Still discussing options with the players while I'm waiting for the book to hit these shores... (sigh)
Someone pointed out that both the Signature abilities require the PC to be piloting the ship. Does that screw over a PC who didn't want to be a pilot? Or is taking Ace and not wanting to be a pilot a pointless thing anyway? (Though you can be a Hired Gun who doesn't like guns, and still be amazingly effective in melee, and most other careers offer a very broad spread of abilities).
The Signature abilities for other careers seem broader, most not requiring a specific role to function (Marauders can use Last Man Standing just as well as the gun bunnies for example).
So essentially the Ace signature abilities aren't much use to - say - a Rigger who mostly serves as a mechanic or gunner or co-pilot in a Chewbacca role?
Or a Beast Rider, since none of these relate to riding animals, just vehicles? (same goes for Rigger - there doesn't seem to be any way to 'Pimp My Tauntaun'?)
Or an astromech, who by nature of sheer logistics, is stuck in a socket and can never be the 'pilot'?
Let's say our plucky astromech is in a snubfighter with his meatbag buddy in the cockpit. He's mostly a Rigger or Gunner, his buddy does the flying. The ship is getting beat up in a dogfight, the astromech has the Signature abilities and wants to use them - but he's not the pilot.
So can the trashcan and the meatbag 'switch roles' without physically moving?
"Okay R2, I'm giving piloting controls to you, little guy! Save our asses!"'
Or does he physically need to climb out of the socket, trundle up to the cockpit where he forcibly ejects the human pilot? "Beep beep bloop! (Translation: Okay, meatbag, you're done! I'm saving this ship!)"
Am I misreading this (not having the book) or are the Signature Abilities far less broad than the existing ones? Seeing as how the mildest bookworm Scholar or the toughest Marshal or even a Force-sensitive Exile Colonist can make equal use of Unmatched Expertise?
Edited by Maelora