Scum should get an ability to steal/abduct enemy crew upgds.

By Keffisch, in X-Wing

And the option to return them for real life cash, or a damage bonus, or an action penalty to the owner.

Just saying.

YUP.

:lol:

Absurd.

Edit: could they board you in a dog fight? If they could, wouldn't you also be dead? Why just kidnap your crew? Wouldn't they be vulnerable to attack during this operation. Absurdity.

Edited by z0m4d

I don't think the game needs another silly mechanic like that. It's already kind of jarring to see Flechette Torpedoes delivering stress even when they haven't been fired because of Munitions Failsafe. Visualizing a boarding action and abduction in the span of a single game round would totally break my sense of immersion.

The ability to actually take an opponent's cards and then ransom them for real cash is never going to happen, but I'd love to hear the argument in favor of it.

Edited by DagobahDave

Even if we don't take this to the extreme of real life ransoming, there's already enough bits floating around on the table for me to want to have my opponent take away some of my cards and have to sort out what belongs to who after every game.

Even if we don't take this to the extreme of real life ransoming, there's already enough bits floating around on the table for me to want to have my opponent take away some of my cards and have to sort out what belongs to who after every game.

Indeed.. this... horrible idea, and not even close to thematic...no pirate steals a engine upgrade during a dogfight...

In the aftermath of the fight sure, but then the game is over and you either pack up your kit, or set up for a new game.

In a campaign setting, it might be an option. The winner, at the end if the game, may "take" spoils from the battle field, but only if he has a ship that could haul it off.. Firespray more than likely, or a HWK...

I wish there was a crit that kills crew. Would be fun and thematic.

Edited by Jo Jo

I wish there was a crit that kills crew. Would be fun and thematic.

would kill the whole ship for that to happen? pilot co-pilot (if applicable) and crew.

to original person that idea makes no sense

I wish there was a crit that kills crew. Would be fun and thematic.

would kill the whole ship for that to happen? pilot co-pilot (if applicable) and crew.

to original person that idea makes no sense

Edited by SpikeSpiegel

As a nod to Star Trek, it should be called "Exploding Control Panel". Soooo many deaths by exploding panels on that series.

Absolutely not. Stealing upgrades just seems ridiculous. First, because it doesn't really make sense. You can't just kidnap a person from one ship and stick them on yours, then force them to work for you. These are small starfighters in a dogfight.
Second, it's not fair from a game perspective, because now you're offsetting the number of points. Say you steal a 3-point crew member. Now it's 103 v 97. Not exactly a fair mechanic.

It will be like X-Wing becomes Magic: The Gathering. Wait it is already with Combo-Cards and Combobreaker ;)

nevinyrrals_disk.jpg

Tsk tsk,

Who said it should happen during a fight?

Come now, lets be bad guys.

The ideas are certainly cool for a campaign series.

Tsk tsk,

Who said it should happen during a fight?

Come now, lets be bad guys.

The fight is the entirety of this game

Let's just make it so that if you win they "steal" that from you too...

Let's just make it so that if you win they "steal" that from you too...

Time to go scalping people's C-3POs!

No. The 30-90 minute battles we play would actually just be a couple of minutes of combat at most. No time for something like that.

I don't know, something tells me that stealing Artoo would backfire big time. The little guy has a chance to flip damage cards into crits, and that's when he's actively trying to help! If he was kidnapped, I would not even want to imagine how much damage he could do to the ship holding him :P

I don't know, something tells me that stealing Artoo would backfire big time. The little guy has a chance to flip damage cards into crits, and that's when he's actively trying to help! If he was kidnapped, I would not even want to imagine how much damage he could do to the ship holding him :P

More than enough would be my bet.

r2d2.gif

I can see the kid napping thing being good for a scenario play. Medium/large ships carry the hostage or kidnape and the other faction as to get them back.

I have often wondered about whether or not they will do anything to modify the damage decks outside of epic play.

I think it would be great if you could pay a few points to put different, less damaging critical effects in your deck, but thats just me. What i wouldn't do is add any mechanic that destroys or forces other upgrades and personal to be discarded from your opponents ships.

Something that can stop effects for a turn or so, thats great, something that takes an action with a range to stop an effect, that would be fine, but out and out forcing them to discard the card, WAY too powerful. It then becomes a game of I take this to make your discard your discard effect, and he does the same.

Its not good for any game, and leads to something called "degenerative gameplay environments."

I could see an assassin crew for scum where you have to be within range 1 of a ship with a crew and for an action you have to roll a hit for that player to discard his crew you attacked and you discard your assassin so you can't keep doing it.

I don't think the game needs another silly mechanic like that. It's already kind of jarring to see Flechette Torpedoes delivering stress even when they haven't been fired because of Munitions Failsafe. Visualizing a boarding action and abduction in the span of a single game round would totally break my sense of immersion.

That's the mechanic that breaks the immersion for you? As opposed to the Scum pilot who can steal another pilot's focus or ability to evade fire? Or the Rebel B-Wing pilots who are somehow better shots when firing on ships with a Rebel Captive inside?

The closest thing I can think of that would be "fun" and "thematic" enough for me was a bounty hunter crew who had a minor effect and allowed you to "bring along" another crew member (even cross faction) and use it's ability once to flip that crew card over.

Maybe something like:

Veteran Bounty Hunter, 3pts- Increase your PS by 1. You may equip another crew card from any faction equal to or less than the cost of this card. When you activate that crew card, flip it over at the end of combat.

I also had an idea for a Firespray "Prison Transport" title with more hull, a second crew slot, and less secondary weapon slots. I think there was also a "prisoner" subtype for crew cards. But now that we have S&V I'm thinking they'll get all the cool rules altering stuff and the Empire will continue to get "Advanced Tech".