Are there any new Fat Han options with wave 5?

By Sixter, in X-Wing

Can YT-2400 replace the 3 Z-95s that usually accompany Fat Han? I guess the point allowance would be 38 (Han/Pred/Gun/C3PO/MF/Eu) or 39 if R2D2 is used instead of gunner.

39 points would allow Vrill with a heavy laser cannon. 38 points would allow Wild Space Fringer with a HLC and a point for something etc.

But the question is whether the 3 Z-95s are the key ingredient for a successful Fat Han, making the YT-2400 a compromise leading to subpar results.

Really with wave 5 I think everyone is just happy to see less of han.

Though out store championship is tomorrow and I know one person will be flying the "double cheeseburger" list

*fewer of them

edit: Actually, less works too, thinking about it a different way... ignore me!

Edited by mazz0

I think Fat Han diversifies further with wave 5. Lando + Experimental Interface is out now, you can do slim(er) Han + Dash /w HLC, there are more possibilities, although fewer people will choose them, some will just drop Han to take a fully-equipped Dash.

There are a lot of Whispers around so I wonder if the VI-Han will make a comeback. I guess that one sums up to 60 or 62 points (gunner/Luke). My first idea would be to take a Wild Space Fringer/HLC and then you have 1-3 points left for crew or even a tactical jammer to shield Han.

Lando + C3PO works as well, so you can end up with 3 evade tokens that way! still better to guess zero and be sure of at least 1 though. This way you have the evade token, you may roll an evade, and you can block 2 shots. And if you use experimental interface with falcon title you can have 3.

Really with wave 5 I think everyone is just happy to see less of han.

Though out store championship is tomorrow and I know one person will be flying the "double cheeseburger" list

Yeah, but the thing is, when you have a ship as inherently powerful as the falcon, it only gets better with every new release.

And I'm still not convinced it's the falcon that breaks the game, so to speak, i think its C3P0 and the host of incredibly powerful support options rebels have.

No, I'm a little worried that we will see Falcons for as long as this game is alive, unless a super-nerf comes out.

*fewer of them

edit: Actually, less works too, thinking about it a different way... ignore me!

I was going to post a snarky "leave it in the box option", but it seem someone beat me to it!

If only there were a card that would make it harder for Han to hit something that is out of his arc...

If only there were a card that would make it harder for Han to hit something that is out of his arc...

Gunner will still make it hard for any Interceptor with AT to survive long.

If only there were a card that would make it harder for Han to hit something that is out of his arc...

Gunner will still make it hard for any Interceptor with AT to survive long.

This has been my experience. The autothrusters are a wonderful upgrade, please don't mis-understand, and im grateful for them, however, they don't make my Fel or Jax survive really but maybe one turn longer. It feels like instead of 3 hits and then 2 hits to kill him it just feels like he has to do 3 hits then 3 hits to kill him, and that isn't very difficult for Han/Gunner/Predator/Focus/Luke to pull off over 3 turns.

They do help, for sure, and in testing, they are helping me to get one more shot in, but its far from a saving grace.

Of course, if it just made Han inviable overnight, it would probably go too good...

If only there were a card that would make it harder for Han to hit something that is out of his arc...

Gunner will still make it hard for any Interceptor with AT to survive long.

This has been my experience. The autothrusters are a wonderful upgrade, please don't mis-understand, and im grateful for them, however, they don't make my Fel or Jax survive really but maybe one turn longer. It feels like instead of 3 hits and then 2 hits to kill him it just feels like he has to do 3 hits then 3 hits to kill him, and that isn't very difficult for Han/Gunner/Predator/Focus/Luke to pull off over 3 turns.

They do help, for sure, and in testing, they are helping me to get one more shot in, but its far from a saving grace.

Of course, if it just made Han inviable overnight, it would probably go too good...

Are you running them with a hull or shield as well? I think those are still important and, of course, add value to autothrusters.

It's also worth pointing out that autothrusters are a "may" option, so against gunner if they are the difference between taking one hit and allowing another attack while you are out of tokens, you pass on using them.

I'm interested to do more playtesting with them myself, but I've found autothrusters, when paired with hull or shield, consistently give a lot more than one extra turn of life provided the ship with them is staying out of R1 and being smart with token usage.

I don't think they are a "Fat Falcon Killer" either but I've regularly been ok flying interceptors against large base turrets until the end of wave 4, so I'm looking forward to things being a bit more viable than they have in the past.

Edited by AlexW

Fat han is actually still very strong with more or less the same build. Lone wolf is an interesting swap for predator though.