Can you perform an action in an occupied square?

By usgrandprix, in Star Wars: Imperial Assault

C an you move into an occupied square. perform an action, and then move out? It's unclear to me from the rules. Here are a few passages that might apply:

“The definition of “moving through a space” is that the figure

can enter the space as long as it does not end its movement

in the space .”

How do you define “end its movement”? What if I still have movement points left I plan to use?

“After a Massive figure ends its movement in spaces containing

at least one other figure, the Massive figure cannot move any

more during this activation.”

This suggests you can “end your movement” but still have movement points.

“A figure’s action cannot be interrupted while the figure is in a

space containing another figure.”

This suggests you can take an action while in a space containing another figure.

C an you move into an occupied square. perform an action, and then move out? It's unclear to me from the rules. Here are a few passages that might apply:

“The definition of “moving through a space” is that the figure

can enter the space as long as it does not end its movement

in the space .”

How do you define “end its movement”? What if I still have movement points left I plan to use?

“After a Massive figure ends its movement in spaces containing

at least one other figure, the Massive figure cannot move any

more during this activation.”

This suggests you can “end your movement” but still have movement points.

“A figure’s action cannot be interrupted while the figure is in a

space containing another figure.”

This suggests you can take an action while in a space containing another figure.

I don't think that one should do "revers deduction" from the rules regarding how "Massive" figures move.

  1. Contrary to non-Massive figures a Massive figure CAN end its movement in spaces that contain

    other figures.
  2. When a Massive figure ends a movement in space(s) with other figures they are pushed away due to the "massiveness" of the vehicle.

I am actually more inclined to say that you may not do anything/any action while in a space containing another figure. This is different from the rules in open terrain where a figure (with Speed 4) may take a Move action, use/spend 2 movement points, halt (or interrupt??), perform an attack and then RESUME the Move and spending the rest, 1 or none of the remaining Movement points.

Fluff wise I would suggest that it is because the space is "too crowded" so you are not able to interact or shoot.

I think I might have meant the opposite in another tread but having thought more about it, I believe that doing a new action is equal/same as "interrupt" your move

I'm inclined to agree with you but this gave me pause:

“A figure’s action cannot be interrupted while the figure is in a

space containing another figure.”

Especially considering this is not referring to spending MP, spending MP not being an action:

"Spending movement points is not an action and may be done

at any time during the figure’s activation."

Edit: I just thought of something. Interrupting an action while the figure is in a space containing another figure could be referring to the move x and attack action some figs have so that's probaly what they mean there.

Unless I hear otherwise I'm going to say "ending movement" means you perform another action, whether you have MP you spend later or not.

Edited by usgrandprix

I'm inclined to agree with you but this gave me pause:

“A figure’s action cannot be interrupted while the figure is in a

space containing another figure.”

Especially considering this is not referring to spending MP, spending MP not being an action:

"Spending movement points is not an action and may be done

at any time during the figure’s activation."

The following is not meant as "shouting" or trying to be rude, bold and capital letters simply for emphasis:

Yes, but you ARE allowed to stop (or halt or interrupt) your movement action after taking it as long as you are NOT in a space containing another figure in order to do an Attack or Interact or whatever and THEN resume spending your movement points.

Does that make sense??

I would tend to agree with Forensicus on this one.

Even with movement LEFT OVER, if I stop to shoot something, I have ended my current movement. The idea is to differentiate 'move action' from the term 'movement'. Movement - as I have taken from the rules - is the act of taking a fig from one square to another on the board.

The massive rules lend creedence to this, as even though the massive fig can technically end it's move in spaces that contain other figures, the figures are immediately move OUT of the space occupied by the massive fig. At no point in the rules is there an example provided of two figures occupying the same space while one of those figures performs an action.

I am in no way sure that doing an attack IS the same as interrupt. The cannot be interrupted" sentence might be there to make sure that a figure isn't stunned while in a space containing another figure. That would cause a very crowded square

Forensicus and powda, Appreciate your help a bunch. Yes I do get that for sure.

Edited by usgrandprix

Models can't physically occupy the same space, try and leave your hero in the same square as a Stormtrooper to pick up the dice and roll them. So no, you can't perform an action in that same space.

This all really does come down to whether you end your movement each time you stop using movement points, or only when you use them all up or end your activation. I'm inclined to believe the intended 'end of movement' is every time you stop using your movement points. You can resume your movement later in your activation and then end your movement again, repeating as many times as necessary.

This comes from two places in the rules:

  • The aforementioned Massive rule that implies you would otherwise be able to move later in your activation even though you already ended your movement.
  • The movement-interaction example on page 5 of the Learn to Play Guide which indicates in step 2 that you Interact with the door to open it after moving, and then do further movement in step 3. It can't very well be after your movement if you didn't end it, right?

So while it is not specified exactly, these two examples show the clear intent is you end your movement each time you stop spending movement points to do something else. As you can't end your movement in a space with another figure, you cannot stop spending movement points in such a space to do an action.

I think we've hashed out the original question well, but I'm going to address what I think “A figure’s action cannot be interrupted while the figure is in a space containing another figure.” really means.

Imagine if you will a Special Ability that worked like an attack of opportunity. We've seen other characters have "interrupt" abilities that respond to enemy actions, so while this isn't a general rule I could see a specific action come about eventually. I would imagine it would be worded as follows:

When an adjacent enemy figure exits their space, interrupt their movement and perform a [MELEE] attack.

So if all the spaces around you are empty and someone tries to walk by you get a free attack. However if someone else is already adjacent to you and a figure moves through that adjacent figure to get by you, your special ability would not be able to take effect because you would be "interrupt[ing] while the figure is in a space containing another figure.”

Aahzmandius_Karrde, This is pretty deep into the rules but technically I think you could use the interrupt you describe to interrupt a character moving through an occupied square as long as they are not taking an action.

The rule is "A figure’s action cannot be interrupted while the figure is in a
space containing another figure."

In your example the figure in the occupied square is not taking an action. It is just moving and by the rules "Spending movement points is not an action ..."

So the character being interrupted is in a square with another figure but it is not taking an action . The rule does not say "A figure’s action or movement cannot be interrupted while the figure is in a space containing another figure" or simply "A figure cannot be interrupted while the figure is in a space containing another figure."

So by rule I think you can use an interrupt on a figure in a square with another figure as long as they are not taking an action.

Note there are actions already in the game that cause you to move in the course of the action and therefore you might be in an occupied square while taking an action that way. So even though spending MP is not an action, the action like Fenn's to "move x and attack" is an action that could get you in an occupied square during the course of an action.

Edited by usgrandprix

Now that I have my rule book in front of me and can double check I think you're right. This is definitely preventing things like Fenn's and Gaarkhan's Special Actions from being interrupted while they are on top of someone. Though I would expect that should something like my above AoO ability come about we might see an errata to the rule that rewords it as you state above. For now it's not an issue since we don't have that type of ability, and maybe we never will.

Of course there's an aside to this as well. Interrupts may only seem to interrupt actions, not movements anyway

"When resolving an interrupt ability, players pause the current action of the game and resolve the interrupting ability."

emphasis mine.

I looked this up once before, late at night, in relation to opening doors when units block them (such as one possible rebel strategy in the intro mission) and thought that didn't work since the doors could be opened - however I was wrong based on a reread and this post.

As for attacking - if there were an ability that permitted 2 figures to occupy the same square - melee attacks would be impossible since they require adjacency and a square is not adjacent to itself however range would still work since you can draw lines of fire as neither the attacking unit nor target block LoS...

As for attacking - if there were an ability that permitted 2 figures to occupy the same square - melee attacks would be impossible since they require adjacency and a square is not adjacent to itself however range would still work since you can draw lines of fire as neither the attacking unit nor target block LoS...

There actually is something like that. According to the rules as written, a figure cannot Melee attack an object token that it shares a space with. The object is specifically considered adjacent for Blast and Cleave, but not for attacks.

Also, as Reach cannot be used to target objects (as Reach specifically mentions figures), even a character with a Reach Melee weapon cannot attack a token it is standing on. It can Ranged attack the token, though.

However, this is a clear oversight in the rules that I'm hoping FFG will clean up via errata in the first FAQ. I've already house ruled that figures and objects sharing a space are always considered adjacent for my games as I'm almost certain that was the intent.

As for attacking - if there were an ability that permitted 2 figures to occupy the same square - melee attacks would be impossible since they require adjacency and a square is not adjacent to itself however range would still work since you can draw lines of fire as neither the attacking unit nor target block LoS...

There actually is something like that. According to the rules as written, a figure cannot Melee attack an object token that it shares a space with. The object is specifically considered adjacent for Blast and Cleave, but not for attacks.

Also, as Reach cannot be used to target objects (as Reach specifically mentions figures), even a character with a Reach Melee weapon cannot attack a token it is standing on. It can Ranged attack the token, though.

However, this is a clear oversight in the rules that I'm hoping FFG will clean up via errata in the first FAQ. I've already house ruled that figures and objects sharing a space are always considered adjacent for my games as I'm almost certain that was the intent.

Please read the conditions for "Ranged Attacks" (page 21) and recall your RAW logic quoted above for melee. And then tell me HOW any attacks against objects are possible in this game?

Basically I (and you) are in agreement that you may attack objects that you stand in

Please read the conditions for "Ranged Attacks" (page 21) and recall your RAW logic quoted above for melee. And then tell me HOW any attacks against objects are possible in this game?

Basically I (and you) are in agreement that you may attack objects that you stand in

Interesting point. I take it that you are referring to the fact that the Ranged Attack rules specify you must target a hostile figure?

While this is problematic, there is a counter to it... The rule in question that distinguishes the difference between targets and figures is from the "Attacking Objects" section of the RRG:

• Many abilities that modify attacks can also affect objects that

can be attacked, but some cannot. An ability that refers to a

target can be used when attacking an object, but an ability that

refers to a figure cannot. If the ability can modify any attack

and does not specify target or figure, it can be used when

attacking an object.

This is only referring to abilities. Abilities are defined as:

All text on cards and hero sheets are referred to as abilities.

Abilities provide special effects that can be performed above and

beyond the standard rules of the game.

Thus, Reach is an ability. However, ranged attacks are not an ability. The rules on Attacking Objects specifically allow attacks to target objects when the mission allows it, which allows ranged attacks to target same-space objects, but does not cover the Reach ability.

While I do want to see the rules modified to allow Melee attacks to hit objects in your space (Reach or not), I think it is a good idea that Reach cannot be used to target objects at a distance. One bad example that Reach on objects allows is you could hit doors from two spaces further away from the door than a standard melee attack, as the door occupies the spaces it shares an edge with and Reach means you count within two spaces to one of those spaces.

I don't really have a problem with Reach hitting doors. They still have to worry about LoS, so it's possible to block the door from a character with Reach.

I don't really have a problem with Reach hitting doors. They still have to worry about LoS, so it's possible to block the door from a character with Reach.

It's just a tad too absurd to get this much distance with Reach to me:

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