From time to time I may post alternative cards for Talisman 4ER that lean towards the same or similar from previous editions. How many is unknown, and maybe there won't be many more. Use them if wish as a standard change or an option for some games. 4ERR cards well bear a shared expansion style "icon" so they can be identified. If I end up making enough, I'll collect them in an archive for download. All here will be right-click downloadable in full 300dpi format. Card backs as required can be obtained at TalismanIsland.com.
THE 4ERR "TRAINED HORSE"
This one combines mechanics (tempered) from the 2E version while retaining the change from an "Object" to a "Follower" made in 3E. It bears additional terms as found in my In the Balance expansion. You can ignore these and play this like a standard Talisman card, or look to Part 1 of In the Balance at TalismanIsland to understand their meaning.
It has been re-titled as "Trained Horse" to distinguish it from "Riding Horse." For standard use, you should replace all Riding Horses in equal count with Trained Mounts. Having both in the same deck might cause too much contradiction. Each has its inherent advantages and limitations if you carefully study the mechanics and correctly calculate probabilities involved. The Riding Horse offer random distance (and incomprehensible lack of limitations) but no control; the Trained Mount returns both control/choice and limitation though having a lesser range of movement than the Riding Horse and one notch less than the original 2E Horse.

THE 4ERR "OIG-EACH-SHI"
The following is another unique alternative. It is based on the roll mechanics of the 3E Horse, with some (but less) internal control from 2E, and an actually justification for why other Followers are not left behind. It is intended to the be unique; only one should be used in your Adventure deck. At the very worst, do not include more one per 104 Adventure cards. It is too potent and should remain (by its rarity) attractive for adventurer interaction (meaning the standard covetousness and greed). In the hands of a hoarding player, it would be excessively potent, so it has a built in challenge. To take it as a Follower, you must prove you are worthy without assistance.




We can add 1 to 2 spaces more to land safely on a space where i do not lose a life( if i draw lucky off course