Han Janson

By polmoneys, in X-Wing Squad Lists

There is a store torney coming and I like to go there with unseen squads, always imperial. I belief an odd squad gives me some advantatge in the mind game department plus somehing to chat about on the breaks :)

I'd like to go with rebels this time yet stay away from c3po/R2-D2/Corran/Dash. What about a squad that should wipe out small base ships every turn?

### Han Janson ###

Han Solo

Expose 4

Homing Missiles 5

Nien Nunb 1

Kyle Katarn 3

Experimental Interface 3

Millennium Falcon 1

Wes Janson

Veteran Instincts 1

R7-T1 3

Hull Upgrade 3

99 for init

Plan is simple:

Engage at R3, Wes strips focus, Han shoots Homing with expose bonus.

Next turn Han forward 4 (green with Nien Numb), bump, Keyan crew gives focus that trigger experimental/expose and shooting starts again.

Wes is ugraded towards better mobility and survival and eat any RC stress.

If on first turn you lose Whisper/Soontir/Rexler/Corran I'm confident despair will cross your mind.

The only concern is that by removing few points I can squish a 3rd ship:

Han Solo

Expose 4

Nien Nunb 1

Kyle Katarn 3

Experimental Interface 3

Wes Janson

Veteran Instincts 1

R2 astro 1

Bandit

What are ur thoughts, more ships or better alpha strike & mobility on Wes?

And of course if you can find room for improvement against big base ships speak up !

EDIT- fixed typo errors

Edited by polmoneys

There is a store torney coming and I like to go there with unseen squads, always imperial. I belief an odd squad gives me some advantatge in the mind game department plus somehing to chat about on the breaks :)

I'd like to go with rebels this time yet stay away from c3po/R2-D2/Corran/Dash. What about a squad that should wipe out small base ships every turn?

### Han Janson ###

Han Solo

Expose 4

Homing Missiles 5

Nien Nunb 1

Kyle Katarn 3

Experimental Interface 3

Millennium Falcon 1

Wes Janson

Veteran Instincts 1

R7-T1 3

Hull Upgrade 3

99 for init

Plan is simple:

Engage at R3, Wes strips focus, Han shoots Homing with expose bonus.

Next turn Han forward 4 (green with Nien Numb), bump, Keyan crew gives focus that trigger experimental/expose and shooting starts again.

Wes is ugraded towards better mobility and survival and eat any RC stress.

If on first turn you lose Whisper/Soontir/Rexler/Corran I'm confident despair will cross your mind.

The only concern is that by removing few points I can squish a 3rd ship:

Han Solo

Expose 4

Nien Nunb 1

Kyle Katarn 3

Experimental Interface 3

Wes Janson

Veteran Instincts 1

R2 astro 1

Bandit

What are ur thoughts, more ships or better alpha strike & mobility on Wes?

And of course if you can find room for improvement against big base ships speak up !

EDIT- fixed typo errors

Falls apart when you bump.

Kyle assigns a focus token to your ship, he doesn't trigger an action for you to use EI.

Edited by godofcheese

...

Edited by godofcheese

ohhh,sad face. back to the empire

Do you mean Opportunist instead of Expose? You mentioned using it with the missile which is only possible if it's Opportunist... also it frees up points and your Mod slot since you no longer need EI.

Do you mean Opportunist instead of Expose? You mentioned using it with the missile which is only possible if it's Opportunist... also it frees up points and your Mod slot since you no longer need EI.

I was wrong also in that regard, that's what happens when trying to field upgrades I never use. Seems a solid solution Opportunist but I was aiming for an Isanne+PTL like combo so that Han could bump freely...

If so maybe something like:

Han w/ Opp, Nien, Kyle, Falcon title.

Wes w/ VI

Proto w/ Refit (way better blocker than Z)