I mis the Orc for Talisman, so I had a little fun making one up 

I mis the Orc for Talisman, so I had a little fun making one up 

Nice character
Thank you Velhart 
Cheer
I think that the berserk option is too strong.
You could also say:
- You may choose to go berserk in battle. If you do so, you may add 2 to your dice roll for the battle. However, if you lose, you lose 2 lives instead of one.
I'd agree with V, though I think there used to be a character exactly like that in a previous edition. Was it called the "Berserker"... or "Dervish" or something? Anyone remember for certain? Our resident Talisman scholar, Jon New, might know.
JCHendee said:
I'd agree with V, though I think there used to be a character exactly like that in a previous edition. Was it called the "Berserker"... or "Dervish" or something? Anyone remember for certain? Our resident Talisman scholar, Jon New, might know.
That's the Barbarian
The text i posted on my previous post is exact the same as the text on the barbarian card
3rd Edition Barbarian, as opposed to 2nd Edition, and similar to the Dragon Slayer in 2nd Edition.
Velhart said:
I think that the berserk option is too strong.
You could also say:
- You may choose to go berserk in battle. If you do so, you may add 2 to your dice roll for the battle. However, if you lose, you lose 2 lives instead of one.
That would be fine and then allow him using spells 
Mr. Brogger said:
Velhart said:
I think that the berserk option is too strong.
You could also say:
- You may choose to go berserk in battle. If you do so, you may add 2 to your dice roll for the battle. However, if you lose, you lose 2 lives instead of one.
That would be fine and then allow him using spells 
yeah why not
If a Troll can cast a spell, then a Orc can do that too

I applaud Brogger's consideration of balancing a character and keeping it from becoming overpowering with special advantages and no sacrifices. And the Troll is not an accurate comparison. In retrospect... now that I think about it more... the failure possibility for using two dice TOTAL does need a balance with some type of autofailure, not a penalty or extra lose for normal failiure. It is too potent (even for sacrificing spells) as it stands. But rolling doubles is still too low a probability (about 2.79%)... same problem with the 3E Barbarian.
But thankfully, the Orc's not getting an automatic weapon as well, like the barbarian. I would suggest changing it to read "but if you roll a 1 on either die, you lose." That's a flat 16.7% chance... or for those miscalulating the dice interactively, its still only about 19.5%.
Thanks for all the comments guys. I have now reconsidered the orcs abilities and think I got it now - also for being more balancing.
cheers

That seems better! And the potential little goblin band is a nice addition... although...
What happens if a goblin "bearer" gets killed? Or can it even be killed? Or could he sacrife a goblin in place of losing a life? None of this is really necessary, I'm just thinking outloud... like an orc.
You have made a nice character card of the Orc !
Also the last ability is funny.
If you can find a lot of goblins, then your strength will grow a lot !
But they can carry also a lot of objects for you.
You really need the dungeon expansion for this
Can you take the Goblin King also as a follower? Goblin King adds 2 to to your strength??
JCHendee said:
That seems better! And the potential little goblin band is a nice addition... although...
What happens if a goblin "bearer" gets killed? Or can it even be killed? Or could he sacrife a goblin in place of losing a life? None of this is really necessary, I'm just thinking outloud... like an orc.
Thank you 
Goblins will be added like other followers and the carrying ability is like the mule just only 1 object.
cheer
Velhart said:
You have made a nice character card of the Orc !
Also the last ability is funny.
If you can find a lot of goblins, then your strength will grow a lot !
But they can carry also a lot of objects for you.
You really need the dungeon expansion for this
Can you take the Goblin King also as a follower? Goblin King adds 2 to to your strength??
Maybe I should specify that all enemy cards that have the word goblin can be taken. And yes he will be very
good in Dungeon - if he's not running into too many craft creatures.
Could be fun with the Goblin King
but think I keep he's abilities more simple. Don't want to pack too munc
into one ability.
Cheer
Mr. Brogger said:
Velhart said:
You have made a nice character card of the Orc !
Also the last ability is funny.
If you can find a lot of goblins, then your strength will grow a lot !
But they can carry also a lot of objects for you.
You really need the dungeon expansion for this
Can you take the Goblin King also as a follower? Goblin King adds 2 to to your strength??
Maybe I should specify that all enemy cards that have the word goblin can be taken. And yes he will be very
good in Dungeon - if he's not running into too many craft creatures.
Could be fun with the Goblin King
but think I keep he's abilities more simple. Don't want to pack too munc
into one ability.
Cheer
I think you are right about that.
I think that most people will understand that you can take a Goblin King with you
But it's still funny
This is a pretty funny character, and would be great if there were a lot of goblins pulled in the Dungeon by him =D So unlike the Ghoul, Minstrel, etc, he can keep his Goblin army?
Now, I've always thought that doubles is a 1 in 6 chance? I'm a parlour statician at best, so I could easily be wrong. 36 possible combos, 6 double combos, 1 in 6, ~17%?
wow, really a nice charachter! probably i will put it on the field, thank you!
in your opininion, does it lose a goblin-follower if defeated in combat, or not?
inkblob said:
Now, I've always thought that doubles is a 1 in 6 chance? I'm a parlour statician at best, so I could easily be wrong. 36 possible combos, 6 double combos, 1 in 6, ~17%?
Any one set of doubles is a 1 in 36 chance; 1 / 36 = 2.78%. Any doubles at all is a 1 in 6 chance; 1 / 6 = 16.7%
JCHendee said:
Any one set of doubles is a 1 in 36 chance; 1 / 36 = 2.78%.
*gong* sound of dawning realization