Hey, all.
I am planning to start a new campaign of EotE next week and have been working on what I feel to be an underpowered Destiny Pool system.
My plan goes something like this:
At the beginning of each session, each player will roll a Force Die, as usual, but instead of adding their roll to a pool for everyone to use, each player will keep his points (light or dark) to himself.
Over the course of the adventure, the players can flip their own individual light side points to dark in order to add an automatic triumph to a roll (including the single success a triumph adds). This could result in an automatic critical hit, some nifty terrain or story effect, or roughly the equivalent of 4 advantage. This is, of course, in addition to the possible plot effects of a light side point, which I think do not require any serious changes.
The GM, likewise, can flip a player's dark side point to light in order to add a despair to a single roll. A GM can also use that despair as the opposite of a light side point to basically add a "GM Intrusion" (a la Numenera) to add a bit of excitement to a situation.
After the initial roll, the players and GM have control of who can use how many Force points, but the average will be something like 1 per session per player, along with 1 GM Intrusion.
The end result, hopefully, are more useful and powerful Force Points (reminiscent of the old WEG d6 Force Point) that add color and excitement to a session.
Any thoughts?
Thanks,
O