Warhammer 30.000 Conquest: Horus Heresy

By Robin Graves, in Warhammer 40,000: Conquest

I'm thinking about making a special Omegon warlord card. One that would (when printed) would have the standard card back.

If you draw it you may replace Alpharius' warlord card with it. (WOW CCG also had something similar) This one might be a bit complex, but here goes!

Omegon

Warlord-special.

Cost: 0

Primarch. Alpha Legion.

Deploy action: Replace your Alpahrius Warlord card with this card. Move all damage tokens from Alpharius to this card. If alpharius was bloodied; put an aditional 7 damage tokens on Omegon.

Omegon counts as "Alpharius" for the purpose of other card effects.

You loose if Omegon has equal or more damage than his hitpoints.*

2/14

Action: Exaust Omegon to look at target opponent's hand. You may imediatly play 1 Event card from that opponent's hand (paying all the costs.) Limit Once per turn.

(Quantity:1)

* this is because he doesn't have a bloodied side, just a normal card back.

This is another signature card as it doesn't make sense if you play another warlord.

It just struck me that people who haven't read legion will probably go: "who's this Omegon guy?" :)

Alpha legion infiltrators

Army unit.

Cost: 4

Command:1

2/2

Alpha legion. Infantry.

Deployment action: When this unit is deployed on a planet, you may sacrifice it to gain control of target non-unique enemy unit on that planet. (When the enemy unit leaves play shuffle that card back into it's owner's deck.)

"Hydra Dominatus!"

Ah do explain this one to me! I know the Alpha Legion is very much able to influence troops but I think in a game like the Horus Heresy are less able to convince other Space Marine units. Might be wrong here, because I do very much like it but feel it's more a Word Bearer Legion style card of card.

It's not influnce: It's infiltrator troops revealing themselves and betraying their side: this is why you sacrifice the Alpa legion Infiltartors. In a sens you can either play them as a normal 2/2 1command squad. Or you play and sac them to gain control of target opennet unit. so theyr are almost like a unit/event card.

I'm thinking about making a special Omegon warlord card. One that would (when printed) would have the standard card back.

If you draw it you may replace Alpharius' warlord card with it. (WOW CCG also had something similar) This one might be a bit complex, but here goes!

Omegon

Warlord-special.

Cost: 0

Primarch. Alpha Legion.

Deploy action: Replace your Alpahrius Warlord card with this card. Move all damage tokens from Alpharius to this card. If alpharius was bloodied; put an aditional 7 damage tokens on Omegon.

Omegon counts as "Alpharius" for the purpose of other card effects.

You loose if Omegon has equal or more damage than his hitpoints.*

2/14

Action: Exaust Omegon to look at target opponent's hand. You may imediatly play 1 Event card from that opponent's hand (paying all the costs.) Limit Once per turn.

(Quantity:1)

* this is because he doesn't have a bloodied side, just a normal card back.

This is another signature card as it doesn't make sense if you play another warlord.

It just struck me that people who haven't read legion will probably go: "who's this Omegon guy?" :)

I think the I am Alpharius / I am Omegon would be more fitting as an Event, allowing you to switch a unit and the place of Alpharius. However I do understand what you would mean by a dople-ganger in this case...

Perhaps it would even be better to allow you to commit Alpha Legion units face down in the deployment phase from their HQ but this would also allow you to commit Alpharius face down in the deployment phase.

The downside would be that you have to "commit" before your opponent but the knowledge you give away for this is still very limited. For your opponent to commit "for a hunt" would be extremely difficult.

The face down cards would be put face up only if a battle occurs. (though face down units have 0 Command obviously)....

Player A: * Deploys Dark angel terminators* "feel the wrath of my dark angel terminators!"

Player B: * Deploys Alpha legion Infiltrators* "that's nice but you have been infiltrated. Those dark angles are actually Alpha legion! I sacrifice my AL iInfiltrators to take control of your unit!"

It's not influnce: It's infiltrator troops revealing themselves and betraying their side: this is why you sacrifice the Alpa legion Infiltartors. In a sens you can either play them as a normal 2/2 1command squad. Or you play and sac them to gain control of target opennet unit. so theyr are almost like a unit/event card.

In that case I feel it would make much more sence not to gain control but to allow you to exhaust it and use its ATK power against another unit at that planet.

This would limited more to a single attack during a battle rather than having "converted" units to fight for side, like the Word Bearers have.

Player A: * Deploys Dark angel terminators* "feel the wrath of my dark angel terminators!"

Player B: * Deploys Alpha legion Infiltrators* "that's nice but you have been infiltrated. Those dark angles are actually Alpha legion! I sacrifice my AL iInfiltrators to take control of your unit!"

I understand but it's the taking control that bothers me in this case as this is not an ability represented by the Alpha Legion but much more by the Word Bearers in the sence that they where able to convince even Horus of joining the side of the Dark Gods...

Edited by Killax

I'm thinking about making a special Omegon warlord card. One that would (when printed) would have the standard card back.

If you draw it you may replace Alpharius' warlord card with it. (WOW CCG also had something similar) This one might be a bit complex, but here goes!

Omegon

Warlord-special.

Cost: 0

Primarch. Alpha Legion.

Deploy action: Replace your Alpahrius Warlord card with this card. Move all damage tokens from Alpharius to this card. If alpharius was bloodied; put an aditional 7 damage tokens on Omegon.

Omegon counts as "Alpharius" for the purpose of other card effects.

You loose if Omegon has equal or more damage than his hitpoints.*

2/14

Action: Exaust Omegon to look at target opponent's hand. You may imediatly play 1 Event card from that opponent's hand (paying all the costs.) Limit Once per turn.

(Quantity:1)

* this is because he doesn't have a bloodied side, just a normal card back.

This is another signature card as it doesn't make sense if you play another warlord.

It just struck me that people who haven't read legion will probably go: "who's this Omegon guy?" :)

I think the I am Alpharius / I am Omegon would be more fitting as an Event, allowing you to switch a unit and the place of Alpharius. However I do understand what you would mean by a dople-ganger in this case...

Perhaps it would even be better to allow you to commit Alpha Legion units face down in the deployment phase from their HQ but this would also allow you to commit Alpharius face down in the deployment phase.

The downside would be that you have to "commit" before your opponent but the knowledge you give away for this is still very limited. For your opponent to commit "for a hunt" would be extremely difficult.

The face down cards would be put face up only if a battle occurs. (though face down units have 0 Command obviously)....

Like it, but alpharius being a warlord would have a bloodied side, so everybody can tell wich card he is. Unless you use opaque sleeves.

I was thinking for Alpahrius warlord ability to be: "you may pass once during the deployment phase."

It's not influnce: It's infiltrator troops revealing themselves and betraying their side: this is why you sacrifice the Alpa legion Infiltartors. In a sens you can either play them as a normal 2/2 1command squad. Or you play and sac them to gain control of target opennet unit. so theyr are almost like a unit/event card.

In that case I feel it would make much more sence not to gain control but to allow you to exhaust it and use its ATK power against another unit at that planet.

This would limited more to a single attack during a battle rather than having "converted" units to fight for side, like the Word Bearers have.

yeah but then you can only do it once wich would not make much sense as to why that unit would become "loyal" again.

yeah but then you can only do it once wich would not make much sense as to why that unit would become "loyal" again.

Imho it would even make less sence for the Alpha Legion Warlord player to now have control of Dark Angels/Ultramarines/Space Wolves units as you could also tap the unit to go to town on itself, which could represent the mass confusion the Alpha Legion also used to their advantage.

Idea!

How about for the AL or WB To be able to add a freshly destroyed enemy unit to their side: it wasn't killed- just captured and converted.

yeah but then you can only do it once wich would not make much sense as to why that unit would become "loyal" again.

Imho it would even make less sence for the Alpha Legion Warlord player to now have control of Dark Angels/Ultramarines/Space Wolves units as you could also tap the unit to go to town on itself, which could represent the mass confusion the Alpha Legion also used to their advantage.

They aren't ultramarines they are AL in ultramarine armor/vehicles.

Man this card IS in true alpha legion style creating havoc and confusion! :D

They aren't ultramarines they are AL in ultramarine armor/vehicles.

Man this card IS in true alpha legion style creating havoc and confusion! :D

I understand the idea but it wouldn't work well for all game intents and Trait purposes. Now for sure you could add the switching of Traits and names to a card but again for game purposes I wouldn't go into those confusing matters. Not so much because it's an Alpha Legion style but can come up with many rule problems later on when the "hate" between certain chapters and characters is represented in the game.

Idea!

How about for the AL or WB To be able to add a freshly destroyed enemy unit to their side: it wasn't killed- just captured and converted.

I think it would be fitting very well as a Dark Gods event card, it's not so much only a AL or WB thing perse.

I feel it would be very cool to have an Emperor event card that would "protect" a unit from going to the grave (like Gift of Isha but as an Interrupt) and a Dark Gods event card that would "resurrect" a freshly destroyed random unit, also an Interrupt if you will.

The cool thing about these cards is that this could represent Kârn (which should be a sub-commander for sure) comming back from a near-death experience but also represent Sanguinius not dying to Ka'Bandha.

Comming back to Angron:

For example:

I feel it would make sence for Angron to try and attack the most heavy costed unit or Warlord at a commited planet, this would be the "downside" to his high ATK value. But more importantly could represent his battle with Leman Russ and the reason why Angron won the dual but would have died if the Space Wolves would have continued the battle with their units.

Edited by Killax

Very good idea for Angron!

I'm gonna rework the inflitartors as an event card. bsically "control magic" from MTG but for 40C.

Event

Cost X

Action: gain control of target non-unique, non-elite unit with cost X or less. It gains the Alpha legion Trait.

or diffrent version:

Event

Cost 4

Action: gain control of target non-unique, non elite unit. Sacrifice it at end of turn.

Follower of Erebus

Army unit.

cost 3

Command: 2

Word bearer. Infantry

Action: Exaust this unit to return target event or attachment card with the Devotion trait to your hand.

3/3

Prayer scroll

Attachment

Cost: 1

Shield: 1

Wargear. Devotion.

Attached unit gets +1 attack/+1HP

Edited by Robin Graves

Blood Angels Chaplain

Army unit

cost:3

Command: 2

Infantry. Blood angel.

3/3

Reaction: After a B lood angel army unit at this planet leaves play. Ready this unit.

I was thinking to make the Vanguards 1/4 with Brutal instead of what they are right now, now that I'm talking about it, it would fit a lot better and not just Angron would benefit from Gorechild.

For Gorefather, I was thinking to make them both instead of the Pyramid of Skulls, but I didn't find enough infos on that weapon, except that it's probably a twin version of Gorechild.

For the trigger that search for Gorechild on Angron's bloodied side, at first it was putting it into your hand and maybe it is better to do it that way. It would give flexibility to who you want to attach the weapon to. Gorechild could change a bit to have flexibility and not pigeonholed to Angron.

The Events and the Support are in a good place I think.

Here are my tweaks:

Angron the Red Angel

Warlord

3/4 (Bloodied: 0/11)

Card: 6, Ressources: 9

Primarch, World Eater

(No power of the Hail side...don't make him angry!)

Bloodied : Brutal. When Angron is flipped on the Bloodied side, search your deck, hand and/or discard pile for Gorechild and put it into your hands .

-------------------------------------------------------------

Signature Cards

World Eater Vanguards

Army

Cost : 2

Command: 0

1/4

Infantry. World Eater.

Brutal

This unit can only be deployed on the first planet. (It can still move to another planet)

While this unit move from HQ with your Warlord. It does not exhausts.

This unit gets +1 ATK while Angron is present at this planet.

(Quantity: 4)

Gorechild

Attachment

Cost 2

Shield: 3

Relic, Unique, Weapon, Wargear

Limit 1 Relic per player

Attach only to a World Eater unit.

Attached unit gains +1ATK and +2HP.

Action : You may put as many damage counters as you want on a unit you control at this planet .

(Quantity: 1)

Your initial ideas are mirrored by mine. And this is also exactly why I havn't contributed direct units yet. Some things I feel we should consider to make this game more unique from it's 'future' brother.

- I feel because of the way certain Warlords leaded their units there should be a -1 for the Primarch to use units of it's own Legion but also allows for a mixture of units while being leeded by a Primarch of another. For example: Angron is the Primarch of the World Eaters, he could have the Primarch keyword/trait which in his case means he has -1 Cost for each World Eater unit, other units would have the same cost or are unavailable. For example Space Wolves should never be able to mix with World Eaters.

- Another idea Im currently working with is that THIS FAN GAME will allow you to pick the side of the Emperor or Dark Gods but this isn't directly represented in the signature cards of the Warlord but moreso in deck building.

- It might be worth noting that signature cards should not have to have the same restrictions as it's Conquest 40.000 future brother. With this I mean, I feel it would make much more sence for Angron to have Attachments as his signature 4x card. It would be a Attachment costing 0, only able to be put onto World Eaters and would be named: The Butcher's Nails, have a single Shield and Cost of 0.

- Gorefather & Gorechild in this case I feel should be represented by a single Attachment. As much as I like to see them apart from each other I feel it would not be fitting to the fluff. As Angron is seen with both or neither.

- A 3/4 Primarch imho does not represent a Warlord at all, the same goes for a 0/11 body I feel because it's never the case that Angron is not attacking somebody (as would be the case with 0/11). -> I personally feel that Angron would be best represented by being a 3/8 (a single +1ATK oppossed to other Primarch stats) and 4/6 Bloodied (where normal Primarchs would become 2/7 when Bloodied) as for his ability, I feel his personality is much more of a Gladiator searching for the best combats as a Berserker flipping out when getting damaged...

As such I think it would be cool to have him have +1 or +2 ATK when attacking the opposing Warlord or otherwise most Costly unit...

- As much as brutal fits World Eaters 1/4 stats do not... I feel exactly the same about Enraged Ork in the current Core set. Because I ask you this, how is a 0/5 body a representation of an Enraged Ork? Under initiative the unit would do almost no damage. Imho that makes 0 sence.

Berserk also could directly come form the Butcher's Nails, the mentioned Attachment 0 cost Attachment. A 3/2, can't retreat (Death before dishonour) would fit them the most imho.

- I like the Gorechild altough again I feel this card should simply be Gorechild & Gorefather. Remember both where initially destroyed however Gorechild was restored much later in the future.

That is constructive critisism. I don't know all the details of those characters yet, I just started to read Horus heresy.

I had another set in mind for Angron, give me an hour or two and I'll get it posted. :)

Sons of Horus strike force

Army unit

cost: 3

command : 1

Sons of Horus. Infantry.

Interrupt: If this unit would deal damage to a Warlord unit, it deals an additional 2 damage.

3/3

"cut of the head and the body will fall."

Warrior Lodge Member

Army unit

cost: 2

command:1

Sons of horus. Lodge. Infantry.

1/2

+1 card Symbol.

This unit gets +1 attack for each unit and support card with the Lodge trait on this planet or in your HQ.

Edited by Robin Graves

Warrior Lodge.

Support.

Cost: 2

Neutral card.

Lodge. Location .

At the start of your turn, reveal the top card of your deck. If that card has the Lodge trait, add it to your hand.

Reaction: Exaust this support to give target unit with the Lodge trait + 1 attack until the end of the phase.

"I can't say."

Emperor's children devastators

Army unit

cost: 3

command:1

Emperor's children. Lodge. Infantry.

1/3

Aera effect (1)

This unit gets +1 attack for each unit and support card with the Lodge trait on this planet or in your HQ.

Edited by Robin Graves

Walker of the eightfold path

Army unit

cost: 2

command:0

World eater. Lodge. Infantry.

3/2

This unit gets +1 attack for each unit and support card with the Lodge trait on this planet or in your HQ.

This unit cannot retreat.

Squad Mortis

Army unit

cost: 2

command:1

Death guard. Lodge. Infantry.

1/4

Reaction: when this unit leaves play, deal 1 damage to target enemy unit on this planet

This unit gets +1 attack for each unit and support card with the Lodge trait on this planet or in your HQ.

Edited by Robin Graves

Here is my other Warlord set for Angron. To be honest, i'm much more excited for this one! :D

For Angron abilities, I went for the tactical effect on the Hail side and with a more aggressive effect on the other side to represent the Berserker nature and recklessness of his personality. (Kill before getting killed).

What do you think? :)

Angron the Red Angel
Warlord
2/5 (Bloodied: 2/9)
Cards: 7, Ressources: 7)
Primarch, World Eater
Hail side : Your World Eater units have Ambush.
Bloodied side : Your other World Eater units have +1 ATK.

-------------------------------------------------
Signature Cards:

World Eater Vanguards
Army
Cost : 2
Command: 1
3/3
Soldier. World Eater.
This unit can only be deployed on the first planet. (It can still move to other planets)
While this unit move from HQ with your Warlord. It does not exhausts.
(Quantity: 4)

Gorechild & Gorefather
Attachment
Cost 3
Relic, Unique, Weapon, Wargear, World Eater
Limit 1 Relic per player
Attach only to a World Eater unit.
Attached unit gains +3ATK.
Action : Sacrifice Gorechild & Gorefather to destroy a target damaged non-unique unit. If attached to Angron, destroy a target non-Warlord unit instead.
(Quantity: 1)

Victory or Death!
Event
Cost: 1
Shield: 1
World Eater. Tactic.
Choose 1:
Action : Ready a World Eater unit if an enemy unit was destroyed at this planet.
Reaction : After a defending World Eater unit is destroyed, destroy target attacking unit.
(Quantity: 2)

Pyramid of Skulls
Support
Cost: 4
Shield: 3
Location
Combat Action : Exhaust this support to return a World Eater card from your discard pile to your hand.
(Quantity: 1)

Vanguards, victory or death and pyramid o skulls, are all very good!

I don't like the fact that you have to sacrifice gorechild & gorefather, (their ability is good tough! completly killing someonethats already hurt.) I'd change sacrifice to "return it to its owner's hand" so you can play it again later. This would represent the weapons loosing their chain teeth and needing repair. That actually happens in the "Betrayer" HH novel!

One point of critique tough: World eaters really don't do Ambush. Thats more for the sneaky legions like the AL and the RG.

Otherwise all very good!

Necrotic gas cloud

Event

Cost: 2

Shield: 0

Death guard. Toxic. Tactic.

Combat action: Destroy all damaged non-warlord infantry units on this planet.

Plague reaper

Attachment

cost: 4

Wargear Death guard. Weapon.

Action: Attach to a Death guard unit. Attached unit gets +1 Atack and gains Armour bane.

I'll find something else instead of Ambush then. I wasn't sure if the keyword was fitting or not. With Pyramid of Skull, you can return G&G to your hand, I added the World Eater trait on each card except for the Pyramid itself. I wanted to minimize the chance to see an infinite recursion of a 3-shield card and that is why also I moved the 3 shields to the Pyramid.

What about that?

A more defensive side, then you go full-ham on the Bloodied side.

Angron the Red Angel
Warlord
2/5 (Bloodied: 2/9)
Cards: 7, Ressources: 7)
Primarch, World Eater
Hail side : Your other World Eater units have +1 HP .
Bloodied side : Your other World Eater units have +1 ATK .

Edited by timezero

Better, but you're still not thinking world eater. These guys are the most brutal, blood thirsty close combat butchers that you will ever see! These guys don't give a jot about their own safety aslong as they get to burn maim kill. They really didn't change much when they fell to the blood god.

If you really want to keep it streamlined i'd sugest hail: +1 attack, and bloodied: Brutal

Cool_Guy_by_Georgoroth.jpg

Since you said they don't give a **** about their own safety, I'll go ''pedal to the metal'' :)

Angron the Red Angel
Warlord
2/5 (Bloodied: 3 /9)
Cards: 7, Ressources: 7)
Primarch, World Eater
Hail side : Action : Flip your Warlord to the Bloodied side to destroy target non-Warlord unit at any planet . (Your Warlord does not go to the HQ as a result of that action.)
Bloodied side : Combat Action: Put X damage counters on a World Eater unit you control to destroy target non-Warlord unit with cost X or less. (X must be at least 1)

Edited by timezero