Scum should get an ability to steal/abduct enemy crew upgds.

By Keffisch, in X-Wing

I don't think the game needs another silly mechanic like that. It's already kind of jarring to see Flechette Torpedoes delivering stress even when they haven't been fired because of Munitions Failsafe.

Is it that the Torps haven't been fired (at all) or that not ALL the Torps have been fired?

I have interpreted the Munitions Failsafe card to mean that you have not expended a FULL SALVO of Torps, as, clearly (well... at least to me...) each Ordnance card (whether Torps, Missiles or Bombs) represents more than one actual warhead.

Personally, I think the card title is a poor choice of words as it really does not equate to any common usage of the term "failsafe" that I am used to. Perhaps it would have been better as an EPT as more skilled pilots pilots could get the desired effect on target while expending fewer Torps and/or realized when they did not have an optimal shot. Either way, the effect of the card would be to reduce the "wastage" of expensive ordnance.

I don't know, something tells me that stealing Artoo would backfire big time. The little guy has a chance to flip damage cards into crits, and that's when he's actively trying to help! If he was kidnapped, I would not even want to imagine how much damage he could do to the ship holding him :P

in particular with his free access to systems of any kind - at least if he misses the power port.

you got to love universes where anyone uses password as password and power plugs have the same norm as network interfaces. ;)

As a nod to Star Trek, it should be called "Exploding Control Panel". Soooo many deaths by exploding panels on that series.

or "broken seat belt" ... oh, wait ...