Hiding behind corrner

By gural, in Star Wars: Imperial Assault

Basically go **** yourself.

Fascinating. My post wasn't even directed at you; instead, it was a general observation of how some posters have gotten hung up on trying to justify the RAW or their interpretation of them vs their belief of what makes sense thematically.

From there, it would appear you decided to jump off of the deep end ... you must be especially sensitive to the least bit of criticism ... even that which is not directed at you.

I must say that your response is neither polite, nor appropriate to these forums.

Hey, let's not get the thread locked now. Cooler heads prevailing and all that.

That said, it is an interesting observation. However the phenomenon has many branching roots to why it is present. Finding a 'thematic' or 'fluffy' reason for a rule has many advantages related to it's design. They become easier to explain as you have common examples to relate it back to. Like saying "Remember when Han had to jump last down the garbage shoot and he stepped out to take a few shots first? Or how Leia often stepped out a bit from cover to shoot? It's like that." Other times it just becomes easier to visualize, or just easier to have a common system for all measurement. At the end of the day though it is that essential presence of the thematic and fluffy that makes a rule into something eloquent and poetic, inviting the player deeper into the suspension of disbelief provided by the game play. Add all that to the tendency for all gamers, to at some point, at some level, fiddle and tinker with design on their own, and you see us start to dissect the rule books of those fortunate enough to be professional designers to see how they were put together. What you would call 'trying to out think the designers'. For many, rules to a game are like Lego sets, just as much fun to take apart as to strap more pieces on to. :D

After all we all have been designing games since we were kids on the playground arguing over how long you could spend on 'Base' in a game of Tag. Or what rules were appropriate to use for that days street base ball. Or how long you had to count with your eyes closed as the seeker in a game of Hide-N-Seek. :ph34r: Good observation though. Hopefully this helps inspire you to look deeper. :)

Sry for my harsh outburst, please accept my apologies?

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