BTL-A4 Y-Wing Discussion

By heychadwick, in X-Wing

So, I didn't think I'd be getting much S&V products at first....but have changed my mind. I missed all the hip discussions going on when the info was released. At first, I was wondering what this title would be used for. It seemed pretty limiting. I've been thinking, though, and maybe there are some good uses.

First off, what turrets do you see using for this? I only see the Ion Turret. If you get the Blaster Turret, then you are pretty much firing your main weapon and then your turret weapon. If you are using a Focus to just make your 2nd attack, I don't see that as being worth it.

Next question is about Generics. Do you see many people taking Generics with this title? I'm thinking probably not. There are too many other good options than going with something that you don't even know if you will have a target, especially when you are giving up the ability for turret shooting on a low PS ship.

If we are talking Rebels, I can see someone taking R3-A2 (stressbot) in combonation with the Ion Turret usage. You fire your primaries. Maybe you hit and maybe you don't. Next, you fire your Ion Turret. If you gain the stress and use your TL, you can stress them out. If you get the Ion hit, as well, then they will be going forward for 2 turns, and not have any actions on the first one. That's pretty cool.

For Rebels, I can see Horton not being a terrible option for this. Yeah, he's a lot of points, but if you can get to that sweet spot at Range 2, you get to roll your main shots and re-roll blanks, then you get to fire your Ion Turret and get to reroll any more blanks. You have a decent chance of doing some damage. Of course, getting to that sweet spot without turrets is hard for a Y-wing.

You could use a Grey Squadron Y-wing pilot with R2-D6 and then gain Expert Handling. That will surely help the Y-wing get a target within it's firing arc. Or you could give it to one of the named guys.

What about S&V? I don't see Kavil using it, as his ability works with turrets. I can see Drea use this, but it's not the most exciting thing.

I do see A4 Agromech possibly being used with Blaster Turrets. You can get shots at with your main weapon, which isn't that great, but hey, free shots. You then use your Focus to fire your Blaster Turret and get a free TL out of it. Not so bad.

Yeah, I've been salivating over the idea of playing Horton and the Title, with an Ion turret.

Oh! And I just noticed something: the title doesn't say you have to attack the same target with both attacks. That makes things... interesting.

I really like the BTL-A4 on a Scum Y-wing with Ion Cannon and Agromech.

It allows you to shoot the main weapon with a focus token, then shoot the Ion Cannon with a TL. That's a nasty combination.

A BTL-A4 with an Autoblaster turret could be fun. The range 1 limit might make it tough, but I tried it using a standard Y with a Ion and used in tandem I think it could work.

Edited by VanorDM

Yeah, I've been salivating over the idea of playing Horton and the Title, with an Ion turret.

Oh! And I just noticed something: the title doesn't say you have to attack the same target with both attacks. That makes things... interesting.

Yeah, that's where a Gold with R3-A2 can be really brutal. Put stress on two ships during a single attack phase, or double-stress a single target. Yes, you're going to have two stress tokens yourself and won't be taking any actions, but your target will be in the same boat. And it's only 25 points.

Gold with R3-A2 and title is god mode for 25 points. But for even more shenanigans, put Blaster Turret on Dutch with R2-D6 and Marksmanship, and run Garven as well. No one is prepared for that attack roll. Garven can get a TL/F shot thanks to Dutch, Dutch should have picked up a TL at R3, and then opens up with crits galore. 57 points, although i like to put a R2 on Garven.

My experience though is that you need to just run one Y with a title. 2 is too many. They are VERY unwieldy, and unless you put R2 or Unhinged on them clearing any kind of stress is a huge pain.

Edited by Bipolar Potter

Stress on Ys is pretty painful. Only straights.

Edited by Blail Blerg

Stress on Ys is pretty painful. Only straights.

^ This

Stress on Ys is pretty painful. Only straights.

Yeah, but their dial's actually better than a B-Wing when it comes to non-red maneuvers. Nobody's going to mistake them for an A-Wing, but they shouldn't encounter too many issues with keeping someone in arc.

When I do mental list building, I have to remind myself that R2 is mutually exclusive with every other mech. Because there are some awesome combos. :)

Golds or Syndicate thugs with the title and ion cannons are awesome. I feel it is better on the thugs since they are more consistent with the agromechs, however the rebels can make better use of the ioned foes with access to better stressing mechanics. Scum have to rely on either a hawk with tactician which is horrible and their hawks have much better loadouts or a heavy syck with a flechet cannon. While the rebels have the stress bot, tactician bwings, and other less useful choices, as well as token stripping abilities of wes. Also of note the rebel y-wings have more options in astro mechs to tailor your ships to whatever you need most. Sadly you can't fit 2 golds with ions and title an e2 tactician bwing and wes with stressbot into the same 100 point list as it ends up at 102 points, though if you change out wes for hobbie you can put an R2 on each y-wing. Through playtesting we have found they work best in pairs, allowing you to ion a big ship or ensure that the one ship you really need ioned is. Other notable uses is pairing them with a single very scary ship their ions should ensure that one or two ships are always out of place to fire on said scary ship. If you are playing scum you can also equip them with a bomb and fly them with emon and the title.

Edited by Tanarri

Actually, the bomb card is used by anyone. So, you can use a Rebel ship. It could be great to ionize someone...and then drop a bomb b/c you know where they are going to be!

I have to say that I've been thinking of different Y-wing builds and how the new cards effect Rebels. I started to think about Horton and Blaster Turret. What if you took him and just the Blaster Turret? Fly in the thick of it and start firing. Always take a Focus. There will probably be SOMEONE at Range 2, unless there are only a few ships left. You use the Focus to fire, but as long as you are at Range 2, you get to re-roll blanks. That's pretty good! The chances get higher to hit. It doesn't seem like too bad an idea. Or is it still just not enough damage for the points?

Yeah, I've been salivating over the idea of playing Horton and the Title, with an Ion turret.

Oh! And I just noticed something: the title doesn't say you have to attack the same target with both attacks. That makes things... interesting.

Yeah, that's where a Gold with R3-A2 can be really brutal. Put stress on two ships during a single attack phase, or double-stress a single target. Yes, you're going to have two stress tokens yourself and won't be taking any actions, but your target will be in the same boat. And it's only 25 points.

Double Stress with Ion!

Of course, Scum can always put a tactician on a Firespray for extra stress dealing.

Which makes me wonder, does tactician work in the auxiliary target lock?

So, I didn't think I'd be getting much S&V products at first....but have changed my mind. I missed all the hip discussions going on when the info was released. At first, I was wondering what this title would be used for. It seemed pretty limiting. I've been thinking, though, and maybe there are some good uses.

First off, what turrets do you see using for this? I only see the Ion Turret. If you get the Blaster Turret, then you are pretty much firing your main weapon and then your turret weapon. If you are using a Focus to just make your 2nd attack, I don't see that as being worth it.

Next question is about Generics. Do you see many people taking Generics with this title? I'm thinking probably not. There are too many other good options than going with something that you don't even know if you will have a target, especially when you are giving up the ability for turret shooting on a low PS ship.

If we are talking Rebels, I can see someone taking R3-A2 (stressbot) in combonation with the Ion Turret usage. You fire your primaries. Maybe you hit and maybe you don't. Next, you fire your Ion Turret. If you gain the stress and use your TL, you can stress them out. If you get the Ion hit, as well, then they will be going forward for 2 turns, and not have any actions on the first one. That's pretty cool.

For Rebels, I can see Horton not being a terrible option for this. Yeah, he's a lot of points, but if you can get to that sweet spot at Range 2, you get to roll your main shots and re-roll blanks, then you get to fire your Ion Turret and get to reroll any more blanks. You have a decent chance of doing some damage. Of course, getting to that sweet spot without turrets is hard for a Y-wing.

You could use a Grey Squadron Y-wing pilot with R2-D6 and then gain Expert Handling. That will surely help the Y-wing get a target within it's firing arc. Or you could give it to one of the named guys.

What about S&V? I don't see Kavil using it, as his ability works with turrets. I can see Drea use this, but it's not the most exciting thing.

I do see A4 Agromech possibly being used with Blaster Turrets. You can get shots at with your main weapon, which isn't that great, but hey, free shots. You then use your Focus to fire your Blaster Turret and get a free TL out of it. Not so bad.

You'll like the Siberian Express. Its Dutch with A4, R5-K4, and Blaster Turret, with a Jan and Kyle wingmen, Kyle gets Moldy Crow.

Gold Squadron Pilot + Autoblaster Turret + R2 Astromech + Engine Upgrade

-or-

Syndicate Thug + Autoblaster Turret + Unhinged Astromech + Engine Upgrade

Either way, x5

^ That's X4 actually. I still like the idea though! The Thugs seem slightly more threatening because Unhinged just scream "charge" or "run away" to me. The only lousy thing is the low PS making boost seem less valueble.

Interestingly, BTL-A4 greatly enhances enemy ships with high Agility as opposed to high HP.

Of course, Scum can always put a tactician on a Firespray for extra stress dealing.

Which makes me wonder, does tactician work in the auxiliary target lock?

makes me wonder, does tactician work in the auxiliary target lock?

The the auxiliary firing arc for the Firespray works on everythingthat does specifically say "primary firing arc". As far as I know every upgrade that cares about arcs isn't too specific so they will all work with the Firespray's rear arc.

Of course, Scum can always put a tactician on a Firespray for extra stress dealing.

Which makes me wonder, does tactician work in the auxiliary target lock?

makes me wonder, does tactician work in the auxiliary target lock?

The the auxiliary firing arc for the Firespray works on everythingthat does specifically say "primary firing arc". As far as I know every upgrade that cares about arcs isn't too specific so they will all work with the Firespray's rear arc.

The idea is that it is a second arc in every sense of the word, except it cannot be used for secondaries.

for a while I was running BTL-A4s as proxies. I figured basically you spend a focus token for a second unmodified attack at 3 dice. No other ship or ability in the game allows a second attack like that unless is it preceeded by failure (gunner) or is discarded afterward (cluster missiles). That has to be valuable.

Also as a note on bombs I didn't mean to imply the Y-wings couldn't take them just that I find it easier to have another ship dropping the bombs mainly emon so that the ywings can worry about positioning more.

for a while I was running BTL-A4s as proxies. I figured basically you spend a focus token for a second unmodified attack at 3 dice. No other ship or ability in the game allows a second attack like that unless is it preceeded by failure (gunner) or is discarded afterward (cluster missiles). That has to be valuable.

Corran Horn can and is awesome for it. That, though, just reinforces how cool it is, though. The main gun being only 2 dice isn't that great, but hey, it's free! If you were able to get within Range 1, then it's great. Not sure how often that will happen, though, with the boat.

For those that have tried it, how does the BTL-A4 do for keeping people in their firing arcs? The Y-wing is not a nimble ship. Is that ever a problem? Also, it's useless at Range 3.

Interestingly, BTL-A4 greatly enhances enemy ships with high Agility as opposed to high HP.

Eh, sort of. If you're using a Blaster Turret, maybe, but if that warthog gets you in-arc and you're rolling green dice, you're rolling twice and that's twice the chance to roll some blanks. I really want to get some Thugs with Ion Turrets and Agromechs flying, simply because a Focus on the Primary and a TL on the Ion gives that Y-Wing a decent chance at getting through to its target both times.

I agree though, it's especially damaging to low-agility targets, but they usually have the health to weather a few more shots than 3+ AGI ships.

Stress on Ys is pretty painful. Only straights.

^ This

The main approach is to just give up actions altogether. You don't need them when you're chucking out two stress tokens on every shot regards of if you hit. If you really need actions get them from Garven, Kyle or Dutch.