it comes without actually being an official ruling ..... if that makes sense

https://community.fantasyflightgames.com/topic/125403-franks-response-leebo-and-advanced-sensors/

Hmm, they definitely need to get that out officially then - at the moment the RAW is significantly different, which I can foresee causing problems at competitions.

On that subject, that ruling is probably going to lead to even messier unintended consequences. When you get to the step of "remove all ion tokens", do we now have to track which ion tokens we do and do not remove? Do we remove all ion tokens that would otherwise have been left until the next turn?

Hmm, they definitely need to get that out officially then - at the moment the RAW is significantly different, which I can foresee causing problems at competitions.

On that subject, that ruling is probably going to lead to even messier unintended consequences. When you get to the step of "remove all ion tokens", do we now have to track which ion tokens we do and do not remove? Do we remove all ion tokens that would otherwise have been left until the next turn?

Wanted to bump this thread ...

Also ... Saw a new thread about Han Solo crew card, which did a good job reminding me of ways that he works

The interaction with Dark Curse is nice, so I wondered if that would be something to add to the list?

Even tho I really like flying Curse..