R4-D6

By Stone37, in X-Wing

I like this card for dice mitigation. Who here has not dropped an 8 hull/shield ship at range 3 by the scruff of dice luck? Aggressors are one of the most solidly stable in meta ships right now, a lowly gold Y with TLT and this droid is the one you are looking for. 25 points for consistency.

While I'm not buying whole-hog into TLTs, I'm very tempted to put R4-D6 on Horton Salm and give him a TLT.

Then the question becomes: to BTL-A4, or not BTL-A4? Sure, stressed Y trying to turn isn't fun... but three attacks with re-rolls even while you're stressed zomg.

And the bot should make Horton tough enough to kill that some folks may not bother early on.

howdy

so apart from "**** your HLC" Biggs, there's also the TLT

TLTs are great, but in my experience HLCs will tear them in half and eat them alive

slap this bugger onto a Y-wing and suddenly things aren't so one-sided :)

I run a KKY list, and the lone Y-wing is always picked off first because he's not a sexy, drunk albatross that can SLAM and control fools or be c3po mirana. With r4-d6, he is no longer the easy target because it takes at least 4 shots to kill

Lists with few ships and lots of red dice modification aren't too fond of r4-d6.

Still I think it's more an upgrade for epic play, because of the comms booster.

I run a KKY list, and the lone Y-wing is always picked off first because he's not a sexy, drunk albatross that can SLAM and control fools or be c3po mirana. With r4-d6, he is no longer the easy target because it takes at least 4 shots to kill

"Crit, crit, hit, hit" twice still kills a Y in two shots if you don't roll an evade.

R4-D6 should have really worked on crits as well.

It's a droid that guarantees you need at least 4 2+ hit attacks to kill a Y-Wing (before accounting for crits). With the number of increased crits out there, it loses a little effectiveness, but against the increased number of HLCs and other 4+ dice attacks, it probably evens that out. If it stops even one damage during a game, it's a huge bargain.

Doesn't Bossk boost his damage? Isn't he out there these days? Maybe it helps vs. him? I'm still having a hard time with this droid.

Holly necromancy Batman! One of my old threads is back...

I've tried this card out a few times (all on Biggs) and have found that if I have the point left over, it's worth more than the initiative bid.

Doesn't Bossk boost his damage? Isn't he out there these days? Maybe it helps vs. him? I'm still having a hard time with this droid.

Reading the timing on the cards, R4-D6 triggers before Bossk would. So a "crit, hit, hit" from Bossk would not trigger the droid but then it would expand to "hit,hit,hit,hit" when damage is dealt.

I run a KKY list, and the lone Y-wing is always picked off first because he's not a sexy, drunk albatross that can SLAM and control fools or be c3po mirana. With r4-d6, he is no longer the easy target because it takes at least 4 shots to kill

"Crit, crit, hit, hit" twice still kills a Y in two shots if you don't roll an evade.

R4-D6 should have really worked on crits as well.

Likely occurrence is likely :P

But yes. Lucky crits should not have been a thing with r4-d6

Doesn't Bossk boost his damage? Isn't he out there these days? Maybe it helps vs. him? I'm still having a hard time with this droid.

Reading the timing on the cards, R4-D6 triggers before Bossk would. So a "crit, hit, hit" from Bossk would not trigger the droid but then it would expand to "hit,hit,hit,hit" when damage is dealt.

That would not the the correct order of the Attack phase. Check out page 10 of the rule book. Also, re-read the Bossk and R4-D6 cards. The correct order is the player would roll Boss's attack, then modification of dice would happen, next the other play would roll defense, followed by dice modification. Finally, damaged is assigned. Bossk must activate his ability at this point (as his card states) then, if 3 or more damage is assigned to the ship that has equipped R4-D6, that ship may follow the instructions of R4-D6.

**EDIT**

WWHSD is correct... read on as we discuss this at the bottom of this page and at the beginning of the next.

Edited by Stone37

While I'm not buying whole-hog into TLTs, I'm very tempted to put R4-D6 on Horton Salm and give him a TLT.

Then the question becomes: to BTL-A4, or not BTL-A4? Sure, stressed Y trying to turn isn't fun... but three attacks with re-rolls even while you're stressed zomg.

And the bot should make Horton tough enough to kill that some folks may not bother early on.

Funny this thread should arise, as I just used this weird-bot for the first time ever this week.

I put him on TLT Horton, and sure enough, he canceled a point of damage. There was a second time he almost activated, till we realized he didn't work on crits.

By the way, BTL-A4 with TLT just seems a waste to me. All you gain with the Warthog title is an additional 2-dice attack, and only at R2-3. At R1, the title has no effect because of the TLT doughnut hole. Do you really want the mediocre chance to maybe strip a focus or evade from a 3-agility ship at long distance with your 2-dice attack, before popping him with your turret that can only deal max 2 damage ... at the expense of the ability to shoot that turret 360 degrees? In a Y-Wing, that hates having to K-Turn and can't do a stress-free 3-turn? I have heard claims of success flying a group of Warthog TLTs, but I can't see how it helps more than hurts.

EDIT: It just occurred to me with the Warthog title, you could take a R1 primary weapon shot against one ship, then shoot the TLT at a second ship at R2-3. Hmmm. Maybe there's some merit to this.

Edited by PaulTiberius

While I'm not buying whole-hog into TLTs, I'm very tempted to put R4-D6 on Horton Salm and give him a TLT.

Then the question becomes: to BTL-A4, or not BTL-A4? Sure, stressed Y trying to turn isn't fun... but three attacks with re-rolls even while you're stressed zomg.

And the bot should make Horton tough enough to kill that some folks may not bother early on.

Funny this thread should arise, as I just used this weird-bot for the first time ever this week.

I put him on TLT Horton, and sure enough, he canceled a point of damage. There was a second time he almost activated, till we realized he didn't work on crits.

By the way, BTL-A4 with TLT just seems a waste to me. All you gain with the Warthog title is an additional 2-dice attack, and only at R2-3. At R1, the title has no effect because of the TLT doughnut hole. Do you really want the mediocre chance to maybe strip a focus or evade from a 3-agility ship at long distance with your 2-dice attack, before popping him with your turret that can only deal max 2 damage ... at the expense of the ability to shoot that turret 360 degrees? In a Y-Wing, that hates having to K-Turn and can't do a stress-free 3-turn? I have heard claims of success flying a group of Warthog TLTs, but I can't see how it helps more than hurts.

EDIT: It just occurred to me with the Warthog title, you could take a R1 primary weapon shot against one ship, then shoot the TLT at a second ship at R2-3. Hmmm. Maybe there's some merit to this.

If you have points left, I would try to use Horton with R2-D6 and Markmanship. So you turn your eyes into hits for both TLT attacks (and Horton lets you reroll the blanks before). So you ensure 2-3 hits per attack

If you have points left, I would try to use Horton with R2-D6 and Markmanship. So you turn your eyes into hits for both TLT attacks (and Horton lets you reroll the blanks before). So you ensure 2-3 hits per attack

Honestly, I don't think this is a very good deal. Just focus with Horton and your offensive power is close to being just as effective for less points.

Doesn't Bossk boost his damage? Isn't he out there these days? Maybe it helps vs. him? I'm still having a hard time with this droid.

Reading the timing on the cards, R4-D6 triggers before Bossk would. So a "crit, hit, hit" from Bossk would not trigger the droid but then it would expand to "hit,hit,hit,hit" when damage is dealt.

That would not the the correct order of the Attack phase. Check out page 10 of the rule book. Also, re-read the Bossk and R4-D6 cards. The correct order is the player would roll Boss's attack, then modification of dice would happen, next the other play would roll defense, followed by dice modification. Finally, damaged is assigned. Bossk must activate his ability at this point (as his card states) then, if 3 or more damage is assigned to the ship that has equipped R4-D6, that ship may follow the instructions of R4-D6.

You are assuming that R4-D6 triggers on being assigned damage, it doesn't. It triggers on being hit. Whether a hit happens or not is determined during Step 6 - Compare Results:
"When you are hit by an attack and there are at least 3 uncanceled <hit> results, you may choose to cancel those results until there are 2 remaining. For each <hit> result canceled this way, receive 1 stress token."
It has to do with canceling results, which always happen in the Compare Results step (unless the card says otherwise, Accuracy Corrector). There is nothing in the R4-D6 card that mentions damage assignment.
Bossk will trigger at the very end of Step 6 - Compare Results
"When you perform an attack that hits, before dealing damage, you may cancel 1 of your <crit> results to add 2 <hit> results."
The wording here would indicate that this is the last thing that you do before moving on to Step 7 - Deal Damage. It's canceling results so it happens in Step 6.
If the wording in the Bossk card isn't enough to make it come at the end of its step, after R4-D6 and the two have the same timing, Bossk will work against R4-D6 in matches that he has initiative and won't work in matches that he doesn't.
EDIT: So this line actually botches that all up. The rules conflict with both of those cards because they can't trigger at the start of the Compare Results step because that comes before it has even been determined that there was a hit.

"All abilities that allow players to cancel dice must be resolved at the start of the “Compare Results” step."

Assuming that the language in the cards is enough to provide the timing and override that rule, it still seems to me that R4-D6 occurs as soon as the hit is confirmed and Bossk occurs right before assigning damage.
Edited by WWHSD

EDIT: So this line actually botches that all up. The rules conflict with both of those cards because they can't trigger at the start of the Compare Results step because that comes before it has even been determined that there was a hit.

"All abilities that allow players to cancel dice must be resolved at the start of the “Compare Results” step."

Assuming that the language in the cards is enough to provide the timing and override that rule, it still seems to me that R4-D6 occurs as soon as the hit is confirmed and Bossk occurs right before assigning damage.

WOW, X-wing is getting to be too wordy... I remember (around Wave 3) when I use to brag about how simple the rules are!

So you found the missing piece of the puzzle that I over looked. You are correct, the order between stage 6 and 7 is the defender uses all of his defensive abilities that cancel die FIRST. This would cause R4-D6 to happen BEFORE Bossk's ability. Good catch.

EDIT: So this line actually botches that all up. The rules conflict with both of those cards because they can't trigger at the start of the Compare Results step because that comes before it has even been determined that there was a hit.

"All abilities that allow players to cancel dice must be resolved at the start of the “Compare Results” step."

Assuming that the language in the cards is enough to provide the timing and override that rule, it still seems to me that R4-D6 occurs as soon as the hit is confirmed and Bossk occurs right before assigning damage.

WOW, X-wing is getting to be too wordy... I remember (around Wave 3) when I use to brag about how simple the rules are!

So you found the missing piece of the puzzle that I over looked. You are correct, the order between stage 6 and 7 is the defender uses all of his defensive abilities that cancel die FIRST. This would cause R4-D6 to happen BEFORE Bossk's ability. Good catch.

Don't worry, we'll get our 16 page Rules Reference Guide later this week to accompany our 24 page Learn To Play booklet. Things will get simple again, just you wait.