Magnets: How They Work (for X-Wing Miniatures)

By NotBatman, in X-Wing

Has anyone had issues getting the steel ball affixed to the peg? I'm using gorilla glue gel and have notched the peg but cannot get any adhesion at all. I am using the new colored pegs if that could make any difference.

I don't like the ball magnets and the tilting of the ships. Which magnets should I use if I want them to clip to the pegs the way they normally sit?

Normal disk magnets. On the ship and on top of the peg. Make sure you get the magnet orientation set correctly across ALL ships and pegs though, otherwise, you'll have to always find the right peg for each ship.

Has anyone had issues getting the steel ball affixed to the peg? I'm using gorilla glue gel and have notched the peg but cannot get any adhesion at all. I am using the new colored pegs if that could make any difference.

I've used bog standard super glue, and now the army painter brand (I glued a ball too close to a match and it fell off, needed to glue it back in quickly!), and had no issues. Make sure your rough up the bearings a bit to help with adhesion. If you have the tools for it, creating a little cup at the top of the peg ensures a greater surface area for the glue to work with too.

I don't like the ball magnets and the tilting of the ships. Which magnets should I use if I want them to clip to the pegs the way they normally sit?

I tried with disk magnets originally but am now in the process of switching to those suggested by the OP. Small disk magnets work for most ships but not for things like K-wings and so on as they are so heavy. I think I have 3mm disk magnets from K&J. Also when flying stuff like K-wings the amount of time that they bump other ships makes the ball magnets worth it so you can twist them on the base.

U-wing

As you can tell by the weight, this ship is hollow. The magnet must go where the peg was to account for both wing positions. If you intend to only fly in one configuration, feel free to adjust the magnet position as desired.

uwing_hollow.jpg

Some who are better than I am at electronics may wire it up for LEDs, just be aware as you're drilling into it.

If you drill through, by choice or by mistake, here's a (very obvious) solution to getting the magnet in place, put it on its peg:

uwing_peg.jpg

And, yes, you do need a matching cardboard piece, it just won't work otherwise!

It's an easy cleanup for there, some very slight sanding and paint touchups will suffice to make it blend in:

uwing_inset.jpg

TIE Striker

If you center your drill bit on the original peg's position, you won't touch the guns and can decide whether to partially or entirely inset the magnet. With the design of this ship, and the wings, I went for a partial inset.

striker.jpg

K-wing update

People keep asking which magnets to use for the K-wing and the answer is "definitely not the small ones!" Still, I finally had time to swap the magnets on one of my son's K-wings (he doesn't want his ships magnetized, this one was done before he could express a preference ;) )

If you inset it, even partially, it makes almost the whole magnet and bearing disappear:

kwing_big_showcase.jpg

You could more fully inset it, but the position is quite close to the "neck" of the ship, and I wanted to avoid any mishap that could end up snapping it off

kwing_inset.jpg

And here's a shake test for the fans, you can get it to wobble free, but it's much harder to do so now.

https://youtu.be/rkIW4KwCsTU

Thanks for the tips, I have been having issues with the Mist Hunter and might need some larger (or medium) magnets - which size are you using here?

Thanks for the tips, I have been having issues with the Mist Hunter and might need some larger (or medium) magnets - which size are you using here?

The exact one from the first post in the thread. For small ships, I actually have them on a small peg with a small bearing, the bigger magnet fits fine on it too and you don't actually need the large ferrous mass for most. The punisher might though, I have no clue since mine has been sitting idle except for getting magnetized!

I recently added magnets to all of my ships. I'm very happy with how they all turned out.

Additionally, I incorporated some extra ball bearings in my storage case to keep my x-wings secure, to help keep them safe from bouncing around.

After measuring out where the ball bearings should go, I cut a little divot in the divider to increase the surface area for the ball bearing to be glued to.

20170127_204717.jpg

20170127_204741.jpg

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On 11/29/2016 at 10:51 AM, Kharnete said:

After a quick test, I decided to go with double magnets using some spares I had around. And it works effing great.

Video. (EDIT: changed the host as Gfycat didn't show part of it where I mess with the peg)

RIP big pegs getting free at random times. I won't miss you.

What size magents did you use? Do you have a link of which ones? I want to do this almost more than the ships themselves. Did you drill out the inside the base?

3 hours ago, Cusm said:

What size magents did you use? Do you have a link of which ones? I want to do this almost more than the ships themselves. Did you drill out the inside the base?

6x2x2mm neodymium ring magnets (N40 or 42 if I remember correctly) I had around from magnetizing my small ships, as the large ship pegs have the same size. Regular disc-shapped magnets should work just as good.

I drilled a bit the small peg inside the base, just enough to make a bit more vertical room for the magnet there.

Edited by Kharnete

Wave 10 updates!

Quadjumper

This one was obvious. Based on weight, it needs the large magnets, but since it doesn't have a majestic wingspan, it doesn't require a large bearing (though it doesn't hurt to use one!). With the large magnet countersunk, none of the small bearing is visible when on the peg.

magnet_quad.jpg

Upsilon

I had serious doubts about this one.

First, I tried to simply use blue tack to see if there was any way it would work with a large magnet and bearing. It does not, at all.

Then, I tried thinner disk magnets I had laying around. They were not strong enough.

Finally, I figured I could just use two of the large magnets, as their hold together is impressive. If you have them on hand, going with similarly strong disk magnet would probably be better, but I wanted to make do without yet another order to K&J.

magnet_upsilon_under.jpg

Without going with ball bearings though, how you put the magnets in becomes really important. I got distracted by my family and it went in crooked :angry:

magnet_upsilon_crooked.jpg

But since I needed to make a custom peg for it, I could adjust the peg accordingly (the above image is with it put on 180 degrees on that peg, compounding the issue)!

magnet_upsilon_peg.jpg

The final result holds strongly, wings up or down, and is not crooked anymore!

magnet_upsilon_straight.jpg

It's not as elegant as I was hoping for, but I quickly figured out this would be a challenge.

All those trial and error led to using nail polish remover a few times to swap the magnets. The family kicked in again on one of those occasion and it stripped some of the window paint (and embedded a thumb print on it). It just means I get to redo it differently!

Edited by drjkel

@drjkel

Did the same method for the Upsilon after finding it too heavy for the recommended large ship 3/8" countersunk ring from K&J. Placed the opposing ring on an epic peg instead of the basic large ship peg, and it looks glorious towering over everything like a command ship.

Has anyone done the Wave XI+ ships? I figured the Silencer, Bomber and M12 need the large magnets. Any other tips for these?

I just installed some magnets on a few ships and I’m not overly impressed. To get magnets small enough so that they do not detract from the look of the ship you have to sacrifice holding force. Gettin a secure hold means a significantly large and ugly magnet. I had good luck with the A-Winfs but that’s it.

4 hours ago, Cusm said:

Has anyone done the Wave XI+ ships? I figured the Silencer, Bomber and M12 need the large magnets. Any other tips for these?

Found the 5 necessary minutes ;)

Kimogila

This beast needs a large magnet, quite obviously.

kimo.jpg

Sheathipede

A small magnet works, but it's dense enough that going with a big one wouldn't be insane.

sheath.jpg

Silencer

How large can you go? Make sure you get the center of gravity right.

silencer.jpg

Gunboat

W hat, a ship in this wave that is perfectly fine with a small magnet? That's unpossible! Mind the center of gravity, that's a lot of wings in the back.

gunboat.jpg

Bomber

Asmodee Canada needs to get off their posterior and actually ship them to FLGS just 200km from their distribution center ffs! We had a handful of them land in our region, spread among almost a dozen stores, so most people never got any. :angry:

Large magnets will likely be unavoidable, and given the shape of the ship, it probably won't go on a bearing if you want it to be stable.

Edited by drjkel
To add actual pictures

Does anyone have experience removing magnets? I had to quickly do a magnet job (broken peg) on my YT-2400, and used a small magnet that fit perfectly where the peg was. Unfortunately, it seems a larger magnet with some drilling would have been right call. Planning on trying to remove the existing magnet and drill out a spot for the 3/8" once. I used clear gorilla glue. Hoping that dropping acetone into the center of the magnet will help get it off...anyone have any luck with this? Or any other advice?

Superglue isn't all that strong. Just pry it off.

15 minutes ago, QuasarJones said:

Does anyone have experience removing magnets? I had to quickly do a magnet job (broken peg) on my YT-2400, and used a small magnet that fit perfectly where the peg was. Unfortunately, it seems a larger magnet with some drilling would have been right call. Planning on trying to remove the existing magnet and drill out a spot for the 3/8" once. I used clear gorilla glue. Hoping that dropping acetone into the center of the magnet will help get it off...anyone have any luck with this? Or any other advice?

Acetone melts the glue AND the plastic, be very, very careful. It's not like it'll eat through it, but if you're not careful about it, you may lose some surface detail due to acetone runoffs. Rinsing in water works.

I used it to remove some surface glued magnets with minimal impacts. Otherwise, it's surgery: you put a drop of acetone, get your tool of choice in the magnet hole and try to leverage it out of its glued position.

The cleanest way, though I haven't pulled it off voluntarily that often, is with impacts. Most superglues are not elastic enough to sustain impacts. Usually, you'll see it happen by putting a ship on and off a peg many, many times to the point that the magnetic pull is stronger than the glue's hold on either the peg side or the ship side. In my experience, it's almost always the bearing getting sheared off the peg (lower surface area for the glue to hold onto), but it could probably be done on the ship side as well. I suggest a really big magnet that you apply repeatedly to the ship magnet. Be mindful that neodymium magnets can shatter on impact too.

In summary: Acetone works, but it melts plastic too. Shearing force greater than the glue strength works well, if you can find a way to apply it.

Any suggestions on magnetizing the peg/base for the VCX100? Ours is constantly popping off and having to sit on the sidelines during games. It's too cool of a ship to not have on the table!!

What are you guys doing to hold the maget/ball to the ship/post until the glue dries? I thought of a nail but was afraid it would get glued to the magnet as well since there is a hole. I did a TIE and X-Wing and just used my hand, it was a mess and took a couple of times to get it glued to the ship and not my hand.

21 minutes ago, Malabor said:

Any suggestions on magnetizing the peg/base for the VCX100? Ours is constantly popping off and having to sit on the sidelines during games. It's too cool of a ship to not have on the table!!

On 11/29/2016 at 10:51 AM, Kharnete said:

After a quick test, I decided to go with double magnets using some spares I had around. And it works effing great.

Video. (EDIT: changed the host as Gfycat didn't show part of it where I mess with the peg)

RIP big pegs getting free at random times. I won't miss you.

2 minutes ago, Cusm said:

Video. (EDIT: changed the host as Gfycat didn't show part of it where I mess with the peg)

RIP big pegs getting free at random times. I won't miss you.

ahhh...good call! I'm on it!!

2 hours ago, Cusm said:

What are you guys doing to hold the maget/ball to the ship/post until the glue dries? I thought of a nail but was afraid it would get glued to the magnet as well since there is a hole. I did a TIE and X-Wing and just used my hand, it was a mess and took a couple of times to get it glued to the ship and not my hand.

For the post, I drill a concave indentation with my dremel in top of the peg itself for the ball to sit in, fill it with glue, put the ball back and let gravity do its thing.

For most ships, since I drill a space exactly the size of the magnet now, I just put the magnet in the hole and it's done. For the hollow ships, I put the magnet on a peg that already has a ball, put glue where I can in the hole in the ship and hold the magnet in place until the glue starts setting. Wiggling the peg once in a while so it doesn't get glued to the magnet is a good idea.

For mounting the ball on the top on the stand I first glue a grommet like the ones used for shoe strings in shoes, available at most craft stores. The gives a nice curved surface to set the ball into. Later I will put up a pic of it when I get home.