Hex and infection tokens

By Ser Folly, in Descent: Journeys in the Dark

Hi there, just a short question I wasn't I able to answer searching the forums.

Are the two types of tokens limited by supply?

My group's hexer deals out lot of them and just last night I ran out of infection tokens against a group of four heros.

I had to invest some for damage to maximize my outbreak's result.

Was I playing that correctly -> limiting tokens by supply?

Thanks, Folly

In the LoR and Trollfens rulebooks (respectively) in the sections about each type of token, it states that they are both limited by the supply.

Really though, there are a lot of infection tokens - 4 per hero. Spend them already!

In the LoR and Trollfens rulebooks (respectively) in the sections about each type of token, it states that they are both limited by the supply.

Really though, there are a lot of infection tokens - 4 per hero. Spend them already!

Thanks, just checked and found it myself...it is somewhat 'in between the lines' I think. And last night there were eight on Tinashi, two on Cwellin, two on Reynhardt and four on Mok...and I wanted to one strike slay Tinashi with an outbreak.

Generally speaking with FFG games, components are always limited to supply. In cases where this is not intended, they usually put a note in the rules to find suitable replacements if you run out.

Generally speaking with FFG games, components are always limited to supply. In cases where this is not intended, they usually put a note in the rules to find suitable replacements if you run out.

For example, in this game, damage and fatigue tokens (though I can't imagine a case where all of the tokens included with the game are used.)