Should the Imperial player read all of the mission text before it's played?
IF YOU HAVE NOT PLAYED "FLYING SOLO" DO NOT READ SPOILER
Let me take "Flying Solo" as an example.
When the Rebels start they don't know the final objective is to exit Han from the entrance space without him getting defeated. There are a few rounds of play before you reveal that to them.
But if I as the Imperial read ahead and know Han is coming back to the entrance and I win if I defeat him I might play those first rounds differently than if I don't know that. I might just withdraw and camp at the exit or at least not be too aggressive since I want troopers alive to shoot at Han.
There are tons of other examples like that. For example I might read ahead and know that I get 6 threat when they open a door. That might impact how I spend threat earlier if I want to save up for an AT-ST or something.
IF YOU HAVE NOT PLAYED "AFTERMATH" DO NOT READ SPOILER
Or in Aftermath should I play as if I know I can try to split the party when the door locks?
So I guess the possibilities are:
1. Read ahead and show no mercy
2. Read ahead in order to be prepared to run a smooth game but do not "game" that knowledge
3. Do not read ahead but possibly not know something important
Here's RAW: "The Imperial player may