Heartbreakers

By Flamethrower50, in Arkham Horror Second Edition

I play Arkham with King in Yellow, Dark Pharoah and Black Goat of the Woods, most stuff in, alternating heralds. (I will finally own a large expansion soon, I hope.) I drew the team Vincent, Jack and Dexter against Yog-Sothoth and the King in Yellow. Those are pretty much the most maligned characters for base set play, and Yog is probably the most difficult AO. It would be an interesting game, and indeed it was.

We were blessed with good starting equipment, including several weapons and an Elder Sign. The first couple gates were Hibbs and the Science building, adding a terror. I added a doom, pretty standard procedure early in the game, and I feared Miriam Beecher. The game proceeded as usual, with Dexter being an absolute dynamo. Between Feeding the Mind, Heal, Revelation of Script, Find Gate and Astral Travel, you couldn't stop him. I used Dexter's speed and Vincent's ability to keep both of them at full sanity throughout the game.

Jack got devoured in the Abyss, and was replaced by Sister Mary. Fortunately, it was a point in the game where her blessing is useful. Due to a series of fortunate events, all of my characters were blessed. Dexter continued his gate sealing frenzy, and Mary used Jack's trophy's to get sealing clues. A double doom card struck, then a gate opened, leaving me two away from waking up Yog. Despite the blessings, I didn't harbor any hope of defeating him in combat, but I figured I was pretty well off. Vincent cleared the way, Mary and Dexter both leaped in, enough clues, and Find gate each. I draw the mythos.

Double doom.

I went ahead and rolled the dice anyway. They would have found, closed and sealed the gates needed that turn. Dexter was in to seal three gates, and Vincent slew eleven monsters and the Terrible Experiment singlehandedly. The most incredible thing, I think, was that the Mythos gave us 13 turns, and the team was going to seal, pretty much faster than I've ever seen a three player team go.

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