So far I have been a bit let down by the disease rules. I have had people contract a disease a couple of times, but they just got rid of it with a nights rest or two.
Last session I finally got to see how dangerous the disease rules in WFRP really are. It was pretty funny.
This time a Th3 (no Resilience skill) character had this experience from drinking some foul water:
1D Resilience Check to see if he becomes Queasy -> Rolls a Chaos Star
2D Disease Check -> Fails and a Chaos Star = "Galloping Trots"+ extra Symptom
2D Recovery Check -> Fails and a Chaos Star = gets another Symptom
Seriously, the character was one Symptom away from dying from diarrhea. It was glorious. He spent the whole session frantically trying to find a cure while trying to keep control of his bowels.
In addition, with Th3 and no Resilience skill, he was rolling too few dice to even have a chance at the Recovery check. The severity was higher than his maximum possible successes.
He still had the disease with one symptom when we finished last session, so there is still a chance I get to kill off a character in a very Warhammery fashion
Anyone else run into situations where the disease rules killed or seriously threatened to kill one of the characters?
Edited by Ralzar