I'm going to take this list to a Store Championship:
Captain Oicunn (42)
Ruthlessness (3)
Rebel Captive (3)
Ysanne Isard (4)
Mara Jade (3)
Tactical Jammer (1)
"Echo" (30)
Lone Wolf (2)
Sensor Jammer (4)
Recon Specialist (3)
Advanced Cloaking Device (4)
Total: 99
View in Yet Another Squad Builder
The basic idea is to protect Echo as much as possible, and allow her to take potshots from a distance, while Oicunn gets mean at range1. Echo should either be at range 3 of Oicunn or behind him, to get reroll/an extra dice.
Here are my upgrade/ability choices, explained:
- Oicunn, because he's a low PS (good for blocking) large ship, high maneuvrability, automatic damage ability. Why block with Oicunn you say? Because it gives you an action, and the possibility of using the ability on the next turn, when the opponent is stressed. There is a possibility that they won't be able to escape Oicunn's grip with green maneuvers, so they'll have to keep the stress, both of you being without modifiers. I consider this good. Oicunn also has area denial for all high-agility, low HP ships. I've killed off Phantoms with him. That's the best part, you don't have to use his ability, the threat is enough to cut off some paths
- Ruthlessness is something you guys might not agree with, but I think it's better than Predator in this case. It's not likely to trigger against my phantom (because I'm careful), but I got it to trigger a lot of times even against lists like Han + Dash. It's also a threat and a source of automatic damage, which I love.
- Rebel captive - Echo is very sneaky, so the natural target for many ships will be the decimator. This shuts down any PtL on high-PS ships, at any range. PtL Han, Mad Dash, Soontir, etc. The least affected are Soontir and Dash with Kyle, but both of them lose an action out of 3, so it's still something.
- Mara Jade - Rebel captive is a source of extra stress, but what happens when you're faced with many ships? Mara Jade stresses all of those. Mara Jade only overlaps with Rebel Captive, but the result is worth it. More often than not, the entire opposing force will be stressed. There are also area control elements, Phantoms with ACD won't like it too much (try getting a good attack position with Whisper with only 2-banks)
- Ysanne - With two ships on the table, this is a fighting chance for the endgame, against another Decimator, or Han, phantom or a small number of ships.
- Tactical Jammer - Protecting Echo, even while uncloaked.
- Lone Wolf - This is both for the endgame and for situations where you are at range 3 of the Decimator but not protected by tactical jammer (which almost can't happen anyway).
- Recon Specialist - A must if you want to keep offensive capabilities while being attacked
- Sensor Jammer - This is the core of the list - This is the reason for all the stress and for Oicunn. If they can only escape Oicunn with a non-green maneuver, they will be stressed. With Echo you can plan for their green maneuvers, if they do a white, then you're almost guaranteed 1 less attack dice.
- ACD - I'm almost tempted to say this isn't an auto-include in this list, because with this setup Echo is very defensible while uncloaked, but it's still amazing for repositioning, remaining in the same spot, disengaging etc.
In my playtesting this list is super annoying to fly against, basically reduces drastically what the opponent can do at each turn. That being said, there are lists/upgrades which should do well against it.
- Kyle Katarn - this is the biggest threat when on Dash /w HLC, because it means he gets 4dice with focus on my Echo with Tactical Jammer, 4v3 with focus, which is more damage than I would like. Even if I block with Oicunn, he gets that focus.
- Han + Dash - High-PS firepower turrets, but if Outrider is present not many upgrades fit so I have increased chances to win when I end up 1on1 with the decimator vs a YT.
- 3+ high-PS ships - it is reduced to a game of numbers, I can't protect Echo against that many, unless I selectively engage. 3+ ships also means low HP, so Oicunn will be more dangerous.
All games with this list are extremely positional, but I like it that way.
* What do you guys think of the list?
* How often does Kyle appear in the current meta? (both as crew and as pilot)
* Any ideas for a name? Echo's bodyguard... ?