So we started today and we have made It through 6 missions.
Were all having a blast, there have been a lot of close calls but I have won two story missions but lost 3 side missions and 1 story mission so far as the Imperials.
I think I found out we have been doing something wrong.
1.) The first thing was open groups, I was only selecting grey deploy groups for open groups, not elite (reds), this is something the imperials can do correct?
2.) After reading the forms if my deployed group dies I get to redeploy it if I have enough threat (oops, guess I was going easy on them). Can I grab non-imperial deploy cards like Transhodens Hunters?
3.) Influence, after I spend it do I get it back on the next mission? I think I've been cheating and getting all this back. In which case I wouldn't of spent it in the first place because I need to do my side missions.
4a.) I wasn't letting them move through there characters but they can based on what I've read, but also can they move through my characters?
Which leads to this because we decided no....
4b.)We also had a discussion about one of the scenarios I had two imperial guards side by side in a T intersection, could they have moved past me and me pas them?
[ ] [? ] [G] [G] [? ] [ ]
------ -------
[ ] [! ] [R] [ R] [! ] [ ]
[ ] [ ] [ ] [ ] [ ] [ ]
G = guard
R = Rebel
Could my guards move to ! and could rebels move to ? There is a black wall to the left and right of the guards and rebels. Of course if we can move though enemy guys it doesn't matter. But since we were stunning each other over and over.
We had a great 7 hours so far into this game and are very excited to continue playing.
One mission in general seem to strike me as really unbalanced, Im wondering if spice run was the same for other people or how as the imperial you overcame the rebels, all you have to do is stop them for 5 rounds, but here is how round 1 went for me.
Rebel wookie kills probe droid using charge.. boom
I use nexu to pounce on rebels for a nice amount of damage
Rebel 2 shots nexu its dead
I use trandos to really hurt wookie bad
Rebel then gets 3 more moves and destroys trandsos, Trooper + General + Chewbacca = around 17 points of damage on trando.
Round 2
I have 9 threat lol, deploy 1 group
Rebels proceed to own that group, grab key card and opens door
Round 3 I got a big turret blaster yay, its demolished that turn. Half of the spice buckets are gone
Round 4 got to deploy another reserve group of storm troopers.
End round 4 they got all the spice buckets...
So it does say chewbacca can grab a spice barrel doing a fist check... but it never tells us what he rolls.... what is he supposed to roll? We just made it he would instantly succeed because he is chewi....