Apologies if this has been covered somewhere already, but I didn't find it with the search function.
Falling damage seems to be broken into range bands - you pick the closest range band and then take that much damage and stun after resisting with an athletics or coordination check.
As written, this doesn't make much sense to me. Short range, the first band, makes no distinction between falling 10 feet and falling 30 feet. The damage makes sense at the higher end of the range band, but jumping off the roof of a one story building (~15 feet) will reliably render low XP characters, or the average NPC, unconscious.
Is this working as intended and I'm just missing something, or has anyone found a way that makes more sense?
For the time being, I'm leaning more towards Shadowrun or Dark Heresy's system of damage increases by meter - say a percentage of the distance fallen as damage and/or stun.