Recently came across something which might make an interesting card for a future supplement: R2-Q5
This fashionable little droid was extremely competent, well equipped, and even issued with some distinctly non-standard upgrades by Imperial Intelligence (spy tools and armed with a concealed blaster) - as you might expect from the Astromech assigned to Emperor Palpatine's personal shuttle....
Now, obviously he should be Imperial Only, which is an issue because no Imperial ship has (or should have) an Astromech slot. Therefore, logically, he should be a crew upgrade, and unique. The question is, what should he do?
Option one is to replicate the ability of a 'stock' R2 astromech - which is nice for an imperial crew upgrade. It might be a little powerful given the ships it's likely to be assigned to, though: the Firespray is pretty X-wing-esque, and the Decimator isn't exactly unwieldy. The Lambda, however, would go from red speed 2 hard turns to green, which is a hell of a jump. I suspect the concept of a Ninja Albino Void Moose pulling tighter turns than a snubfighter as well as merely outrunning them may be a step too far...on the other hand, it would definitely push the Lambda back up the scale of usefulness, and it would certainly make Sablegryphon a happy bunny.
My other concern is the TIE Phantom - a green Hard 1 turn is kind of harsh - not that the Phantom needs improved manouvrability or anything, you understand...
You could always make him Lambda Shuttle Only and price him appropriately, I guess.
On a less ridiculous but still pretty **** awesome scale, there's an upgrade in D&D attack wing which makes all your red manouvres white, and costs 2 points + the number of red manouvres. Assuming you make that 'all forward red manouvres' (because a white 'stop' would lead to boringness), that works out at 6 points - which is expensive but maybe not unreasonable when you consider how tough the essentially-heavy-fighter-manouvrable ship now is...
Option two is something unique - which, if he's the Emperor's Shuttle's astromech, should logically be designed to pair well with Captain Kagi's ability of forcing every bugger on the board to target lock him. Either helping you discard target locks or preventing the enemy from spending them would be a possiblity.
"When defending, attackers may not spend target locks against this ship."
....That's going to have to be expensive. I suppose in its own way it's no worse than Dark Curse, but Dark Curse is on a TIE Fighter, not a large ship or a TIE Phantom.
Thoughts?