TL;DR: With the release of Stay on Target and the V-wings, and in the context of my own game, I would like help in designing an old Venator-class Star Destroyer from the Clone Wars, like LibrariaNPC did with Freighters.
I didn't know whether to post this on the AoR or EotE boards, but since my game draws quite a bit more from the scum and villainy side of things, here we go:
Trouble Brewing / Debts to Pay Adventures mild spoilers inside, not necessary for request.
After the Trouble Brewing adventure, my players decided to become Crime Lords, and keep all the money rewards onward to invest on improvements to Bandin Dobah's network/base (including a bunch of ship sales the party face managed to sell for quite a bit of creds). They contacted Thakba the Hutt and tried to negociate them taking over Dobah's network by founding their own crime network around Formos. I adapted the Oridium mine (Debts to Pay) adventure for Thakba to try and double-cross the other Hutt, and so the players got a fair bit of creds to invest in their project, as well as a kind of "obligation reserve" with Thakba for answering his request.
Long explanation of the "why":
As you can see, I'm having a bit of trouble keeping my players hungry, but I'm quite OK with finding them stuff to spend their ... thousands upon thousands ... of credits on. For reference, they obtained more than 150000 creds in different rewards, even after I started taxing the hell out of them with Spaceport "parking tickets" and other rather obvious cash sinks. The thing is they're doing quite well on all adventures, and I don't want to be a GM jerk to screw them up when they are doing to good. But since I wanted them to feel well about their hard earned credits, but justifiably wanted the said creds to feel "hard earned", I'm trying to find ways to sink their cash in more constructive and fun ways.
Since I don't want them to endlessly pour money into the whole crime syndicate thing, especially since it will eventually sound like a very abstract investment, I'm trying a new strategy in terms of big rewards/cash sink.
That's where the idea of a Sabacc game where the players end up with an old Venator-class Star Destroyer (full of late Clone Wars Alpha 3-Nimbus "V-Wings") came to mind. On paper, this would obviously be too good, but once inspected, the ship would be exactly the kind of retro-futuristic worn out space hulk that's such a good adventure seed all by itself, because of all the stuff that can go wrong (covered in all kinds of space cobwebs!). And with such a huge ship, anything that goes wrong is of a whole different scale!
My request is in three parts:
1) Similarly to LibrariaNPC's excellent threads with tons of great freighters and ships, help in making the stats for an off-the-shelf Venator-class Star Destroyer : http://starwars.wikia.com/wiki/Venator-class_Star_Destroyer
2) A reasonnably broken and semi-functional refurbished Venator , parked in Hutt space, passed down from owner to owner since the Imperial Army got rid of them. Functionnal enough to be desirable, but not a combat monster that would totally spoil everyone's fun. I'm thinking this ship would make a good "base of operation" for the crime syndicate, long term, especially as they expand and recruit more crew members and fellow thugs. The hangar bays would still be functional and still containing the V-wings. The idea is that the maintenance of the ship would provide a good money sink that would balance it with the party's budget midterm.
3) Your opinion on this idea , and help in managing the money influx of players. I've gone way beyond what the "Keeping your Players Hungry" sidebar suggested.
Edited by BarbeChenue