Darth Smeg said:
The intro adventure offers some advice on how this scenario might crop up in a campaign: the players would pick up rumours through their network of contacts about the salvation signal from the Bounty. Any Rouges looking for Profit would seize upon these rumours, probing further to see about possibilities for easy pickings.
If your players don't respond to those kind of plot hooks you should get new players. Or play a different game
They do respond
And no way I'm gonna play a new game. This one is like an addiction.