warpdancer said:
Jack of Tears said:
I'm going to have to agree with Flatline on this one - especially because, Warp, your argument didn't make any sense.
Please explain.
Eisenhorn operated with a ship, a retinue of acolythes and did a few times recruit imperial armed forces for his missions, from Naval Security to imperial Guard, not to speak from other Inquisitors.
Which paycheck?
Since when do you finance your job with your paycheck.
I consider an Inquisitor incompetent who send his acolythes, which acolythes, without the funds to fulfill their mission
look at
Rejoice for you are true and then tell me how any non-noble acolythe should manage the funds necessary for this mission.
Eisenhorn, over the years, struck me as having become independently wealthy. How this was achieved is never talked about. The Inquisition proper never knew about his false identities, his funding, or just about anything else. They turned him loose with a charter to purge the heretic, the alien, and the demon. This he did. When necessary he'd show the rosette, but that was pretty much always with officials of the Imperium.
Look, acolytes are supposed to be undercover agents. If they show up plush with money, equipment, and contacts beyond their means, they will draw attention and questions. There is real world support of this. Look at the movie Donnie Brasco for an example. The undercover agent didn't even get to collect on his paycheck. They deposited it into a secret account for him and gave his wife a stipend while he was undercover. Everything else, from guns, to contacts, to money, he had to procure with his own means, so as not to draw questions. A wise heretic will investigate someone snooping around, and if they trace the funds and equipment back to the Inquisition, will act accordingly.
Again, it's not like the Inquisitor has plucked his acolytes from the crib and they have no life. Arbitrators have their badge and the force of law to leverage. Assassians and scum have the underworld. Clerics and Adepts have the bureacracy that they can manipulate. Psykers... well, they have their own resources. Guardsmen have their PDF or Imperial Guard that they can rely on to an extent.
Remember, Eisenhorn let the entire ruling body of a planet die in persuit of a heretic. Individual lives, ultimately, mean nothing to Inquisitors. Hell, they can order an Exterminatus and kill off an entire planet if needed. Do you really think that an Inquisitor cares if a few new recruits live? It might be inconvinient, but it wouldn't slow down the inquisitor's stride. If their lives mean nothing, why the hell would he take the time to equip them? He's on the other side of the galaxy handling things that are *really* important.
Also, remember that often, and especially according to the rules, the Inquisitor is in another part of the sector entirely, and it can take weeks, even months to communicate, even one way, and communications get lost all the time. Inquisitors can't rely on acolytes who need their hand held. They need self-sufficient agents, because backup may be six weeks away, assuming the transport ship doesn't get lost in the warp. I consider an Inquisitor who doesn't provide for his agents to be a pragmatic, hard-edged bastard who knows that coddling will result in incompitent or dead agents. Read Ender's Game. Ender is in the same place as the agents. If the agents think, even for one minute, that their "patron" will provide for them, will save them, or will even care if they die, they will not give absolutely everything they can to their jobs, and the Emperor demands nothing less than total devotion and zeal.
You totally *can* provide all the toys, money, and contacts that your PCs could possibly want, but that ruins several thematic elements from the game, the biggest two being that feeling of isolation in a sea of humanity, and the allure of absolute power over everything around you. My players have played D&D however, a game that gives you no set income, and no patron to give you income, and also has some of the most incredibly expensive items imaginable in it. By end game, you're walking around in equipment that is so valuable it might take a small kingdom a year to generate enough funds for one piece of it. In D&D you have no problem acquiring funds. Creative players here should have no problem acquiring funds too. There just isn't any treasure chests or dragon hordes.