Chaff is anything ejected from a ship to disrupt targeting. Flares, for instance, or simply a cloud of aluminium flakes left to drift on the wind.
I remember that these show up in the early X-Wing dogfighting video-games, and wonder how it could actually be implemented as an upgrade here.
- It should be a discardable
- It should take the Torpedo, Missile, Bomb, or Illicit slot
- It should have a purely defensive ability
I can see this in many forms:
- Action: Discard this to remove all enemy target-locks from your ship
- When defending, you may discard this card to cancel all dice results. The attacking ship may not attack you again this round.
- Action: Discard this card to place a Chaff cloud on the field (like a bomb token). At the end of combat, it dissipates. Ships cannot perform any attack that would pass through a Chaff cloud.
Any other ideas on how to implement it?
Would you run ordnance that deals no damage?
