How does story , side missions and agenda work?

By thomarum, in Star Wars: Imperial Assault

Hello

Got the game this week and have played the tutorial. Ready for aftermath. But i have a little trouble understanding the use of story and side missions. I know how to build side mission deck, but what do you do with the story mission deck. I know mission two is a side mission. Do the rebel just draw a card from the deck. And what do you do when its time for a story mission again. Just pick one???

Imperial does not get any agenda cards befor impscan buy em right. With influence after a mission. And then use em on next mission?

Sorry for the questions, but u are my only hope...

The mission results will tell you what story mission to make active. Usually there is only one story mission active so they will have to pick it the next time a story mission "choice" comes up.

After aftermath do the clean up steps. That will make two side missions active. They will have two side missions to choose from when it comes up (maybe more if the Imp bought any).

You do not start with any agenda cards. You'll earn Influence to buy them at upgrade stages. Some are ongoing, some you play immediately, and some you can play when you want.

However do note that as the Imp you choose a class deck and you start with one card from it (the one with not XP cost).

Edited by usgrandprix

The story mission cards are more confusing than helpfulhelpful. You don't need them at all. Which mission to play next decided at the current mission. The story mission cards are only there for the flavor

So there's usually just a number of story cards face up on the table that the Rebels can choose from after each mission? Sometimes Agenda cards get added to these choices?

Ok thanks:)

Agenda card understood. Ooohh i feel so stupid;) but more clarification on story and side mission deck.

1. Like u said the rebel draws/chooses two active side missions. The rebel plays the one they choose and get the reward if they win. But after all the two active side missions are completed. They draw two more ?

2. Story cards. What happens if the side mission dont say what story mission to play next?

Omg. I have playd many bordgames but this is first time my brain hurts;)

Ok thanks:)

Agenda card understood. Ooohh i feel so stupid;) but more clarification on story and side mission deck.

1. Like u said the rebel draws/chooses two active side missions. The rebel plays the one they choose and get the reward if they win. But after all the two active side missions are completed. They draw two more ?

2. Story cards. What happens if the side mission dont say what story mission to play next?

Omg. I have playd many bordgames but this is first time my brain hurts;)

1. I think you've got it mostly right, but as soon as the heroes complete a side mission, whether they were successful or not, they draw a new side mission from their deck of side missions that was created at the beginning of the game. That way there are always two active side missions.

2. Side missions don't tell you what mission to play next. You have to reference the previous story mission, and look at the outcome. That will direct you to the next story mission. You always alternate story mission-side mission-story mission,...etc.

1. Check out the post-mission clean up steps. If you just resolved a side mission you draw another to "reload" so there are always two.

2. When you play a story mission you will get a story mission card to put on the table. Leave it there and play it the next time a story mission comes up. They cannot choose it as a side mission. They choose from one of the two side missions if they are playing a side mission. Then they add a side mission as active. Then they play the story mission that's on the table.

Thaaaaank you all. It was there in front of me all the time.. Myyy god i feel better. The puzzle has fallen in place;) sometimes one can read and read and read but cant see;) now i have some work to do:)

Have a great weekend:)

FYI, there is a point where you do two side missions in a row and you do the Finale after a story mission.

So there's usually just a number of story cards face up on the table that the Rebels can choose from after each mission? Sometimes Agenda cards get added to these choices?

When the players choose a mission they can only choose active missions.

If it's a side mission they choose from the two active side missions. These become active in the post-mission clean up. There might be another side mission the Imperial makes active too.

If it's a story mission they choose from the active story missions. There is almost always just one (but the rules imply there can be more probably through expansions). These become active from the result of the previous story mission.

Just wanted to ask an additional question to this:

All the Side Missions List the Rewards on the card.
So if the Imperial Player adds a Side Mission Card from his agenda deck will the players even consider taking this side mission?
If they have the choice between two "normal" missions and one where the reward is a character for the imperial player I would never choose this mission because the imperial player profits from it.

or does the Imperial Player only read the flavor text to the other players without the rewards?

Thanks in advance

The Rebels can attempt to complete a side mission played by the Imperial player instead of attempting one of the other side missions. If they win, they get extra Credits and prevent the Imperial Player from getting their reward - but they will still have missed out on an opportunity to complete their own side mission.

The active mission cards and all reward cards are open information. The rebels know all the relevant information when they choose a side mission to play. (Yes, usually it isn't worth the trouble trying to prevent a villain, because the Imperial player still needs to pay threat to deploy them.)

Just wanted to ask an additional question to this:

All the Side Missions List the Rewards on the card.

So if the Imperial Player adds a Side Mission Card from his agenda deck will the players even consider taking this side mission?

If they have the choice between two "normal" missions and one where the reward is a character for the imperial player I would never choose this mission because the imperial player profits from it.

or does the Imperial Player only read the flavor text to the other players without the rewards?

Thanks in advance

Note that if you do not play the agenda mission, it is removed after the next side mission you play, and the Imperial Player gets the reward automatically. The point of playing it is to prevent them getting the reward. But in most cases its not worth it because you lose a side mission slot possibly better used for a hero reward, it kinda depends on your other options.

Just wanted to ask an additional question to this:

All the Side Missions List the Rewards on the card.

So if the Imperial Player adds a Side Mission Card from his agenda deck will the players even consider taking this side mission?

If they have the choice between two "normal" missions and one where the reward is a character for the imperial player I would never choose this mission because the imperial player profits from it.

or does the Imperial Player only read the flavor text to the other players without the rewards?

Thanks in advance

Note that if you do not play the agenda mission, it is removed after the next side mission you play, and the Imperial Player gets the reward automatically. The point of playing it is to prevent them getting the reward. But in most cases its not worth it because you lose a side mission slot possibly better used for a hero reward, it kinda depends on your other options.

Ah! Thanks that was the thing I couldn't make sense of because I didn't know when this removal would happen!

Thanks guys for the explanation!

Btw, the required information is written in the agenda side mission card itself.

We haven't played like that, do you like the rules better or choose one and all others going to the discard? Imperial player's card affects included in the prosess.

I had the same issue figuring out the side mission protocol. I believe the rules are unnecessarily vague and cumbersome on this point. We have been playing for almost a year now, and we just draw two side missions from the deck and let the rebels pick one to play next. All this stuff about "two active side missions" is not clear at all, in my opinion. The game has been working just fine for us this way. Honestly, I still don't understand the point of "two active side missions," even after the discussion in this thread.

Image result for the dark cauldron gif

Is this the necromancy used to bring this thread back?

22 hours ago, hahaworld said:

Honestly, I still don't understand the point of "two active side missions," even after the discussion in this thread.

Not sure if you mean the mechanism or there being more than one available.

For the mechanism: Missions do become active without being immediately played because of the campaign structure.

After resolving a mission you continue to the upgrade stages in the campaign log, and then to the next line. That line says which type of mission to play next. Then the rebel players choose one from the available ones of that type. In the case of Side missions, there are at least 2, but due to agenda side missions there can be even 4 active side missions to choose from.

As for why there are two from the side mission deck to choose from - well, you could as well have just a random one, or thematically suitable chosen by the imperial player.